GameKit sample architecture
Source-backed, high-level architecture notes for Apple sample-code pages grouped in the GameKit folder.
- Catalog module label:
GameKit - Coverage: 3 / 3 sample pages documented
- Source policy: archive hashes and extracted-tree references are verified locally before analysis
Samples
| Sample | Platforms | High-level architecture | Documented patterns |
|---|---|---|---|
| Adding Recurring Leaderboards to Your Game | iOS, iPadOS, Mac Catalyst | A Swift sample with the source-visible chain AppDelegate → GameViewController → GameKit APIs. |
View-controller organization, Protocol-oriented abstraction, Delegate or data-source callbacks |
| Creating real-time games | iOS, iPadOS, Mac Catalyst | A Swift sample with the source-visible chain RealTimeGameSampleApp → ContentView → GameKit APIs. |
Delegate or data-source callbacks, Publisher-backed observable state, Actor-isolated state |
| Creating turn-based games | iOS, iPadOS, Mac Catalyst | A Swift sample with the source-visible chain TurnBasedGameSampleApp → ContentView → GameKit APIs. |
Delegate or data-source callbacks, Publisher-backed observable state, Actor-isolated state |
Cross-sample signals
Recurring documented patterns
| Pattern label | Sample documents |
|---|---|
| Delegate or data-source callbacks | 3 |
| Publisher-backed observable state | 2 |
| Actor-isolated state | 2 |
Type-role naming evidence
Counts below are declaration-name suffixes, not inferred patterns.
| Role suffix | Distinct declarations across samples |
|---|---|
View |
9 |
Delegate |
6 |
Controller |
2 |
App |
2 |
Scene |
1 |
Swift access-control evidence
These are declaration occurrences in scanned Swift source, including implicit internal declarations.
| Access level | Occurrences |
|---|---|
implicit internal |
417 |
private |
18 |
References
Generated from the verified local catalog and completed Markdown documents.