Collection

GameKit sample architecture

Source-backed, high-level architecture notes for Apple sample-code pages grouped in the GameKit folder.

  • Catalog module label: GameKit
  • Coverage: 3 / 3 sample pages documented
  • Source policy: archive hashes and extracted-tree references are verified locally before analysis

Samples

Sample Platforms High-level architecture Documented patterns
Adding Recurring Leaderboards to Your Game iOS, iPadOS, Mac Catalyst A Swift sample with the source-visible chain AppDelegateGameViewControllerGameKit APIs. View-controller organization, Protocol-oriented abstraction, Delegate or data-source callbacks
Creating real-time games iOS, iPadOS, Mac Catalyst A Swift sample with the source-visible chain RealTimeGameSampleAppContentViewGameKit APIs. Delegate or data-source callbacks, Publisher-backed observable state, Actor-isolated state
Creating turn-based games iOS, iPadOS, Mac Catalyst A Swift sample with the source-visible chain TurnBasedGameSampleAppContentViewGameKit APIs. Delegate or data-source callbacks, Publisher-backed observable state, Actor-isolated state

Cross-sample signals

Recurring documented patterns

Pattern label Sample documents
Delegate or data-source callbacks 3
Publisher-backed observable state 2
Actor-isolated state 2

Type-role naming evidence

Counts below are declaration-name suffixes, not inferred patterns.

Role suffix Distinct declarations across samples
View 9
Delegate 6
Controller 2
App 2
Scene 1

Swift access-control evidence

These are declaration occurrences in scanned Swift source, including implicit internal declarations.

Access level Occurrences
implicit internal 417
private 18

References

Generated from the verified local catalog and completed Markdown documents.