Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Creating 3D entities with RealityKit

At a glance

Item Summary
Purpose Display a horizontal row of three-dimensional shapes in your visionOS app, using predefined mesh and white material.
App architecture EntryPoint composes WindowGroup around ShapesView; view-local SwiftUI state owns interaction while RealityView manages the entity graph.
Main patterns SwiftUI scene composition, SwiftUI–RealityKit bridge
Project style Code-light sample with 3 scanned Swift file(s) and 157 Swift line(s); resources and generated assets are excluded from those counts.

Project structure

Source bundle/
└── Creating 3D Shapes/
    ├── App/
    │   └── EntryPoint.swift  # EntryPoint
    ├── Views/
    │   └── ShapesView.swift  # ShapesView
    └── Entities/
        └── ShapesView+Entities.swift

Structure observations

  • The runtime boundary is WindowGroup; the pruned tree lists only files that explain lifecycle, state, or framework integration.
  • App code is compact; any explicit model, provider, or entity owner is still shown below rather than collapsed into view-local state.

Overall architecture

Reference code

Creating 3D Shapes/App/EntryPoint.swift:11 — the app or executable entry declares the outer scene lifecycle.

struct EntryPoint: App {
    var body: some Scene {
        WindowGroup {
            ShapesView()
        }
    }
}

The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It keeps scene ownership, shared state, RealityKit content, and framework-provider work at separate levels.

Ownership and state

Ownership evidence

Creating 3D Shapes/Views/ShapesView.swift:12 — representative stored state or the nearest verified lifecycle anchor.

struct ShapesView: View {
    // ...
}
Owner Object or state Relationship Mutation authority
EntryPoint / ShapesView Framework-managed scene/view state No separate long-lived owner is declared SwiftUI/RealityKit lifecycle closures perform updates

Ownership here is deliberately narrow: @Environment and weak references are shared links, initialized @State or stored services are lifecycle ownership, and a RealityView content closure owns additions to its entity graph without making the SwiftUI view a reference-type owner.

Class and protocol design

Type Responsibility Depends on or conforms to
EntryPoint (Creating 3D Shapes/App/EntryPoint.swift:11) Declares app scenes and top-level dependency lifetime. App
ShapesView (Creating 3D Shapes/Views/ShapesView.swift:12) Presents UI and forwards gestures or lifecycle events. View

The source defines no local substitution protocol in the reviewed boundary. Its protocol use is framework-facing (App, View, RealityKit/ARKit protocols, or platform adapters), so this document does not label the whole app protocol-oriented.

Access control

Symbol Access Verified effect Likely rationale

No reviewed declaration uses fileprivate, private(set), public, open; unmodified Swift declarations are internal.

Reference code

Creating 3D Shapes/App/EntryPoint.swift:11 — representative visibility boundary.

struct EntryPoint: App {
    // ...
}

Logic ownership and placement

Logic Owning type or file Placement rationale
Scene declaration and dependency lifetime EntryPoint The App/entry boundary determines window, volume, and immersive-space lifetime.
Presentation, attachments, and gestures ShapesView SwiftUI view code forwards user intent and RealityView lifecycle events.

Design patterns

Pattern Source evidence Purpose or tradeoff
SwiftUI scene composition Creating 3D Shapes/App/EntryPoint.swift:11 Keeps windows, volumes, and immersive-space lifecycle visible at the app boundary.
SwiftUI–RealityKit bridge Creating 3D Shapes/Views/ShapesView.swift:14 Builds and updates a RealityKit entity graph from SwiftUI lifecycle closures.

Naming conventions

  • Role suffixes are evidence, not decoration: View: ShapesView.
  • Protocols: no app-defined protocol in the reviewed source.
  • Commands use verb-led methods: addGeometryShapes.
  • Files generally match their primary type; Views, Models, Managers, Providers, Components, Systems, and Packages folders describe architectural roles where present.

Architecture takeaways

  • Treat EntryPoint as the owner of scene declarations, not as the owner of every RealityKit entity created later.
  • Keep view-local interaction in SwiftUI, but move provider sessions, playback resources, shared game state, or transport state into a stable owner when their lifetime exceeds one render pass.
  • The compact source does not justify adding repository, coordinator, or protocol layers beyond the model, provider, or view boundary the sample actually declares.

Source map

Source file Relevant symbols
Creating 3D Shapes/App/EntryPoint.swift:11 EntryPoint
Creating 3D Shapes/Views/ShapesView.swift:12 ShapesView
Creating 3D Shapes/Entities/ShapesView+Entities.swift:1 Feature implementation