Swift Splash
At a glance
| Item | Summary |
|---|---|
| Purpose | Use RealityKit to create an interactive ride in visionOS. |
| App architecture | SwiftSplash composes WindowGroup + ImmersiveSpace around ContentView; AppState holds shared experience state and RealityKit components and systems own per-entity behavior. |
| Main patterns | SwiftUI scene composition, SwiftUI–RealityKit bridge, Explicit immersive-space lifecycle, Observable state owner, Entity-component-system, Provider session boundary |
| Project style | Code-rich sample with 37 scanned Swift file(s) and 4603 Swift line(s); resources and generated assets are excluded from those counts. |
Project structure
Source bundle/
├── SwiftSplash/SwiftSplashApp.swift # SwiftSplash
├── Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/MarkerComponents.swift # PlaceStartPieceUIMarkerComponent, EditUILocationMarkerComponent, RideAnimationComponent
├── Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/ConnectableStateComponent.swift # ConnectableStateComponent
├── Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/CustomBillboardComponent.swift # CustomBillboardComponent
├── SwiftSplash/Views/ContentView.swift # ContentView
├── SwiftSplash/Data & State/AppState.swift # TilePieceKey, ConnectionPointType, AppState
├── Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/Connectable.swift # ConnectableComponent
├── SwiftSplash/Views/TrackBuildingView.swift # TrackBuildingView, AttachmentIDs
└── Packages/SwiftSplashTrackPieces/Package.realitycomposerpro/ProjectData/main.json # authored RealityKit content
Structure observations
- The runtime boundary is WindowGroup + ImmersiveSpace; the pruned tree lists only files that explain lifecycle, state, or framework integration.
- App code is split into role-named views, models, managers, providers, components, or systems.
- Authored
.realityor Reality Composer Pro content is a real implementation boundary; Swift loads or drives it rather than reproducing its entity graph.
Overall architecture
flowchart LR
SwiftSplash_1["SwiftSplash"]
WindowGroup___ImmersiveSpace_2["WindowGroup + ImmersiveSpace"]
ContentView_3["ContentView"]
AppState_4["AppState"]
RealityView_entity_graph_5["RealityView entity graph"]
RealityKit_components_and_systems_6["RealityKit components and systems"]
SwiftSplash_1 --> WindowGroup___ImmersiveSpace_2
WindowGroup___ImmersiveSpace_2 --> ContentView_3
ContentView_3 --> AppState_4
AppState_4 --> RealityView_entity_graph_5
RealityView_entity_graph_5 --> RealityKit_components_and_systems_6
Reference code
SwiftSplash/SwiftSplashApp.swift:14 — the app or executable entry declares the outer scene lifecycle.
struct SwiftSplash: App {
// ...
}The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.
Ownership and state
classDiagram
SwiftSplash *-- AppState : appState
ContentView o-- AppState : appState
AppState *-- ARKitSession : session
SwiftSplash *-- ImmersionStyle : immersionStyle
Ownership evidence
SwiftSplash/SwiftSplashApp.swift:19 — representative stored state or the nearest verified lifecycle anchor.
@main
@MainActor
struct SwiftSplash: App {
// ...
@State private var appState = AppState()
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
SwiftSplash |
AppState as appState |
creates and retains | Only the declaring scope writes |
ContentView |
AppState as appState |
receives a shared/non-owning reference | The upstream owner controls lifetime; this scope may invoke its mutable API |
AppState |
ARKitSession as session |
creates and retains | The owning type coordinates writes |
SwiftSplash |
ImmersionStyle as immersionStyle |
owns SwiftUI value state | Only the declaring scope writes |
Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.
Class and protocol design
| Type | Responsibility | Depends on or conforms to |
|---|---|---|
SwiftSplash (SwiftSplash/SwiftSplashApp.swift:14) |
Declares app scenes and top-level dependency lifetime. | App |
ContentView (SwiftSplash/Views/ContentView.swift:13) |
Presents UI and forwards gestures or lifecycle events. | View |
AppState (SwiftSplash/Data & State/AppState.swift:40) |
Owns observable feature state and domain transitions. | Concrete framework collaborators |
ConnectableComponent (Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/Connectable.swift:14) |
Stores RealityKit entity data. | Component, Codable |
ConnectableStateComponent (Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/ConnectableStateComponent.swift:18) |
Stores RealityKit entity data. | Component, CustomStringConvertible |
CustomBillboardComponent (Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/CustomBillboardComponent.swift:12) |
Stores RealityKit entity data. | Component, Codable |
PlaceStartPieceUIMarkerComponent (Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/MarkerComponents.swift:13) |
Stores RealityKit entity data. | Component, Codable |
The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
private let arkitSession = ARKitSession() (Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Systems/CustomBillboardSystem.swift:21) |
private |
Use is restricted to the declaration and same-file extensions permitted by Swift. | Inference: Hide implementation details and lifecycle-sensitive state. |
public var entity: Entity? (Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/ConnectableStateComponent.swift:26) |
public |
The declaration is available to importing modules, subject to its containing type’s visibility. | Inference: Export the type across the package-module boundary. |
No reviewed declaration uses fileprivate, private(set), open; unmodified Swift declarations are internal.
