Implementing SharePlay for immersive spaces in visionOS
At a glance
| Item | Summary |
|---|---|
| Purpose | Enable collaborative spatial experiences by using SharePlay to synchronize 3D content among participants. |
| App architecture | SharePlayCubeApp composes ImmersiveSpace; AppModel owns GroupActivities session state and CubeImmersiveView reflects synchronized transitions. |
| Main patterns | SwiftUI scene composition, SwiftUI–RealityKit bridge, Explicit immersive-space lifecycle, Observable state owner, Async update consumer, Shared-session model |
| Project style | Code-rich sample with 7 scanned Swift file(s) and 452 Swift line(s); resources and generated assets are excluded from those counts. |
Project structure
Source bundle/
└── GroupActivities-SharePlayCube/
├── SharePlayCubeApp.swift # SharePlayCubeApp
├── Models/
│ ├── SessionController.swift # SessionController
│ ├── AppModel.swift # AppModel
│ ├── CubeActivityMessagingTypes.swift # UpdateColorMessage, MessageUpdateCount, CubeColor
│ └── ChangeColorActivity.swift # ChangeColorActivity
└── Views/
├── CubeImmersiveView.swift # CubeImmersiveView
└── SharePlayAttachmentView.swift # SharePlayAttachmentView
Structure observations
- The runtime boundary is ImmersiveSpace; the pruned tree lists only files that explain lifecycle, state, or framework integration.
- App code is split into role-named views, models, managers, providers, components, or systems.
Overall architecture
flowchart LR
SharePlayCubeApp_1["SharePlayCubeApp"]
ImmersiveSpace_2["ImmersiveSpace"]
CubeImmersiveView_3["CubeImmersiveView"]
AppModel_4["AppModel"]
RealityView_entity_graph_5["RealityView entity graph"]
GroupActivities_session_6["GroupActivities session"]
SharePlayCubeApp_1 --> ImmersiveSpace_2
ImmersiveSpace_2 --> CubeImmersiveView_3
CubeImmersiveView_3 --> AppModel_4
AppModel_4 --> RealityView_entity_graph_5
RealityView_entity_graph_5 --> GroupActivities_session_6
Reference code
GroupActivities-SharePlayCube/SharePlayCubeApp.swift:12 — the app or executable entry declares the outer scene lifecycle.
struct SharePlayCubeApp: App {
// ...
}The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.
Ownership and state
classDiagram
SharePlayCubeApp *-- AppModel : appModel
CubeImmersiveView o-- AppModel : appModel
CubeImmersiveView *-- Entity : rootEntity
AppModel --> SessionController : sessionController
Ownership evidence
GroupActivities-SharePlayCube/SharePlayCubeApp.swift:13 — representative stored state or the nearest verified lifecycle anchor.
@State private var appModel = AppModel()| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
SharePlayCubeApp |
AppModel as appModel |
creates and retains | Only the declaring scope writes |
CubeImmersiveView |
AppModel as appModel |
receives a shared/non-owning reference | The upstream owner controls lifetime; this scope may invoke its mutable API |
CubeImmersiveView |
Entity as rootEntity |
creates and retains | Only the declaring scope writes |
AppModel |
SessionController as sessionController |
stores and coordinates | Only the declaring scope writes |
Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.
