Building a feature-rich app for sports analysis
At a glance
| Item | Summary |
|---|---|
| Purpose | Detect and classify human activity in real time using computer vision and machine learning. |
| App architecture | A Swift sample with the source-visible chain AppDelegate → CameraViewController → GameManager → GameStateChangeObserver → Vision APIs. |
| Main patterns | View-controller organization, Protocol-oriented abstraction, Delegate or data-source callbacks |
| Project style | 18 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries. |
| Execution model | Source-visible boundaries: DispatchQueue(label:), RunLoop, DispatchQueue.main.async; none alone proves a background thread. |
| State/event model | Source-visible mechanisms: NotificationCenter. |
| Key frameworks/packages | UIKit, AVFoundation, Vision, CoreData, GameKit; these are source dependencies, not architecture labels. |
Project structure
Source bundle/
└── ActionAndVision/
├── GameManager.swift
├── AppDelegate.swift
├── Common.swift
├── SetupViewController.swift
├── CameraViewController.swift
├── GameViewController.swift
├── RootViewController.swift
├── SceneDelegate.swift
├── SourcePickerViewController.swift
├── SummaryViewController.swift
└── Views/
├── BoundingBoxView.swift
└── DashboardView.swift
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: Swift.
- The verified tree contains 10 project/configuration file(s) and 41 source declaration(s).
Overall architecture
flowchart LR
N1["AppDelegate"]
N2["CameraViewController"]
N3["GameManager"]
N4["GameStateChangeObserver"]
N5["Vision APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
N4 --> N5
Reference code
ActionAndVision/AppDelegate.swift:11 — architecture anchor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func applicationDidFinishLaunching(_ application: UIApplication) {
// Warmup Vision pipeline. This needs to be done just once.
warmUpVisionPipeline()
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into Vision.
Ownership and state
classDiagram
State *-- Array : validNextStates
ShowSummaryState o-- GKStateMachine : stateMachine
ShowSummaryState o-- AVAsset : recordedVideoSource
ShowSummaryState *-- PlayerStats : playerStats
Ownership evidence
ActionAndVision/GameManager.swift:13 — stored dependency or nearest verified ownership anchor
class State: GKState {
private(set) var validNextStates: [State.Type]
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
State |
Array (validNextStates) |
owns value state | Owning type writes; wider scope can read |
ShowSummaryState |
GKStateMachine (stateMachine) |
stores or receives | Initialized by the owner; the binding is immutable |
ShowSummaryState |
AVAsset (recordedVideoSource) |
stores or receives | App/module collaborators |
ShowSummaryState |
PlayerStats (playerStats) |
creates and retains | App/module collaborators |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Concurrency, scheduling, and thread safety
Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.
| Concern | Source mechanism | Verified placement or handoff | Evidence |
|---|---|---|---|
| Queue scheduling | DispatchQueue(label:) |
The source constructs a dispatch queue; its label alone does not prove a thread. | ActionAndVision/CameraViewController.swift:18 |
| Run-loop scheduling | RunLoop |
The source refers to a run loop; the owning thread requires surrounding evidence. | ActionAndVision/CameraViewController.swift:168 |
| Queue scheduling | DispatchQueue.main.async |
The source addresses the main dispatch queue. | ActionAndVision/CameraViewController.swift:240 |
@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.
Reference code
ActionAndVision/CameraViewController.swift:18 — representative execution boundary
class CameraViewController: UIViewController {
// ...
private let videoDataOutputQueue = DispatchQueue(label: "CameraFeedDataOutput", qos: .userInitiated,
attributes: [], autoreleaseFrequency: .workItem)
// ...
}State propagation, frameworks, and dependencies
Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.
| Category | Mechanism or module | Verified role | Evidence |
|---|---|---|---|
| State propagation | NotificationCenter |
NotificationCenter distributes named process-local events. | ActionAndVision/GameManager.swift:102 |
| Source import | UIKit |
The cited file imports this module; runtime use and architectural role are not inferred. | ActionAndVision/AppDelegate.swift:8 |
| Source import | AVFoundation |
The cited file imports this module; runtime use and architectural role are not inferred. | ActionAndVision/CameraViewController.swift:9 |
| Source import | Vision |
The cited file imports this module; runtime use and architectural role are not inferred. | ActionAndVision/Common.swift:9 |
| Source import | CoreData |
The cited file imports this module; runtime use and architectural role are not inferred. | ActionAndVision/AppDelegate.swift:9 |
| Source import | GameKit |
The cited file imports this module; runtime use and architectural role are not inferred. | ActionAndVision/GameManager.swift:8 |
receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.
Class and protocol design
ActionAndVision/GameManager.swift:111 — representative type boundary
protocol GameStateChangeObserver: AnyObject {
func gameManagerDidEnter(state: GameManager.State, from previousState: GameManager.State?)
