Creating SwiftUI windows in visionOS
At a glance
| Item | Summary |
|---|---|
| Purpose | Display and manage multiple SwiftUI windows in your visionOS app. |
| App architecture | A code-light SwiftUI sample: EntryPoint declares WindowGroup, MainView owns the visible behavior, and there is no separate service or persistence layer. |
| Main patterns | SwiftUI scene composition |
| Project style | Code-light sample with 4 scanned Swift file(s) and 97 Swift line(s); resources and generated assets are excluded from those counts. |
Project structure
Source bundle/
└── Creating New Windows/
├── App/
│ └── EntryPoint.swift # EntryPoint
└── Views/
├── OpenWindowView.swift # OpenWindowView, NewWindowID
├── MainView.swift # MainView
└── NewWindowView.swift # NewWindowView
Structure observations
- The runtime boundary is WindowGroup; the pruned tree lists only files that explain lifecycle, state, or framework integration.
- App code is compact; any explicit model, provider, or entity owner is still shown below rather than collapsed into view-local state.
Overall architecture
flowchart LR
EntryPoint_1["EntryPoint"]
WindowGroup_2["WindowGroup"]
MainView_3["MainView"]
SwiftUI_scene_APIs_4["SwiftUI scene APIs"]
EntryPoint_1 --> WindowGroup_2
WindowGroup_2 --> MainView_3
MainView_3 --> SwiftUI_scene_APIs_4
Reference code
Creating New Windows/App/EntryPoint.swift:11 — the app or executable entry declares the outer scene lifecycle.
struct EntryPoint: App {
// ...
}The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.
Ownership and state
classDiagram
OpenWindowView *-- NewWindowID : nextWindowID
Ownership evidence
Creating New Windows/Views/OpenWindowView.swift:14 — representative stored state or the nearest verified lifecycle anchor.
struct OpenWindowView: View {
// ...
@State var nextWindowID = NewWindowID(id: 1)
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
OpenWindowView |
NewWindowID as nextWindowID |
creates and retains | The owning type coordinates writes |
Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.
Class and protocol design
| Type | Responsibility | Depends on or conforms to |
|---|---|---|
EntryPoint (Creating New Windows/App/EntryPoint.swift:11) |
Declares app scenes and top-level dependency lifetime. | App |
MainView (Creating New Windows/Views/MainView.swift:10) |
Presents UI and forwards gestures or lifecycle events. | View |
NewWindowView (Creating New Windows/Views/NewWindowView.swift:11) |
Presents UI and forwards gestures or lifecycle events. | View |
OpenWindowView (Creating New Windows/Views/OpenWindowView.swift:12) |
Presents UI and forwards gestures or lifecycle events. | View |
The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
@Environment(\.openWindow) private var openWindow (Creating New Windows/Views/OpenWindowView.swift:17) |
private |
Use is restricted to the declaration and same-file extensions permitted by Swift. | Inference: Hide implementation details and lifecycle-sensitive state. |
No reviewed declaration uses fileprivate, private(set), public, open; unmodified Swift declarations are internal.
Reference code
Creating New Windows/Views/OpenWindowView.swift:17 — representative visibility boundary.
struct OpenWindowView: View {
// ...
@Environment(\.openWindow) private var openWindow
// ...
}Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Scene declaration and dependency lifetime | EntryPoint |
The App/entry boundary determines window, volume, and immersive-space lifetime. |
| Presentation, attachments, and gestures | MainView |
SwiftUI view code forwards user intent and RealityView lifecycle events. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| SwiftUI scene composition | Creating New Windows/App/EntryPoint.swift:11 |
Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary. |
Naming conventions
- Role suffixes are evidence, not decoration: View:
MainView,NewWindowView,OpenWindowView. - Protocols: no app-defined protocol in the reviewed source.
- Commands use verb-led methods: the code-light sample has no separate command layer.
- Files generally match their primary type;
Views,Models,Managers,Providers,Components,Systems, andPackagesfolders describe architectural roles where present.
Architecture takeaways
- Treat
EntryPointas the owner of scene declarations, not as the owner of every RealityKit entity created later. - Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
- The compact source does not justify adding repository, coordinator, or protocol layers beyond the model, provider, or view boundary the sample actually declares.
Source map
| Source file | Relevant symbols |
|---|---|
Creating New Windows/App/EntryPoint.swift:11 |
EntryPoint |
Creating New Windows/Views/OpenWindowView.swift:12 |
OpenWindowView, NewWindowID |
Creating New Windows/Views/MainView.swift:10 |
MainView |
Creating New Windows/Views/NewWindowView.swift:11 |
NewWindowView |