Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Creating 3D models as movable windows

At a glance

Item Summary
Purpose Display 3D content with a volumetric window that people can move.
App architecture EntryPoint composes WindowGroup + volumetric window around VolumetricWindow; view-local SwiftUI state owns interaction while RealityView manages the entity graph.
Main patterns SwiftUI scene composition, SwiftUI–RealityKit bridge
Project style Code-light sample with 2 scanned Swift file(s) and 95 Swift line(s); resources and generated assets are excluded from those counts.

Project structure

Source bundle/
└── Creating a Volumetric Window/
    ├── App/
    │   └── EntryPoint.swift  # EntryPoint
    └── Views/
        └── VolumetricWindow.swift  # VolumetricWindow

Structure observations

  • The runtime boundary is WindowGroup + volumetric window; the pruned tree lists only files that explain lifecycle, state, or framework integration.
  • App code is compact; any explicit model, provider, or entity owner is still shown below rather than collapsed into view-local state.

Overall architecture

Reference code

Creating a Volumetric Window/App/EntryPoint.swift:11 — the app or executable entry declares the outer scene lifecycle.

struct EntryPoint: App {
    // ...
}

The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.

Ownership and state

Ownership evidence

Creating a Volumetric Window/Views/VolumetricWindow.swift:17 — representative stored state or the nearest verified lifecycle anchor.

struct VolumetricWindow: View {
    // ...
    let modelName: String = "cup_saucer_set"

    // ...
}
Owner Object or state Relationship Mutation authority
VolumetricWindow String as modelName stores and coordinates The owning type coordinates writes

Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.

Class and protocol design

Type Responsibility Depends on or conforms to
EntryPoint (Creating a Volumetric Window/App/EntryPoint.swift:11) Declares app scenes and top-level dependency lifetime. App
VolumetricWindow (Creating a Volumetric Window/Views/VolumetricWindow.swift:12) Presents UI and forwards gestures or lifecycle events. View

The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.

Access control

Symbol Access Verified effect Likely rationale

No reviewed declaration uses fileprivate, private(set), public, open; unmodified Swift declarations are internal.

Reference code

Creating a Volumetric Window/App/EntryPoint.swift:11 — representative visibility boundary.

struct EntryPoint: App {
    // ...
}

Logic ownership and placement

Logic Owning type or file Placement rationale
Scene declaration and dependency lifetime EntryPoint The App/entry boundary determines window, volume, and immersive-space lifetime.
Presentation, attachments, and gestures VolumetricWindow SwiftUI view code forwards user intent and RealityView lifecycle events.

Design patterns

Pattern Source evidence Purpose or tradeoff
SwiftUI scene composition Creating a Volumetric Window/App/EntryPoint.swift:11 Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary.
SwiftUI–RealityKit bridge Creating a Volumetric Window/Views/VolumetricWindow.swift:23 Builds and updates a RealityKit entity graph from SwiftUI lifecycle closures.

Naming conventions

  • Role suffixes are evidence, not decoration: the sample mainly uses feature nouns and SwiftUI View types.
  • Protocols: no app-defined protocol in the reviewed source.
  • Commands use verb-led methods: the code-light sample has no separate command layer.
  • Files generally match their primary type; Views, Models, Managers, Providers, Components, Systems, and Packages folders describe architectural roles where present.

Architecture takeaways

  • Treat EntryPoint as the owner of scene declarations, not as the owner of every RealityKit entity created later.
  • Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
  • The compact source does not justify adding repository, coordinator, or protocol layers beyond the model, provider, or view boundary the sample actually declares.

Source map

Source file Relevant symbols
Creating a Volumetric Window/App/EntryPoint.swift:11 EntryPoint
Creating a Volumetric Window/Views/VolumetricWindow.swift:12 VolumetricWindow