}| Type | Responsibility | Depends on or conforms to |
|---|---|---|
AppDelegate |
Receives callback-driven events | UIResponder, UIApplicationDelegate |
GameStateChangeObserver |
Defines a capability or collaboration contract | AnyObject |
CameraViewControllerOutputDelegate |
Defines a capability or collaboration contract | AnyObject |
GameManager |
Long-lived feature or framework coordination | Concrete collaborators/imported frameworks |
SetupViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
CameraViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
GameViewController |
View lifecycle, callbacks, and feature coordination | UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate |
RootViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
SceneDelegate |
Receives callback-driven events | UIResponder, UIWindowSceneDelegate |
SourcePickerViewController |
View lifecycle, callbacks, and feature coordination | UIViewController |
The source explicitly defines local protocol relationships: BoundingBoxView → AnimatedTransitioning, DashboardView → AnimatedTransitioning, JointSegmentView → AnimatedTransitioning, OverlayLabel → AnimatedTransitioning, ProgressView → AnimatedTransitioning, TrajectoryView → AnimatedTransitioning.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
videoDataOutputQueue (ActionAndVision/CameraViewController.swift:18) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
gameManager (ActionAndVision/CameraViewController.swift:20) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
cameraFeedView (ActionAndVision/CameraViewController.swift:23) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
cameraFeedSession (ActionAndVision/CameraViewController.swift:24) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
Reference code
ActionAndVision/CameraViewController.swift:18 — representative boundary
class CameraViewController: UIViewController {
// ...
private let videoDataOutputQueue = DispatchQueue(label: "CameraFeedDataOutput", qos: .userInitiated,
attributes: [], autoreleaseFrequency: .workItem)
// ...
}Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| View lifecycle, callbacks, and feature coordination | CameraViewController, GameViewController, RootViewController, SetupViewController |
The source’s Controller suffix makes this role explicit. |
| Receives callback-driven events | AppDelegate, CameraViewControllerOutputDelegate, SceneDelegate |
The source’s Delegate suffix makes this role explicit. |
| Long-lived feature or framework coordination | GameManager |
The source’s Manager suffix makes this role explicit. |
| Observes and relays feature changes | GameStateChangeObserver |
The source’s Observer suffix makes this role explicit. |
| User-interface presentation and input forwarding | BoundingBoxView, CameraFeedView, DashboardView, JointSegmentView |
The source’s View suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| View-controller organization | ActionAndVision/CameraViewController.swift:15 |
A controller is the verified coordination boundary; this is MVC-style only where a separate model is present. |
| Protocol-oriented abstraction | ActionAndVision/Views/BoundingBoxView.swift:10 |
A local protocol and concrete conformance create an explicit capability boundary. |
| Delegate or data-source callbacks | ActionAndVision/AppDelegate.swift:12 |
Callback protocols invert event delivery back into the sample’s owner. |
Naming conventions
- Types: Controller: CameraViewController, GameViewController, RootViewController, SetupViewController, SourcePickerViewController; Delegate: AppDelegate, CameraViewControllerOutputDelegate, SceneDelegate; Manager: GameManager; Observer: GameStateChangeObserver; View: BoundingBoxView, CameraFeedView, DashboardView, JointSegmentView, ProgressView.
- Protocols:
GameStateChangeObserver,CameraViewControllerOutputDelegate,NormalizedGeometryConverting,AnimatedTransitioning. - Methods:
addValidNextState,isValidNextState,didEnter,reset,gameManagerDidEnter,startObservingStateChanges,stopObservingStateChanges,post. - Files:
ActionAndVision/GameManager.swift,ActionAndVision/AppDelegate.swift,ActionAndVision/SetupViewController.swift,ActionAndVision/CameraViewController.swift,ActionAndVision/GameViewController.swift,ActionAndVision/RootViewController.swift.
Architecture takeaways
AppDelegateis the main source-visible entry or composition anchor for this sample.- Framework work reaches UIKit, AVFoundation, Vision, CoreData through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- Local protocol relationships provide an explicit substitution boundary.
Source map
| Source file | Relevant symbols |
|---|---|
ActionAndVision/AppDelegate.swift |
Cited implementation, UIKit, CoreData, AppDelegate |
ActionAndVision/GameManager.swift |
Cited implementation, GameStateChangeObserver, NotificationCenter, GameKit, GameManager, State, InactiveState, SetupCameraState, DetectingBoardState, DetectedBoardState, DetectingPlayerState, DetectedPlayerState, TrackThrowsState, ThrowCompletedState, ShowSummaryState, GameStateChangeNotification |
ActionAndVision/CameraViewController.swift |
Cited implementation, CameraViewController, DispatchQueue(label:), RunLoop, DispatchQueue.main.async, AVFoundation, CameraViewControllerOutputDelegate |
ActionAndVision/Views/BoundingBoxView.swift |
Cited implementation, BoundingBoxView |
ActionAndVision/Common.swift |
Vision, ThrowType, Scoring, ThrowMetrics, PlayerStats, GameConstants, AppError |
ActionAndVision/SetupViewController.swift |
SetupViewController, SceneSetupStage, SceneStabilityResult |
ActionAndVision/GameViewController.swift |
GameViewController |
ActionAndVision/RootViewController.swift |
RootViewController |
ActionAndVision/SceneDelegate.swift |
SceneDelegate |
ActionAndVision/SourcePickerViewController.swift |
SourcePickerViewController |
ActionAndVision/SummaryViewController.swift |
SummaryViewController |
ActionAndVision/Views/DashboardView.swift |
DashboardView |
ActionAndVision/Views/JointSegmentView.swift |
JointSegmentView |
ActionAndVision/Views/ProgressView.swift |
ProgressView |
ActionAndVision/Views/TrajectoryView.swift |
TrajectoryView |
ActionAndVision/Views/VideoOutputViews.swift |
NormalizedGeometryConverting, CameraFeedView, VideoRenderView |