Sample CodeiOS, iPadOS, Mac CatalystReviewed 2026-07-21View on Apple Developer

Building a feature-rich app for sports analysis

At a glance

Item Summary
Purpose Detect and classify human activity in real time using computer vision and machine learning.
App architecture A Swift sample with the source-visible chain AppDelegateCameraViewControllerGameManagerGameStateChangeObserverVision APIs.
Main patterns View-controller organization, Protocol-oriented abstraction, Delegate or data-source callbacks
Project style 18 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.
Execution model Source-visible boundaries: DispatchQueue(label:), RunLoop, DispatchQueue.main.async; none alone proves a background thread.
State/event model Source-visible mechanisms: NotificationCenter.
Key frameworks/packages UIKit, AVFoundation, Vision, CoreData, GameKit; these are source dependencies, not architecture labels.

Project structure

Source bundle/
└── ActionAndVision/
    ├── GameManager.swift
    ├── AppDelegate.swift
    ├── Common.swift
    ├── SetupViewController.swift
    ├── CameraViewController.swift
    ├── GameViewController.swift
    ├── RootViewController.swift
    ├── SceneDelegate.swift
    ├── SourcePickerViewController.swift
    ├── SummaryViewController.swift
    └── Views/
        ├── BoundingBoxView.swift
        └── DashboardView.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 10 project/configuration file(s) and 41 source declaration(s).

Overall architecture

Reference code

ActionAndVision/AppDelegate.swift:11 — architecture anchor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    func applicationDidFinishLaunching(_ application: UIApplication) {
        // Warmup Vision pipeline. This needs to be done just once.
        warmUpVisionPipeline()
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication,
                     configurationForConnecting connectingSceneSession: UISceneSession,
                     options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into Vision.

Ownership and state

Ownership evidence

ActionAndVision/GameManager.swift:13 — stored dependency or nearest verified ownership anchor

    class State: GKState {
        private(set) var validNextStates: [State.Type]
        // ...
    }
Owner Object or state Relationship Mutation authority
State Array (validNextStates) owns value state Owning type writes; wider scope can read
ShowSummaryState GKStateMachine (stateMachine) stores or receives Initialized by the owner; the binding is immutable
ShowSummaryState AVAsset (recordedVideoSource) stores or receives App/module collaborators
ShowSummaryState PlayerStats (playerStats) creates and retains App/module collaborators

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

Concern Source mechanism Verified placement or handoff Evidence
Queue scheduling DispatchQueue(label:) The source constructs a dispatch queue; its label alone does not prove a thread. ActionAndVision/CameraViewController.swift:18
Run-loop scheduling RunLoop The source refers to a run loop; the owning thread requires surrounding evidence. ActionAndVision/CameraViewController.swift:168
Queue scheduling DispatchQueue.main.async The source addresses the main dispatch queue. ActionAndVision/CameraViewController.swift:240

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

Reference code

ActionAndVision/CameraViewController.swift:18 — representative execution boundary

class CameraViewController: UIViewController {
    // ...
    private let videoDataOutputQueue = DispatchQueue(label: "CameraFeedDataOutput", qos: .userInitiated,
                                                     attributes: [], autoreleaseFrequency: .workItem)
    // ...
}

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
State propagation NotificationCenter NotificationCenter distributes named process-local events. ActionAndVision/GameManager.swift:102
Source import UIKit The cited file imports this module; runtime use and architectural role are not inferred. ActionAndVision/AppDelegate.swift:8
Source import AVFoundation The cited file imports this module; runtime use and architectural role are not inferred. ActionAndVision/CameraViewController.swift:9
Source import Vision The cited file imports this module; runtime use and architectural role are not inferred. ActionAndVision/Common.swift:9
Source import CoreData The cited file imports this module; runtime use and architectural role are not inferred. ActionAndVision/AppDelegate.swift:9
Source import GameKit The cited file imports this module; runtime use and architectural role are not inferred. ActionAndVision/GameManager.swift:8

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

ActionAndVision/GameManager.swift:111 — representative type boundary

protocol GameStateChangeObserver: AnyObject {
    func gameManagerDidEnter(state: GameManager.State, from previousState: GameManager.State?)
}
Type Responsibility Depends on or conforms to
AppDelegate Receives callback-driven events UIResponder, UIApplicationDelegate
GameStateChangeObserver Defines a capability or collaboration contract AnyObject
CameraViewControllerOutputDelegate Defines a capability or collaboration contract AnyObject
GameManager Long-lived feature or framework coordination Concrete collaborators/imported frameworks
SetupViewController View lifecycle, callbacks, and feature coordination UIViewController
CameraViewController View lifecycle, callbacks, and feature coordination UIViewController
GameViewController View lifecycle, callbacks, and feature coordination UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate
RootViewController View lifecycle, callbacks, and feature coordination UIViewController
SceneDelegate Receives callback-driven events UIResponder, UIWindowSceneDelegate
SourcePickerViewController View lifecycle, callbacks, and feature coordination UIViewController

The source explicitly defines local protocol relationships: BoundingBoxViewAnimatedTransitioning, DashboardViewAnimatedTransitioning, JointSegmentViewAnimatedTransitioning, OverlayLabelAnimatedTransitioning, ProgressViewAnimatedTransitioning, TrajectoryViewAnimatedTransitioning.

