Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Tracking specific points in world space

At a glance

Item Summary
Purpose Retrieve the position and orientation of anchors your app stores in ARKit.
App architecture ObjectPlacementApp composes WindowGroup + ImmersiveSpace around HomeView; AppState coordinates ARKit provider updates and maps anchors into RealityKit content.
Main patterns SwiftUI scene composition, SwiftUI–RealityKit bridge, Explicit immersive-space lifecycle, Observable state owner, Provider session boundary, Persistent world-anchor mapping
Project style Code-rich sample with 19 scanned Swift file(s) and 2083 Swift line(s); resources and generated assets are excluded from those counts.

Project structure

Source bundle/
└── ObjectPlacement/
    ├── Utilities/
    │   └── PersistenceManager.swift  # PersistenceManager
    ├── App/
    │   ├── AppState.swift  # AppState
    │   ├── PlacementManager.swift  # PlacementManager
    │   └── PlaceableObject.swift  # ModelDescriptor, PreviewMaterials, PlaceableObject
    ├── ObjectPlacementApp.swift  # UIIdentifier, ObjectPlacementApp
    └── Views/
        ├── HomeView.swift  # HomeView
        ├── ObjectPlacementMenuView.swift  # ObjectPlacementMenuView
        └── ObjectPlacementRealityView.swift  # ObjectPlacementRealityView, Attachments

Structure observations

  • The runtime boundary is WindowGroup + ImmersiveSpace; the pruned tree lists only files that explain lifecycle, state, or framework integration.
  • App code is split into role-named views, models, managers, providers, components, or systems.
  • Uses the Object Placement archive but focuses on persistent WorldAnchor identity and the disk mapping between anchors and placed objects.

Overall architecture

Reference code

ObjectPlacement/ObjectPlacementApp.swift:16 — the app or executable entry declares the outer scene lifecycle.

struct ObjectPlacementApp: App {
    // ...
}

The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.

Ownership and state

Ownership evidence

ObjectPlacement/ObjectPlacementApp.swift:17 — representative stored state or the nearest verified lifecycle anchor.

    @State private var appState = AppState()
Owner Object or state Relationship Mutation authority
ObjectPlacementApp AppState as appState creates and retains Only the declaring scope writes
ObjectPlacementApp ModelLoader as modelLoader creates and retains Only the declaring scope writes
ObjectPlacementApp ScenePhase as scenePhase receives a shared/non-owning reference The upstream owner controls lifetime; this scope may invoke its mutable API
HomeView AppState as appState stores and coordinates The owning type coordinates writes

Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.

Class and protocol design

Type Responsibility Depends on or conforms to
ObjectPlacementApp (ObjectPlacement/ObjectPlacementApp.swift:16) Declares app scenes and top-level dependency lifetime. App
HomeView (ObjectPlacement/Views/HomeView.swift:11) Presents UI and forwards gestures or lifecycle events. View
AppState (ObjectPlacement/App/AppState.swift:14) Owns observable feature state and domain transitions. Concrete framework collaborators
PersistenceManager (ObjectPlacement/Utilities/PersistenceManager.swift:12) Coordinates long-lived framework or cross-view work. @unchecked Sendable
PlacementManager (ObjectPlacement/App/PlacementManager.swift:16) Coordinates long-lived framework or cross-view work. Concrete framework collaborators
ObjectPlacementMenuView (ObjectPlacement/Views/ObjectPlacementMenuView.swift:10) Presents UI and forwards gestures or lifecycle events. View
ObjectPlacementRealityView (ObjectPlacement/Views/ObjectPlacementRealityView.swift:12) Presents UI and forwards gestures or lifecycle events. View

The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.

Access control

Symbol Access Verified effect Likely rationale
private(set) weak var placementManager: PlacementManager? = nil (ObjectPlacement/App/AppState.swift:16) private(set) The getter keeps its wider visibility, while mutation stays inside the declaring type and its permitted same-file extensions. Inference: Protect a state invariant while allowing observation.
private var renderContent: ModelEntity (ObjectPlacement/App/PlaceableObject.swift:33) private Use is restricted to the declaration and same-file extensions permitted by Swift. Inference: Hide implementation details and lifecycle-sensitive state.
fileprivate var previewPlacementManager: PlacementManager? = nil (ObjectPlacement/App/AppState.swift:110) fileprivate Use is restricted to declarations in this source file. Inference: Share a helper across same-file extensions without making it module-wide.
public func asUInt32Array() -> [UInt32] { (ObjectPlacement/Utilities/GeometryUtilities.swift:64) public The declaration is available to importing modules, subject to its containing type’s visibility. Inference: Satisfy a cross-target or framework-facing surface without implying subclassability.

