Building a feature-rich app for sports analysis
At a glance
| Item | Summary |
|---|---|
| Purpose | Detect and classify human activity in real time using computer vision and machine learning. |
| App architecture | A Swift sample with the source-visible chain AppDelegate → CameraViewController → GameManager → GameStateChangeObserver → Vision APIs. |
| Main patterns | View-controller organization, Protocol-oriented abstraction, Delegate or data-source callbacks |
| Project style | 18 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries. |
Project structure
Source bundle/
└── ActionAndVision/
├── GameManager.swift
├── AppDelegate.swift
├── Common.swift
├── SetupViewController.swift
├── CameraViewController.swift
├── GameViewController.swift
├── RootViewController.swift
├── SceneDelegate.swift
├── SourcePickerViewController.swift
├── SummaryViewController.swift
└── Views/
├── BoundingBoxView.swift
└── DashboardView.swift
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: Swift.
- The verified tree contains 10 project/configuration file(s) and 41 source declaration(s).
Overall architecture
flowchart LR
N1["AppDelegate"]
N2["CameraViewController"]
N3["GameManager"]
N4["GameStateChangeObserver"]
N5["Vision APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
N4 --> N5
Reference code
ActionAndVision/AppDelegate.swift:11 — architecture anchor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
// ...
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into Vision.
Ownership and state
classDiagram
State *-- Array : validNextStates
ShowSummaryState o-- GKStateMachine : stateMachine
ShowSummaryState o-- AVAsset : recordedVideoSource
ShowSummaryState *-- PlayerStats : playerStats
Ownership evidence
ActionAndVision/GameManager.swift:13 — stored dependency or nearest verified ownership anchor
private(set) var validNextStates: [State.Type]
init(_ validNextStates: [State.Type]) {
self.validNextStates = validNextStates
super.init()
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
State |
Array (validNextStates) |
owns value state | Owning type writes; wider scope can read |
ShowSummaryState |
GKStateMachine (stateMachine) |
stores or receives | Initialized by the owner; the binding is immutable |
ShowSummaryState |
AVAsset (recordedVideoSource) |
stores or receives | App/module collaborators |
ShowSummaryState |
PlayerStats (playerStats) |
creates and retains | App/module collaborators |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Class and protocol design
ActionAndVision/GameManager.swift:111 — representative type boundary
protocol GameStateChangeObserver: AnyObject {
func gameManagerDidEnter(state: GameManager.State, from previousState: GameManager.State?)
}| Type | Responsibility | Depends on or conforms to |
|---|---|---|
AppDelegate |
Receives callback-driven events | UIResponder, UIApplicationDelegate |
GameStateChangeObserver |
Defines a capability or collaboration contract | AnyObject |
CameraViewControllerOutputDelegate |
Defines a capability or collaboration contract | AnyObject |
GameManager |
Long-lived feature or framework coordination | Concrete collaborators/imported frameworks |
SetupViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
CameraViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
GameViewController |
View lifecycle, callbacks, and feature coordination | UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate |
RootViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
SceneDelegate |
Receives callback-driven events | UIResponder, UIWindowSceneDelegate |
SourcePickerViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
The source explicitly defines local protocol relationships: BoundingBoxView → AnimatedTransitioning, DashboardView → AnimatedTransitioning, JointSegmentView → AnimatedTransitioning, OverlayLabel → AnimatedTransitioning, ProgressView → AnimatedTransitioning, TrajectoryView → AnimatedTransitioning.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
videoDataOutputQueue (ActionAndVision/CameraViewController.swift:18) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
gameManager (ActionAndVision/CameraViewController.swift:20) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
cameraFeedView (ActionAndVision/CameraViewController.swift:23) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
cameraFeedSession (ActionAndVision/CameraViewController.swift:24) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
Reference code
ActionAndVision/CameraViewController.swift:18 — representative boundary
private let videoDataOutputQueue = DispatchQueue(label: "CameraFeedDataOutput", qos: .userInitiated,
attributes: [], autoreleaseFrequency: .workItem)
private let gameManager = GameManager.shared
// Live camera feed management
private var cameraFeedView: CameraFeedView!Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| View lifecycle, callbacks, and feature coordination | CameraViewController, GameViewController, RootViewController, SetupViewController |
The source’s Controller suffix makes this role explicit. |
| Receives callback-driven events | AppDelegate, CameraViewControllerOutputDelegate, SceneDelegate |
The source’s Delegate suffix makes this role explicit. |
| Long-lived feature or framework coordination | GameManager |
The source’s Manager suffix makes this role explicit. |
| Observes and relays feature changes | GameStateChangeObserver |
The source’s Observer suffix makes this role explicit. |
| User-interface presentation and input forwarding | BoundingBoxView, CameraFeedView, DashboardView, JointSegmentView |
The source’s View suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| View-controller organization | ActionAndVision/CameraViewController.swift:15 |
A controller is the verified coordination boundary; this is MVC-style only where a separate model is present. |
| Protocol-oriented abstraction | ActionAndVision/Views/BoundingBoxView.swift:10 |
A local protocol and concrete conformance create an explicit capability boundary. |
| Delegate or data-source callbacks | ActionAndVision/AppDelegate.swift:12 |
Callback protocols invert event delivery back into the sample’s owner. |
Naming conventions
- Types: Controller: CameraViewController, GameViewController, RootViewController, SetupViewController, SourcePickerViewController; Delegate: AppDelegate, CameraViewControllerOutputDelegate, SceneDelegate; Manager: GameManager; Observer: GameStateChangeObserver; View: BoundingBoxView, CameraFeedView, DashboardView, JointSegmentView, ProgressView.
- Protocols:
GameStateChangeObserver,CameraViewControllerOutputDelegate,NormalizedGeometryConverting,AnimatedTransitioning. - Methods:
addValidNextState,isValidNextState,didEnter,reset,gameManagerDidEnter,startObservingStateChanges,stopObservingStateChanges,post. - Files:
ActionAndVision/GameManager.swift,ActionAndVision/AppDelegate.swift,ActionAndVision/SetupViewController.swift,ActionAndVision/CameraViewController.swift,ActionAndVision/GameViewController.swift,ActionAndVision/RootViewController.swift.
Architecture takeaways
AppDelegateis the main source-visible entry or composition anchor for this sample.- Framework work reaches UIKit, AVFoundation, Vision, CoreData through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- Local protocol relationships provide an explicit substitution boundary.
Source map
| Source file | Relevant symbols |
|---|---|
ActionAndVision/GameManager.swift |
GameManager, State, InactiveState, SetupCameraState, DetectingBoardState, DetectedBoardState, DetectingPlayerState, DetectedPlayerState, TrackThrowsState, ThrowCompletedState, ShowSummaryState, GameStateChangeObserver, GameStateChangeNotification |
ActionAndVision/AppDelegate.swift |
AppDelegate |
ActionAndVision/Common.swift |
ThrowType, Scoring, ThrowMetrics, PlayerStats, GameConstants, AppError |
ActionAndVision/SetupViewController.swift |
SetupViewController, SceneSetupStage, SceneStabilityResult |
ActionAndVision/CameraViewController.swift |
CameraViewControllerOutputDelegate, CameraViewController |
ActionAndVision/GameViewController.swift |
GameViewController |
ActionAndVision/RootViewController.swift |
RootViewController |
ActionAndVision/SceneDelegate.swift |
SceneDelegate |
ActionAndVision/SourcePickerViewController.swift |
SourcePickerViewController |
ActionAndVision/SummaryViewController.swift |
SummaryViewController |