Manipulating entities with solid collisions
At a glance
| Item | Summary |
|---|---|
| Purpose | Extend the capabilities of your app by using entities, components, and systems to maintain solid collisions when manipulating entities. |
| App architecture | A Swift sample with the source-visible chain ManipulateWithSolidCollisionsApp → ContentView → AppModel → ManipulateWithSolidCollisionsSystem → RealityKit / SwiftUI APIs. |
| Main patterns | No named application pattern supported by the extracted structure |
| Project style | 11 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries. |
| Execution model | Source-visible boundaries: @MainActor, await suspension point; none alone proves a background thread. |
| State/event model | Source-visible mechanisms: @Observable, SwiftUI state property wrapper, AnyCancellable. |
| Key frameworks/packages | RealityKit, SwiftUI, Combine, RealityKitContent, Foundation; these are source dependencies, not architecture labels. |
Project structure
Source bundle/
├── ManipulateWithSolidCollisions/
│ ├── ManipulateWithSolidCollisionsApp.swift
│ ├── AppModel.swift
│ ├── ContentView.swift
│ ├── DemoView.swift
│ ├── ECS/
│ │ ├── ManipulateWithSolidCollisionsComponent.swift
│ │ ├── ManipulateWithSolidCollisionsSystem.swift
│ │ ├── ResetTransformComponent.swift
│ │ └── ResetTransformSystem.swift
│ └── EntityExtensions.swift
├── Packages/
│ └── RealityKitContent/
│ ├── Sources/
│ │ └── RealityKitContent/
│ │ └── RealityKitContent.swift
│ └── Package.swift
└── Configuration/
└── SampleCode.xcconfig
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: Swift.
- The verified tree contains 4 project/configuration file(s) and 8 source declaration(s).
Overall architecture
flowchart LR
N1["ManipulateWithSolidCollisionsApp"]
N2["ContentView"]
N3["AppModel"]
N4["ManipulateWithSolidCollisionsSystem"]
N5["RealityKit / SwiftUI APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
N4 --> N5
Reference code
ManipulateWithSolidCollisions/ManipulateWithSolidCollisionsApp.swift:11 — architecture anchor
@main
struct ManipulateWithSolidCollisionsApp: App {
// ...
@State private var appModel = AppModel()
// ...
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into visionOS.
Ownership and state
classDiagram
ManipulateWithSolidCollisionsApp *-- AppModel : appModel
ManipulateWithSolidCollisionsComponent o-- CollisionGroup : originalCollisionGroup
ManipulateWithSolidCollisionsComponent o-- Entity : proxy
ManipulateWithSolidCollisionsComponent *-- CollisionGroup : proxyGroup
Ownership evidence
ManipulateWithSolidCollisions/ManipulateWithSolidCollisionsApp.swift:14 — stored dependency or nearest verified ownership anchor
@main
struct ManipulateWithSolidCollisionsApp: App {
// ...
@State private var appModel = AppModel()
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
ManipulateWithSolidCollisionsApp |
AppModel (appModel) |
owns wrapper-managed state | Owning lexical scope |
ManipulateWithSolidCollisionsComponent |
CollisionGroup (originalCollisionGroup) |
stores or receives | Initialized by the owner; the binding is immutable |
ManipulateWithSolidCollisionsComponent |
Entity (proxy) |
holds a non-owning reference | The referenced object’s lifecycle is owned elsewhere |
ManipulateWithSolidCollisionsComponent |
CollisionGroup (proxyGroup) |
creates and retains | Initialized by the owner; the binding is immutable |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Concurrency, scheduling, and thread safety
Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.
| Concern | Source mechanism | Verified placement or handoff | Evidence |
|---|---|---|---|
| Main isolation | @MainActor |
The cited annotation marks its attached declaration or closure as main-actor isolated. | ManipulateWithSolidCollisions/AppModel.swift:11 |
| Suspension boundary | await suspension point |
The source declares or crosses an asynchronous boundary; it does not by itself establish background execution. | ManipulateWithSolidCollisions/DemoView.swift:23 |
@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.
Reference code
ManipulateWithSolidCollisions/AppModel.swift:11 — representative execution boundary
@MainActor
@Observable
class AppModel {
let volumetricGroupId = "VolumetricGroup"
var volumeIsOpen = false
}State propagation, frameworks, and dependencies
Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.
| Category | Mechanism or module | Verified role | Evidence |
|---|---|---|---|
| State propagation | @Observable |
Observation macro publishes source-visible changes. | ManipulateWithSolidCollisions/AppModel.swift:12 |
| State propagation | SwiftUI state property wrapper |
A SwiftUI property wrapper supplies or observes UI state. | ManipulateWithSolidCollisions/ContentView.swift:14 |
| State propagation | AnyCancellable |
A cancellable value records subscription lifetime management. | ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift:17 |
| Source import | RealityKit |
The cited file imports this module; runtime use and architectural role are not inferred. | ManipulateWithSolidCollisions/ContentView.swift:9 |
| Source import | SwiftUI |
The cited file imports this module; runtime use and architectural role are not inferred. | ManipulateWithSolidCollisions/AppModel.swift:8 |
| Source import | Combine |
The cited file imports this module; runtime use and architectural role are not inferred. | ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsComponent.swift:8 |
| Source import | RealityKitContent |
The cited file imports this module; runtime use and architectural role are not inferred. | ManipulateWithSolidCollisions/ContentView.swift:10 |
| Source import | Foundation |
The cited file imports this module; runtime use and architectural role are not inferred. | Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:7 |
receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.