Class and protocol design
| Type | Responsibility | Depends on or conforms to |
|---|---|---|
SharePlayCubeApp (GroupActivities-SharePlayCube/SharePlayCubeApp.swift:12) |
Declares app scenes and top-level dependency lifetime. | App |
CubeImmersiveView (GroupActivities-SharePlayCube/Views/CubeImmersiveView.swift:12) |
Presents UI and forwards gestures or lifecycle events. | View |
AppModel (GroupActivities-SharePlayCube/Models/AppModel.swift:17) |
Owns observable feature state and domain transitions. | Concrete framework collaborators |
SessionController (GroupActivities-SharePlayCube/Models/SessionController.swift:15) |
Coordinates long-lived framework or cross-view work. | Concrete framework collaborators |
SharePlayAttachmentView (GroupActivities-SharePlayCube/Views/SharePlayAttachmentView.swift:13) |
Presents UI and forwards gestures or lifecycle events. | View |
The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
private(set) var color: CubeColor = .red (GroupActivities-SharePlayCube/Models/AppModel.swift:27) |
private(set) |
The getter keeps its wider visibility, while mutation stays inside the declaring type and its permitted same-file extensions. | Inference: Protect a state invariant while allowing observation. |
private var sessionController: SessionController? (GroupActivities-SharePlayCube/Models/AppModel.swift:19) |
private |
Use is restricted to the declaration and same-file extensions permitted by Swift. | Inference: Hide implementation details and lifecycle-sensitive state. |
No reviewed declaration uses fileprivate, public, open; unmodified Swift declarations are internal.
Reference code
GroupActivities-SharePlayCube/Models/AppModel.swift:27 — representative visibility boundary.
private(set) var color: CubeColor = .red
init() {
// ...
}Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Scene declaration and dependency lifetime | SharePlayCubeApp |
The App/entry boundary determines window, volume, and immersive-space lifetime. |
| Presentation, attachments, and gestures | CubeImmersiveView |
SwiftUI view code forwards user intent and RealityView lifecycle events. |
| Shared feature state and commands | AppModel |
A role-named owner prevents sibling views from duplicating transitions. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| SwiftUI scene composition | GroupActivities-SharePlayCube/SharePlayCubeApp.swift:12 |
Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary. |
| SwiftUI–RealityKit bridge | GroupActivities-SharePlayCube/Views/CubeImmersiveView.swift:34 |
Builds and updates a RealityKit entity graph from SwiftUI lifecycle closures. |
| Explicit immersive-space lifecycle | GroupActivities-SharePlayCube/SharePlayCubeApp.swift:12 |
Makes immersive presentation a scene transition rather than hidden global state. |
| Observable state owner | GroupActivities-SharePlayCube/Models/AppModel.swift:17 |
Shares feature state across multiple views without moving framework resources into view values. |
| Async update consumer | GroupActivities-SharePlayCube/Models/SessionController.swift:79 |
Consumes provider or event streams in cancellable structured tasks. |
| Shared-session model | GroupActivities-SharePlayCube/Models/SessionController.swift:18 |
Centralizes SharePlay activation, messages, and participant state. |
Naming conventions
- Role suffixes are evidence, not decoration: App:
SharePlayCubeApp; Model:AppModel; Controller:SessionController; View:CubeImmersiveView,SharePlayAttachmentView. - Protocols: no app-defined protocol in the reviewed source.
- Commands use verb-led methods:
endSession,observeUpdateColorMessages,syncColorChange,observeActiveRemoteParticipants,setColor,observeGroupSessions,changeColor,setUpRootEntity. - Files generally match their primary type;
Views,Models,Managers,Providers,Components,Systems, andPackagesfolders describe architectural roles where present.
Architecture takeaways
- Treat
SharePlayCubeAppas the owner of scene declarations, not as the owner of every RealityKit entity created later. - Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
- Model immersive-space open, transition, and close states explicitly so windows and immersive content cannot drift apart.
Source map
| Source file | Relevant symbols |
|---|---|
GroupActivities-SharePlayCube/SharePlayCubeApp.swift:12 |
SharePlayCubeApp |
GroupActivities-SharePlayCube/Models/SessionController.swift:15 |
SessionController |
GroupActivities-SharePlayCube/Models/AppModel.swift:17 |
AppModel |
GroupActivities-SharePlayCube/Models/CubeActivityMessagingTypes.swift:12 |
UpdateColorMessage, MessageUpdateCount, CubeColor |
GroupActivities-SharePlayCube/Views/CubeImmersiveView.swift:12 |
CubeImmersiveView |
GroupActivities-SharePlayCube/Views/SharePlayAttachmentView.swift:13 |
SharePlayAttachmentView |
GroupActivities-SharePlayCube/Models/ChangeColorActivity.swift:12 |
ChangeColorActivity |