Reference code
Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Systems/CustomBillboardSystem.swift:21 — representative visibility boundary.
private let arkitSession = ARKitSession()
private let worldTrackingProvider = WorldTrackingProvider()
public init(scene: RealityKit.Scene) {
setUpSession()
}Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Scene declaration and dependency lifetime | SwiftSplash |
The App/entry boundary determines window, volume, and immersive-space lifetime. |
| Presentation, attachments, and gestures | ContentView |
SwiftUI view code forwards user intent and RealityView lifecycle events. |
| Shared feature state and commands | AppState |
A role-named owner prevents sibling views from duplicating transitions. |
| Tracking authorization and update streams | Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Systems/CustomBillboardSystem.swift:21 |
Provider lifetime and async updates remain outside render-only view code. |
| Per-frame entity behavior | Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Systems/CustomBillboardSystem.swift:17 |
RealityKit systems query component data instead of centralizing every entity update in SwiftUI. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| SwiftUI scene composition | SwiftSplash/SwiftSplashApp.swift:14 |
Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary. |
| SwiftUI–RealityKit bridge | SwiftSplash/Views/TrackBuildingView.swift:40 |
Builds and updates a RealityKit entity graph from SwiftUI lifecycle closures. |
| Explicit immersive-space lifecycle | SwiftSplash/SwiftSplashApp.swift:15 |
Makes immersive presentation a scene transition rather than hidden global state. |
| Observable state owner | SwiftSplash/Data & State/AppState.swift:40 |
Shares feature state across multiple views without moving framework resources into view values. |
| Entity-component-system | Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Systems/CustomBillboardSystem.swift:17 |
Stores per-entity data in components and advances behavior in registered RealityKit systems. |
| Provider session boundary | Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Systems/CustomBillboardSystem.swift:21 |
Owns provider lifetime separately from the SwiftUI view tree. |
Naming conventions
- Role suffixes are evidence, not decoration: View:
ContentView,EditTrackPieceView,PieceShelfTrackButtonsView,PieceShelfView,PlaceStartPieceView. - ECS names pair data and behavior: components
ConnectableComponent,ConnectableStateComponent,CustomBillboardComponent,PlaceStartPieceUIMarkerComponent; systemsCustomBillboardSystem. - Protocols: no app-defined protocol in the reviewed source.
- Commands use verb-led methods: the code-light sample has no separate command layer.
- Files generally match their primary type;
Views,Models,Managers,Providers,Components,Systems, andPackagesfolders describe architectural roles where present.
Architecture takeaways
- Treat
SwiftSplashas the owner of scene declarations, not as the owner of every RealityKit entity created later. - Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
- Run ARKit providers for the scene lifetime and consume their asynchronous updates in cancellable tasks; map anchors to entities at the boundary.
- Use RealityKit components for per-entity data and systems for repeated simulation instead of a monolithic view model.
- Model immersive-space open, transition, and close states explicitly so windows and immersive content cannot drift apart.
Source map
| Source file | Relevant symbols |
|---|---|
SwiftSplash/SwiftSplashApp.swift:14 |
SwiftSplash |
Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/MarkerComponents.swift:13 |
PlaceStartPieceUIMarkerComponent, EditUILocationMarkerComponent, RideAnimationComponent, IdleAnimationComponent, RideWaterComponent, GlowComponent |
Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/ConnectableStateComponent.swift:18 |
ConnectableStateComponent |
Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/CustomBillboardComponent.swift:12 |
CustomBillboardComponent |
SwiftSplash/Views/ContentView.swift:13 |
ContentView |
SwiftSplash/Data & State/AppState.swift:19 |
TilePieceKey, ConnectionPointType, AppState, RideDestination |
Packages/SwiftSplashTrackPieces/Sources/SwiftSplashTrackPieces/Components/Connectable.swift:14 |
ConnectableComponent |
SwiftSplash/Views/TrackBuildingView.swift:15 |
TrackBuildingView, AttachmentIDs |