Access control

Symbol Access Verified effect Likely rationale
videoDataOutputQueue (ActionAndVision/CameraViewController.swift:18) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
gameManager (ActionAndVision/CameraViewController.swift:20) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
cameraFeedView (ActionAndVision/CameraViewController.swift:23) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
cameraFeedSession (ActionAndVision/CameraViewController.swift:24) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.

Reference code

ActionAndVision/CameraViewController.swift:18 — representative boundary

class CameraViewController: UIViewController {
    // ...
    private let videoDataOutputQueue = DispatchQueue(label: "CameraFeedDataOutput", qos: .userInitiated,
                                                     attributes: [], autoreleaseFrequency: .workItem)
    // ...
}

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
View lifecycle, callbacks, and feature coordination CameraViewController, GameViewController, RootViewController, SetupViewController The source’s Controller suffix makes this role explicit.
Receives callback-driven events AppDelegate, CameraViewControllerOutputDelegate, SceneDelegate The source’s Delegate suffix makes this role explicit.
Long-lived feature or framework coordination GameManager The source’s Manager suffix makes this role explicit.
Observes and relays feature changes GameStateChangeObserver The source’s Observer suffix makes this role explicit.
User-interface presentation and input forwarding BoundingBoxView, CameraFeedView, DashboardView, JointSegmentView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
View-controller organization ActionAndVision/CameraViewController.swift:15 A controller is the verified coordination boundary; this is MVC-style only where a separate model is present.
Protocol-oriented abstraction ActionAndVision/Views/BoundingBoxView.swift:10 A local protocol and concrete conformance create an explicit capability boundary.
Delegate or data-source callbacks ActionAndVision/AppDelegate.swift:12 Callback protocols invert event delivery back into the sample’s owner.

Naming conventions

  • Types: Controller: CameraViewController, GameViewController, RootViewController, SetupViewController, SourcePickerViewController; Delegate: AppDelegate, CameraViewControllerOutputDelegate, SceneDelegate; Manager: GameManager; Observer: GameStateChangeObserver; View: BoundingBoxView, CameraFeedView, DashboardView, JointSegmentView, ProgressView.
  • Protocols: GameStateChangeObserver, CameraViewControllerOutputDelegate, NormalizedGeometryConverting, AnimatedTransitioning.
  • Methods: addValidNextState, isValidNextState, didEnter, reset, gameManagerDidEnter, startObservingStateChanges, stopObservingStateChanges, post.
  • Files: ActionAndVision/GameManager.swift, ActionAndVision/AppDelegate.swift, ActionAndVision/SetupViewController.swift, ActionAndVision/CameraViewController.swift, ActionAndVision/GameViewController.swift, ActionAndVision/RootViewController.swift.

Architecture takeaways

  • AppDelegate is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches UIKit, AVFoundation, Vision, CoreData through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • Local protocol relationships provide an explicit substitution boundary.

Source map

Source file Relevant symbols
ActionAndVision/AppDelegate.swift Cited implementation, UIKit, CoreData, AppDelegate
ActionAndVision/GameManager.swift Cited implementation, GameStateChangeObserver, NotificationCenter, GameKit, GameManager, State, InactiveState, SetupCameraState, DetectingBoardState, DetectedBoardState, DetectingPlayerState, DetectedPlayerState, TrackThrowsState, ThrowCompletedState, ShowSummaryState, GameStateChangeNotification
ActionAndVision/CameraViewController.swift Cited implementation, CameraViewController, DispatchQueue(label:), RunLoop, DispatchQueue.main.async, AVFoundation, CameraViewControllerOutputDelegate
ActionAndVision/Views/BoundingBoxView.swift Cited implementation, BoundingBoxView
ActionAndVision/Common.swift Vision, ThrowType, Scoring, ThrowMetrics, PlayerStats, GameConstants, AppError
ActionAndVision/SetupViewController.swift SetupViewController, SceneSetupStage, SceneStabilityResult
ActionAndVision/GameViewController.swift GameViewController
ActionAndVision/RootViewController.swift RootViewController
ActionAndVision/SceneDelegate.swift SceneDelegate
ActionAndVision/SourcePickerViewController.swift SourcePickerViewController
ActionAndVision/SummaryViewController.swift SummaryViewController
ActionAndVision/Views/DashboardView.swift DashboardView
ActionAndVision/Views/JointSegmentView.swift JointSegmentView
ActionAndVision/Views/ProgressView.swift ProgressView
ActionAndVision/Views/TrajectoryView.swift TrajectoryView
ActionAndVision/Views/VideoOutputViews.swift NormalizedGeometryConverting, CameraFeedView, VideoRenderView