No reviewed declaration uses open; unmodified Swift declarations are internal.

Reference code

ObjectPlacement/App/AppState.swift:16 — representative visibility boundary.

    private(set) weak var placementManager: PlacementManager? = nil

    private(set) var placeableObjectsByFileName: [String: PlaceableObject] = [:]
    private(set) var modelDescriptors: [ModelDescriptor] = []
    var selectedFileName: String?

Logic ownership and placement

Logic Owning type or file Placement rationale
Scene declaration and dependency lifetime ObjectPlacementApp The App/entry boundary determines window, volume, and immersive-space lifetime.
Presentation, attachments, and gestures HomeView SwiftUI view code forwards user intent and RealityView lifecycle events.
Shared feature state and commands AppState A role-named owner prevents sibling views from duplicating transitions.
Tracking authorization and update streams ObjectPlacement/App/AppState.swift:52 Provider lifetime and async updates remain outside render-only view code.

Design patterns

Pattern Source evidence Purpose or tradeoff
SwiftUI scene composition ObjectPlacement/ObjectPlacementApp.swift:16 Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary.
SwiftUI–RealityKit bridge ObjectPlacement/Views/ObjectPlacementRealityView.swift:27 Builds and updates a RealityKit entity graph from SwiftUI lifecycle closures.
Explicit immersive-space lifecycle ObjectPlacement/ObjectPlacementApp.swift:20 Makes immersive presentation a scene transition rather than hidden global state.
Observable state owner ObjectPlacement/App/AppState.swift:14 Shares feature state across multiple views without moving framework resources into view values.
Provider session boundary ObjectPlacement/App/AppState.swift:52 Owns provider lifetime separately from the SwiftUI view tree.
Persistent world-anchor mapping ObjectPlacement/Utilities/PersistenceManager.swift:64 Persists stable anchor-to-object identity independently of transient plane detection.

Naming conventions

  • Role suffixes are evidence, not decoration: App: ObjectPlacementApp; Manager: PersistenceManager, PlacementManager; View: HomeView, ObjectPlacementMenuView, ObjectPlacementRealityView, ObjectSelectionView, TooltipView.
  • Protocols: no app-defined protocol in the reviewed source.
  • Commands use verb-led methods: loadPersistedObjects, saveWorldAnchorsObjectsMapToDisk, attachPersistedObjectToAnchor, process, removeAllPlacedObjects, removeAnchorWithID, attachObjectToWorldAnchor, detachObjectFromWorldAnchor.
  • Files generally match their primary type; Views, Models, Managers, Providers, Components, Systems, and Packages folders describe architectural roles where present.

Architecture takeaways

  • Treat ObjectPlacementApp as the owner of scene declarations, not as the owner of every RealityKit entity created later.
  • Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
  • Run ARKit providers for the scene lifetime and consume their asynchronous updates in cancellable tasks; map anchors to entities at the boundary.
  • Model immersive-space open, transition, and close states explicitly so windows and immersive content cannot drift apart.

Source map

Source file Relevant symbols
ObjectPlacement/Utilities/PersistenceManager.swift:12 PersistenceManager
ObjectPlacement/App/AppState.swift:14 AppState
ObjectPlacement/App/PlacementManager.swift:16 PlacementManager
ObjectPlacement/ObjectPlacementApp.swift:10 UIIdentifier, ObjectPlacementApp
ObjectPlacement/Views/HomeView.swift:11 HomeView
ObjectPlacement/Views/ObjectPlacementMenuView.swift:10 ObjectPlacementMenuView
ObjectPlacement/Views/ObjectPlacementRealityView.swift:12 ObjectPlacementRealityView, Attachments
ObjectPlacement/App/PlaceableObject.swift:12 ModelDescriptor, PreviewMaterials, PlaceableObject, PlacedObject