Class and protocol design
ManipulateWithSolidCollisions/ManipulateWithSolidCollisionsApp.swift:12 — representative type boundary
@main
struct ManipulateWithSolidCollisionsApp: App {
// ...
@State private var appModel = AppModel()
// ...
}| Type | Responsibility | Depends on or conforms to |
|---|---|---|
ManipulateWithSolidCollisionsApp |
Application entry and top-level composition | App |
AppModel |
Feature data or observable state | Concrete collaborators/imported frameworks |
ContentView |
User-interface presentation and input forwarding | View |
DemoView |
User-interface presentation and input forwarding | View |
ManipulateWithSolidCollisionsComponent |
Stores entity-component data or behavior | Component |
ManipulateWithSolidCollisionsSystem |
Runs entity-component-system update logic | System |
ResetTransformComponent |
Stores entity-component data or behavior | Component |
ResetTransformSystem |
Runs entity-component-system update logic | System |
No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
strength (ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift:13) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
stopRadius (ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift:14) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
onDidAddManipulateWithSolidCollisionsComponent (ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift:32) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: hide an implementation step that is not part of the collaboration surface. |
onWillRemoveManipulateWithSolidCollisionsComponent (ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift:46) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: hide an implementation step that is not part of the collaboration surface. |
Reference code
ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift:13 — representative boundary
class ManipulateWithSolidCollisionsSystem: System {
// ...
private let strength = Double(80)
// ...
}Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Application entry and top-level composition | ManipulateWithSolidCollisionsApp |
The source’s App suffix makes this role explicit. |
| Stores entity-component data or behavior | ManipulateWithSolidCollisionsComponent, ResetTransformComponent |
The source’s Component suffix makes this role explicit. |
| Feature data or observable state | AppModel |
The source’s Model suffix makes this role explicit. |
| Runs entity-component-system update logic | ManipulateWithSolidCollisionsSystem, ResetTransformSystem |
The source’s System suffix makes this role explicit. |
| User-interface presentation and input forwarding | ContentView, DemoView |
The source’s View suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| No named application pattern | ManipulateWithSolidCollisions/ManipulateWithSolidCollisionsApp.swift:11 |
The verified source directly composes concrete framework types; this document avoids forcing a pattern name. |
Naming conventions
- Types: App: ManipulateWithSolidCollisionsApp; Component: ManipulateWithSolidCollisionsComponent, ResetTransformComponent; Model: AppModel; System: ManipulateWithSolidCollisionsSystem, ResetTransformSystem; View: ContentView, DemoView.
- Protocols: no local protocol declaration in the scanned source.
- Methods:
buildSceneEntities,loadAndConfigureProp,configureEntity,onDidAddManipulateWithSolidCollisionsComponent,onWillRemoveManipulateWithSolidCollisionsComponent,onManipulationWillBegin,onManipulationWillRelease,update. - Files:
ManipulateWithSolidCollisions/ManipulateWithSolidCollisionsApp.swift,ManipulateWithSolidCollisions/AppModel.swift,ManipulateWithSolidCollisions/ContentView.swift,ManipulateWithSolidCollisions/DemoView.swift,ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsComponent.swift,ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift.
Architecture takeaways
ManipulateWithSolidCollisionsAppis the main source-visible entry or composition anchor for this sample.- Framework work reaches RealityKit, SwiftUI, RealityKitContent, PackageDescription through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- The source does not justify labeling the design protocol-oriented.
Source map
| Source file | Relevant symbols |
|---|---|
ManipulateWithSolidCollisions/ManipulateWithSolidCollisionsApp.swift |
Cited implementation, ManipulateWithSolidCollisionsApp |
ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsSystem.swift |
Cited implementation, AnyCancellable, ManipulateWithSolidCollisionsSystem |
ManipulateWithSolidCollisions/AppModel.swift |
@MainActor, @Observable, SwiftUI, AppModel |
ManipulateWithSolidCollisions/DemoView.swift |
await suspension point, DemoView |
ManipulateWithSolidCollisions/ContentView.swift |
SwiftUI state property wrapper, RealityKit, RealityKitContent, ContentView |
ManipulateWithSolidCollisions/ECS/ManipulateWithSolidCollisionsComponent.swift |
Combine, ManipulateWithSolidCollisionsComponent |
Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift |
Foundation, Feature implementation |
ManipulateWithSolidCollisions/ECS/ResetTransformComponent.swift |
ResetTransformComponent |
ManipulateWithSolidCollisions/ECS/ResetTransformSystem.swift |
ResetTransformSystem |
ManipulateWithSolidCollisions/EntityExtensions.swift |
Feature implementation |
Packages/RealityKitContent/Package.swift |
Feature implementation |