Generating procedural textures
At a glance
| Item | Summary |
|---|---|
| Purpose | Display a 3D model that generates procedural textures in a reality view. |
| App architecture | A Metal, Swift sample with the source-visible chain Drawable → DrawableView → ProceduralTextureGenerator → SwiftUI / RealityKit APIs. |
| Main patterns | No named application pattern supported by the extracted structure |
| Project style | 7 scanned source file(s) across Metal, Swift, organized around ranked entry, type, and file boundaries. |
| Execution model | Source-visible boundaries: @MainActor; none alone proves a background thread. |
| State/event model | Source-visible mechanisms: SwiftUI state property wrapper. |
| Key frameworks/packages | SwiftUI, RealityKit, GameplayKit, metal_stdlib; these are source dependencies, not architecture labels. |
Project structure
Source bundle/
├── RealityKit-Drawable/
│ ├── App/
│ │ ├── Drawable.swift
│ │ └── Info.plist
│ ├── Systems/
│ │ ├── DrawableQueueComponent.swift
│ │ └── DrawableQueueSystem.swift
│ ├── Textures/
│ │ ├── ProceduralTextureGenerator.swift
│ │ └── DynamicTextureShaders.metal
│ └── Views/
│ ├── DrawableView.swift
│ └── EntityView.swift
├── Configuration/
│ └── SampleCode.xcconfig
└── RealityKit-Drawable.xcodeproj/
├── .xcodesamplecode.plist
└── project.pbxproj
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: Metal, Swift.
- The verified tree contains 4 project/configuration file(s) and 9 source declaration(s).
Overall architecture
flowchart LR
N1["Drawable"]
N2["DrawableView"]
N3["ProceduralTextureGenerator"]
N4["SwiftUI / RealityKit APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
Reference code
RealityKit-Drawable/App/Drawable.swift:10 — architecture anchor
@main
struct Drawable: App {
var body: some Scene {
WindowGroup {
DrawableView()
}
}
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into visionOS.
Ownership and state
classDiagram
DrawableQueueComponent o-- TextureResource : texture
DrawableQueueComponent o-- MTLTexture : mtlTextureRead
DrawableQueueComponent o-- MTLTexture : mtlTextureWrite
DrawableQueueComponent o-- MTLCommandQueue : mtlCommandQueue
Ownership evidence
RealityKit-Drawable/Systems/DrawableQueueComponent.swift:15 — stored dependency or nearest verified ownership anchor
struct DrawableQueueComponent: Component {
// ...
var texture: TextureResource
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
DrawableQueueComponent |
TextureResource (texture) |
stores or receives | App/module collaborators |
DrawableQueueComponent |
MTLTexture (mtlTextureRead) |
stores or receives | App/module collaborators |
DrawableQueueComponent |
MTLTexture (mtlTextureWrite) |
stores or receives | App/module collaborators |
DrawableQueueComponent |
MTLCommandQueue (mtlCommandQueue) |
stores or receives | Initialized by the owner; the binding is immutable |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Concurrency, scheduling, and thread safety
Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.
| Concern | Source mechanism | Verified placement or handoff | Evidence |
|---|---|---|---|
| Main isolation | @MainActor |
The cited annotation marks its attached declaration or closure as main-actor isolated. | RealityKit-Drawable/Views/EntityView.swift:17 |
@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.
Reference code
RealityKit-Drawable/Views/EntityView.swift:17 — representative execution boundary
@MainActor
func makeEntity() throws -> ModelEntity {
// ...
let fileName: String = "Torus"
// ...
}State propagation, frameworks, and dependencies
Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.
| Category | Mechanism or module | Verified role | Evidence |
|---|---|---|---|
| State propagation | SwiftUI state property wrapper |
A SwiftUI property wrapper supplies or observes UI state. | RealityKit-Drawable/Views/DrawableView.swift:13 |
| Source import | SwiftUI |
The cited file imports this module; runtime use and architectural role are not inferred. | RealityKit-Drawable/App/Drawable.swift:8 |
| Source import | RealityKit |
The cited file imports this module; runtime use and architectural role are not inferred. | RealityKit-Drawable/Systems/DrawableQueueComponent.swift:9 |
| Source import | GameplayKit |
The cited file imports this module; runtime use and architectural role are not inferred. | RealityKit-Drawable/Textures/ProceduralTextureGenerator.swift:10 |
| Source import | metal_stdlib |
The cited file imports this module; runtime use and architectural role are not inferred. | RealityKit-Drawable/Textures/DynamicTextureShaders.metal:8 |
receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.
