Displaying video from connected devices
At a glance
| Item | Summary |
|---|---|
| Purpose | Show video from devices connected with the Developer Strap in your visionOS app. |
| App architecture | DisplayConnectedVideoApp presents ContentView; DeviceManager separates device discovery/connection from AVCaptureSession ownership and preview adaptation. |
| Main patterns | SwiftUI scene composition, Observable state owner, Async update consumer, Platform-view adapter, Capture-to-preview adapter |
| Project style | Code-rich sample with 6 scanned Swift file(s) and 385 Swift line(s); resources and generated assets are excluded from those counts. |
Project structure
Source bundle/
└── DisplayConnectedVideo/
├── CaptureManager.swift # CaptureManager
├── DeviceManager.swift # DeviceManager
├── DevicePreview.swift # DevicePreview, SampleBufferPreview
├── ConnectionManager.swift # Device, ConnectionManager
├── DisplayConnectedVideoApp.swift # DisplayConnectedVideoApp
└── ContentView.swift # ContentView
Structure observations
- The runtime boundary is WindowGroup; the pruned tree lists only files that explain lifecycle, state, or framework integration.
- App code is split into role-named views, models, managers, providers, components, or systems.
Overall architecture
flowchart LR
DisplayConnectedVideoApp_1["DisplayConnectedVideoApp"]
WindowGroup_2["WindowGroup"]
ContentView_3["ContentView"]
DeviceManager_4["DeviceManager"]
AVCaptureSession___connected_device_transport_5["AVCaptureSession + connected-device transport"]
DisplayConnectedVideoApp_1 --> WindowGroup_2
WindowGroup_2 --> ContentView_3
ContentView_3 --> DeviceManager_4
DeviceManager_4 --> AVCaptureSession___connected_device_transport_5
Reference code
DisplayConnectedVideo/DisplayConnectedVideoApp.swift:11 — the app or executable entry declares the outer scene lifecycle.
struct DisplayConnectedVideoApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.
Ownership and state
classDiagram
ContentView *-- DeviceManager : deviceManager
ConnectionManager --> DiscoverySession : discoverySession
CaptureManager *-- AVCaptureSession : captureSession
DeviceManager --> CaptureManager : captureManager
Ownership evidence
DisplayConnectedVideo/ContentView.swift:12 — representative stored state or the nearest verified lifecycle anchor.
@State private var deviceManager = DeviceManager()| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
ContentView |
DeviceManager as deviceManager |
creates and retains | Only the declaring scope writes |
ConnectionManager |
DiscoverySession as discoverySession |
stores and coordinates | Only the declaring scope writes |
CaptureManager |
AVCaptureSession as captureSession |
creates and retains | Only the declaring scope writes |
DeviceManager |
CaptureManager as captureManager |
stores and coordinates | Only the declaring scope writes |
Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.
Class and protocol design
| Type | Responsibility | Depends on or conforms to |
|---|---|---|
DisplayConnectedVideoApp (DisplayConnectedVideo/DisplayConnectedVideoApp.swift:11) |
Declares app scenes and top-level dependency lifetime. | App |
ContentView (DisplayConnectedVideo/ContentView.swift:11) |
Presents UI and forwards gestures or lifecycle events. | View |
DeviceManager (DisplayConnectedVideo/DeviceManager.swift:12) |
Coordinates long-lived framework or cross-view work. | Concrete framework collaborators |
CaptureManager (DisplayConnectedVideo/CaptureManager.swift:10) |
Coordinates long-lived framework or cross-view work. | NSObject |
ConnectionManager (DisplayConnectedVideo/ConnectionManager.swift:27) |
Coordinates long-lived framework or cross-view work. | Concrete framework collaborators |
The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
private(set) var devices: [Device] = [] (DisplayConnectedVideo/DeviceManager.swift:23) |
private(set) |
The getter keeps its wider visibility, while mutation stays inside the declaring type and its permitted same-file extensions. | Inference: Protect a state invariant while allowing observation. |
private let captureSession = AVCaptureSession() (DisplayConnectedVideo/CaptureManager.swift:11) |
private |
Use is restricted to the declaration and same-file extensions permitted by Swift. | Inference: Hide implementation details and lifecycle-sensitive state. |
No reviewed declaration uses fileprivate, public, open; unmodified Swift declarations are internal.
Reference code
DisplayConnectedVideo/DeviceManager.swift:23 — representative visibility boundary.
private(set) var devices: [Device] = []
/// The authorization status for camera access when the app launched.
/// This is set twice when the app is launched for the first time. Initially to `AVCaptureDevice.notDetermined`
/// then to a value that reflects the choice a person made when prompted for authorization.
private(set) var initialAuthorizationStatus: AVAuthorizationStatusLogic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Scene declaration and dependency lifetime | DisplayConnectedVideoApp |
The App/entry boundary determines window, volume, and immersive-space lifetime. |
| Presentation, attachments, and gestures | ContentView |
SwiftUI view code forwards user intent and RealityView lifecycle events. |
| Shared feature state and commands | DeviceManager |
A role-named owner prevents sibling views from duplicating transitions. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| SwiftUI scene composition | DisplayConnectedVideo/DisplayConnectedVideoApp.swift:11 |
Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary. |
| Observable state owner | DisplayConnectedVideo/DeviceManager.swift:12 |
Shares feature state across multiple views without moving framework resources into view values. |
| Async update consumer | DisplayConnectedVideo/CaptureManager.swift:99 |
Consumes provider or event streams in cancellable structured tasks. |
| Platform-view adapter | DisplayConnectedVideo/DevicePreview.swift:10 |
Wraps an imperative platform view/controller behind a SwiftUI value. |
| Capture-to-preview adapter | DisplayConnectedVideo/CaptureManager.swift:11 |
Keeps capture-session threading and sample-buffer delivery behind the observable device model and SwiftUI preview wrapper. |
Naming conventions
- Role suffixes are evidence, not decoration: App:
DisplayConnectedVideoApp; Manager:CaptureManager,ConnectionManager,DeviceManager; View:ContentView. - Protocols: no app-defined protocol in the reviewed source.
- Commands use verb-led methods:
setUpSession,select,start,observeFlushToResumeDecoding,captureOutput,makeUIView,updateUIView,layoutSubviews. - Files generally match their primary type;
Views,Models,Managers,Providers,Components,Systems, andPackagesfolders describe architectural roles where present.
Architecture takeaways
- Treat
DisplayConnectedVideoAppas the owner of scene declarations, not as the owner of every RealityKit entity created later. - Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
Source map
| Source file | Relevant symbols |
|---|---|
DisplayConnectedVideo/CaptureManager.swift:10 |
CaptureManager |
DisplayConnectedVideo/DeviceManager.swift:12 |
DeviceManager |
DisplayConnectedVideo/DevicePreview.swift:10 |
DevicePreview, SampleBufferPreview |
DisplayConnectedVideo/ConnectionManager.swift:15 |
Device, ConnectionManager |
DisplayConnectedVideo/DisplayConnectedVideoApp.swift:11 |
DisplayConnectedVideoApp |
DisplayConnectedVideo/ContentView.swift:11 |
ContentView |