Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Tracking and visualizing hand movement

At a glance

Item Summary
Purpose Use hand-tracking anchors to display a visual representation of hand transforms in visionOS.
App architecture A Swift sample with the source-visible chain HandTrackingMainViewHandTrackingSystemARKit / RealityKit APIs.
Main patterns No named application pattern supported by the extracted structure
Project style 8 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.
Execution model Source-visible boundaries: Task, await suspension point, @MainActor; none alone proves a background thread.
State/event model Source-visible mechanisms: SwiftUI state property wrapper.
Key frameworks/packages ARKit, RealityKit, SwiftUI; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── RealityKit-HandTracking/
│   ├── App/
│   │   ├── HandTracking.swift
│   │   └── Info.plist
│   ├── Components/
│   │   └── HandTrackingComponent.swift
│   ├── Systems/
│   │   └── HandTrackingSystem.swift
│   ├── Views/
│   │   ├── HandTrackingView.swift
│   │   └── MainView.swift
│   └── Entities/
│       ├── Bone.swift
│       ├── Finger.swift
│       └── Hand.swift
├── Configuration/
│   └── SampleCode.xcconfig
└── RealityKit-HandTracking.xcodeproj/
    ├── .xcodesamplecode.plist
    └── project.pbxproj

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 4 project/configuration file(s) and 8 source declaration(s).

Overall architecture

Reference code

RealityKit-HandTracking/App/HandTracking.swift:10 — architecture anchor

@main
struct HandTracking: App {
    // ...
        WindowGroup {
            MainView()
        }
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into visionOS.

Ownership and state

Ownership evidence

RealityKit-HandTracking/Components/HandTrackingComponent.swift:13 — stored dependency or nearest verified ownership anchor

struct HandTrackingComponent: Component {
    // ...
    let chirality: AnchoringComponent.Target.Chirality
    // ...
}
Owner Object or state Relationship Mutation authority
HandTrackingComponent Chirality (chirality) stores or receives Initialized by the owner; the binding is immutable
HandTrackingComponent Dictionary (fingers) owns value state App/module collaborators
HandTrackingSystem ARKitSession (arSession) creates and retains App/module collaborators
HandTrackingSystem HandTrackingProvider (handTracking) creates and retains Initialized by the owner; the binding is immutable

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

Concern Source mechanism Verified placement or handoff Evidence
Task creation Task The source creates an unstructured task; surrounding context determines inherited actor isolation. RealityKit-HandTracking/Systems/HandTrackingSystem.swift:25
Suspension boundary await suspension point The source declares or crosses an asynchronous boundary; it does not by itself establish background execution. RealityKit-HandTracking/Systems/HandTrackingSystem.swift:25
Main isolation @MainActor The cited annotation marks its attached declaration or closure as main-actor isolated. RealityKit-HandTracking/Systems/HandTrackingSystem.swift:28

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

Reference code

RealityKit-HandTracking/Systems/HandTrackingSystem.swift:25 — representative execution boundary

        Task { await Self.runSession() }

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
State propagation SwiftUI state property wrapper A SwiftUI property wrapper supplies or observes UI state. RealityKit-HandTracking/Views/MainView.swift:12
Source import ARKit The cited file imports this module; runtime use and architectural role are not inferred. RealityKit-HandTracking/Components/HandTrackingComponent.swift:8
Source import RealityKit The cited file imports this module; runtime use and architectural role are not inferred. RealityKit-HandTracking/Components/HandTrackingComponent.swift:7
Source import SwiftUI The cited file imports this module; runtime use and architectural role are not inferred. RealityKit-HandTracking/App/HandTracking.swift:8

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

RealityKit-HandTracking/Components/HandTrackingComponent.swift:11 — representative type boundary

struct HandTrackingComponent: Component {
    // ...
    let chirality: AnchoringComponent.Target.Chirality
    // ...
}
Type Responsibility Depends on or conforms to
HandTrackingComponent Stores entity-component data or behavior Component
HandTrackingSystem Runs entity-component-system update logic System
HandTrackingView User-interface presentation and input forwarding View
MainView User-interface presentation and input forwarding View
HandTracking Represents a feature value or composable behavior App
Bone Defines a closed set of feature states or choices Int, CaseIterable
Finger Defines a closed set of feature states or choices Int, CaseIterable
Hand Represents a feature value or composable behavior Concrete collaborators/imported frameworks

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
HandTrackingComponent (RealityKit-HandTracking/Components/HandTrackingComponent.swift:11) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.
HandTrackingSystem (RealityKit-HandTracking/Systems/HandTrackingSystem.swift:11) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.
HandTrackingView (RealityKit-HandTracking/Views/HandTrackingView.swift:13) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.

Reference code

RealityKit-HandTracking/Components/HandTrackingComponent.swift:11 — representative boundary

struct HandTrackingComponent: Component {
    // ...
    let chirality: AnchoringComponent.Target.Chirality
    // ...
}

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Stores entity-component data or behavior HandTrackingComponent The source’s Component suffix makes this role explicit.
Runs entity-component-system update logic HandTrackingSystem The source’s System suffix makes this role explicit.
User-interface presentation and input forwarding HandTrackingView, MainView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
No named application pattern RealityKit-HandTracking/App/HandTracking.swift:10 The verified source directly composes concrete framework types; this document avoids forcing a pattern name.

Naming conventions

  • Types: Component: HandTrackingComponent; System: HandTrackingSystem; View: HandTrackingView, MainView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: runSession, update, addJoints, makeHandEntities.
  • Files: RealityKit-HandTracking/App/HandTracking.swift, RealityKit-HandTracking/Components/HandTrackingComponent.swift, RealityKit-HandTracking/Systems/HandTrackingSystem.swift, RealityKit-HandTracking/Views/HandTrackingView.swift, RealityKit-HandTracking/Views/MainView.swift, RealityKit-HandTracking/Entities/Bone.swift.

Architecture takeaways

  • HandTracking is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches ARKit, RealityKit, SwiftUI through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
RealityKit-HandTracking/App/HandTracking.swift Cited implementation, SwiftUI, HandTracking
RealityKit-HandTracking/Components/HandTrackingComponent.swift Cited implementation, HandTrackingComponent, ARKit, RealityKit
RealityKit-HandTracking/Systems/HandTrackingSystem.swift HandTrackingSystem, Task, await suspension point, @MainActor
RealityKit-HandTracking/Views/HandTrackingView.swift HandTrackingView
RealityKit-HandTracking/Views/MainView.swift SwiftUI state property wrapper, MainView
RealityKit-HandTracking/Entities/Bone.swift Bone
RealityKit-HandTracking/Entities/Finger.swift Finger
RealityKit-HandTracking/Entities/Hand.swift Hand