Class and protocol design
RealityKit-Drawable/Systems/DrawableQueueComponent.swift:13 — representative type boundary
struct DrawableQueueComponent: Component {
// ...
var texture: TextureResource
// ...
}| Type | Responsibility | Depends on or conforms to |
|---|---|---|
DrawableQueueComponent |
Stores entity-component data or behavior | Component |
ProceduralTextureGenerator |
Generates feature data or resources | Concrete collaborators/imported frameworks |
DrawableQueueSystem |
Runs entity-component-system update logic | System |
DrawableView |
User-interface presentation and input forwarding | View |
EntityView |
User-interface presentation and input forwarding | View |
Drawable |
Represents a feature value or composable behavior | App |
DrawableComponentError |
Represents feature failure conditions | Error |
ProceduralTextureGeneratorError |
Represents feature failure conditions | Error |
Args |
Represents a feature value or composable behavior | Concrete collaborators/imported frameworks |
No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
DrawableQueueComponent (RealityKit-Drawable/Systems/DrawableQueueComponent.swift:13) |
implicit internal |
No explicit modifier means the Swift declaration is internal to the module. | Inference: app-target collaboration needs no exported library surface. |
ProceduralTextureGenerator (RealityKit-Drawable/Textures/ProceduralTextureGenerator.swift:13) |
implicit internal |
No explicit modifier means the Swift declaration is internal to the module. | Inference: app-target collaboration needs no exported library surface. |
DrawableQueueSystem (RealityKit-Drawable/Systems/DrawableQueueSystem.swift:11) |
implicit internal |
No explicit modifier means the Swift declaration is internal to the module. | Inference: app-target collaboration needs no exported library surface. |
Reference code
RealityKit-Drawable/Systems/DrawableQueueComponent.swift:13 — representative boundary
struct DrawableQueueComponent: Component {
// ...
var texture: TextureResource
// ...
}Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Stores entity-component data or behavior | DrawableQueueComponent |
The source’s Component suffix makes this role explicit. |
| Generates feature data or resources | ProceduralTextureGenerator |
The source’s Generator suffix makes this role explicit. |
| Runs entity-component-system update logic | DrawableQueueSystem |
The source’s System suffix makes this role explicit. |
| User-interface presentation and input forwarding | DrawableView, EntityView |
The source’s View suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| No named application pattern | RealityKit-Drawable/App/Drawable.swift:10 |
The verified source directly composes concrete framework types; this document avoids forcing a pattern name. |
Naming conventions
- Types: Component: DrawableQueueComponent; Generator: ProceduralTextureGenerator; System: DrawableQueueSystem; View: DrawableView, EntityView.
- Protocols: no local protocol declaration in the scanned source.
- Methods:
update,generate,makeEntity,updateEntity. - Files:
RealityKit-Drawable/App/Drawable.swift,RealityKit-Drawable/Systems/DrawableQueueComponent.swift,RealityKit-Drawable/Textures/ProceduralTextureGenerator.swift,RealityKit-Drawable/Systems/DrawableQueueSystem.swift,RealityKit-Drawable/Views/DrawableView.swift,RealityKit-Drawable/Views/EntityView.swift.
Architecture takeaways
Drawableis the main source-visible entry or composition anchor for this sample.- Framework work reaches SwiftUI, RealityKit, GameplayKit, metal_stdlib through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- The source does not justify labeling the design protocol-oriented.
Source map
| Source file | Relevant symbols |
|---|---|
RealityKit-Drawable/App/Drawable.swift |
Cited implementation, SwiftUI, Drawable |
RealityKit-Drawable/Systems/DrawableQueueComponent.swift |
Cited implementation, DrawableQueueComponent, RealityKit, DrawableComponentError |
RealityKit-Drawable/Textures/ProceduralTextureGenerator.swift |
ProceduralTextureGenerator, GameplayKit, ProceduralTextureGeneratorError |
RealityKit-Drawable/Systems/DrawableQueueSystem.swift |
DrawableQueueSystem |
RealityKit-Drawable/Views/EntityView.swift |
@MainActor, EntityView |
RealityKit-Drawable/Views/DrawableView.swift |
SwiftUI state property wrapper, DrawableView |
RealityKit-Drawable/Textures/DynamicTextureShaders.metal |
metal_stdlib, Args |