Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Creating a 3D painting space

At a glance

Item Summary
Purpose Implement a painting canvas entity, and update its mesh to represent a stroke.
App architecture EntryPoint composes WindowGroup + ImmersiveSpace around MainView; PaintingHandTracking coordinates ARKit provider updates and maps anchors into RealityKit content.
Main patterns SwiftUI scene composition, SwiftUI–RealityKit bridge, Explicit immersive-space lifecycle, Observable state owner, Entity-component-system, Provider session boundary
Project style Code-rich sample with 9 scanned Swift file(s) and 572 Swift line(s); resources and generated assets are excluded from those counts.

Project structure

Source bundle/
└── Painting/
    ├── App/
    │   └── EntryPoint.swift  # EntryPoint
    ├── Components/
    │   └── ClosureComponent.swift  # ClosureComponent, ClosureSystem
    ├── Views/
    │   ├── MainView.swift  # MainView
    │   └── PaintingView.swift  # PaintingView
    ├── Trackers/
    │   └── PaintingHandTracking.swift  # PaintingHandTracking
    ├── Canvas/
    │   ├── PaintingCanvas.swift  # PaintingCanvas
    │   └── Stroke.swift  # Stroke
    └── Extensions/
        └── Entity.swift

Structure observations

  • The runtime boundary is WindowGroup + ImmersiveSpace; the pruned tree lists only files that explain lifecycle, state, or framework integration.
  • App code is split into role-named views, models, managers, providers, components, or systems.

Overall architecture

Reference code

Painting/App/EntryPoint.swift:11 — the app or executable entry declares the outer scene lifecycle.

struct EntryPoint: App {
    // ...
}

The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.

Ownership and state

Ownership evidence

Painting/Trackers/PaintingHandTracking.swift:15 — representative stored state or the nearest verified lifecycle anchor.

    let arSession = ARKitSession()
    
    /// The `HandTrackingProvider` for hand tracking.
    let handTracking = HandTrackingProvider()
    
    /// The current left hand anchor the app detects.
    @Published var latestLeftHand: HandAnchor?
Owner Object or state Relationship Mutation authority
PaintingHandTracking ARKitSession as arSession creates and retains The owning type coordinates writes
PaintingHandTracking HandTrackingProvider as handTracking creates and retains The owning type coordinates writes
PaintingCanvas Entity as root creates and retains The owning type coordinates writes
Stroke Entity as entity creates and retains The owning type coordinates writes

Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.

Class and protocol design

Type Responsibility Depends on or conforms to
EntryPoint (Painting/App/EntryPoint.swift:11) Declares app scenes and top-level dependency lifetime. App
MainView (Painting/Views/MainView.swift:10) Presents UI and forwards gestures or lifecycle events. View
PaintingHandTracking (Painting/Trackers/PaintingHandTracking.swift:13) Provides a sample-specific value or framework adapter. ObservableObject
ClosureComponent (Painting/Components/ClosureComponent.swift:12) Stores RealityKit entity data. Component
ClosureSystem (Painting/Components/ClosureComponent.swift:24) Updates matching RealityKit entities. System
PaintingView (Painting/Views/PaintingView.swift:14) Presents UI and forwards gestures or lifecycle events. View

The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.

Access control

Symbol Access Verified effect Likely rationale
private func addBox(size: SIMD3<Float>, position: SIMD3<Float>) -> Enti... (Painting/Canvas/PaintingCanvas.swift:36) private Use is restricted to the declaration and same-file extensions permitted by Swift. Inference: Hide implementation details and lifecycle-sensitive state.

No reviewed declaration uses fileprivate, private(set), public, open; unmodified Swift declarations are internal.

Reference code

Painting/Canvas/PaintingCanvas.swift:36 — representative visibility boundary.

    private func addBox(size: SIMD3<Float>, position: SIMD3<Float>) -> Entity {
        // ...
    }

Logic ownership and placement

Logic Owning type or file Placement rationale
Scene declaration and dependency lifetime EntryPoint The App/entry boundary determines window, volume, and immersive-space lifetime.
Presentation, attachments, and gestures MainView SwiftUI view code forwards user intent and RealityView lifecycle events.
Shared feature state and commands PaintingHandTracking A role-named owner prevents sibling views from duplicating transitions.
Tracking authorization and update streams Painting/Trackers/PaintingHandTracking.swift:11 Provider lifetime and async updates remain outside render-only view code.
Per-frame entity behavior Painting/Components/ClosureComponent.swift:24 RealityKit systems query component data instead of centralizing every entity update in SwiftUI.

Design patterns

Pattern Source evidence Purpose or tradeoff
SwiftUI scene composition Painting/App/EntryPoint.swift:11 Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary.
SwiftUI–RealityKit bridge Painting/Views/PaintingView.swift:25 Builds and updates a RealityKit entity graph from SwiftUI lifecycle closures.
Explicit immersive-space lifecycle Painting/App/EntryPoint.swift:18 Makes immersive presentation a scene transition rather than hidden global state.
Observable state owner Painting/Trackers/PaintingHandTracking.swift:13 Shares feature state across multiple views without moving framework resources into view values.
Entity-component-system Painting/Components/ClosureComponent.swift:24 Stores per-entity data in components and advances behavior in registered RealityKit systems.
Provider session boundary Painting/Trackers/PaintingHandTracking.swift:15 Owns provider lifetime separately from the SwiftUI view tree.

Naming conventions

  • Role suffixes are evidence, not decoration: View: MainView, PaintingView.
  • ECS names pair data and behavior: components ClosureComponent; systems ClosureSystem.
  • Protocols: no app-defined protocol in the reviewed source.
  • Commands use verb-led methods: update, startTracking.
  • Files generally match their primary type; Views, Models, Managers, Providers, Components, Systems, and Packages folders describe architectural roles where present.

Architecture takeaways

  • Treat EntryPoint as the owner of scene declarations, not as the owner of every RealityKit entity created later.
  • Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
  • Run ARKit providers for the scene lifetime and consume their asynchronous updates in cancellable tasks; map anchors to entities at the boundary.
  • Use RealityKit components for per-entity data and systems for repeated simulation instead of a monolithic view model.
  • Model immersive-space open, transition, and close states explicitly so windows and immersive content cannot drift apart.

Source map

Source file Relevant symbols
Painting/App/EntryPoint.swift:11 EntryPoint
Painting/Components/ClosureComponent.swift:12 ClosureComponent, ClosureSystem
Painting/Views/MainView.swift:10 MainView
Painting/Views/PaintingView.swift:14 PaintingView
Painting/Trackers/PaintingHandTracking.swift:13 PaintingHandTracking
Painting/Canvas/PaintingCanvas.swift:12 PaintingCanvas
Painting/Canvas/Stroke.swift:12 Stroke
Painting/Extensions/Entity.swift:1 Feature implementation