Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Synchronizing group gameplay with TabletopKit

At a glance

Item Summary
Purpose Maintain game state across multiple players in a race to capture all the coins.
App architecture A Swift sample with the source-visible chain TabletopKitMini-GameAppGameViewGroupActivityManagerGameRendererTabletopKit APIs.
Main patterns Delegate or data-source callbacks, Actor-isolated state
Project style 12 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.

Project structure

Source bundle/
└── TabletopKit Mini-Game/
    ├── TabletopKit Mini-Game/
    │   ├── TabletopKitMini-GameApp.swift
    │   ├── CustomAction.swift
    │   ├── GameEquipment.swift
    │   ├── GroupActivityManager.swift
    │   ├── GameInteraction.swift
    │   ├── GameObserver.swift
    │   ├── GameRenderer.swift
    │   ├── CustomEquipmentState.swift
    │   ├── Game.swift
    │   └── GameSetup.swift
    └── Packages/
        └── RealityKitContent/
            ├── Sources/
            │   └── RealityKitContent/
            │       └── RealityKitContent.swift
            └── Package.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 5 project/configuration file(s) and 36 source declaration(s).

Overall architecture

Reference code

TabletopKit Mini-Game/TabletopKit Mini-Game/TabletopKitMini-GameApp.swift:16 — architecture anchor

@MainActor
@main
struct MiniGameApp: App {
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into TabletopKit.

Ownership and state

Ownership evidence

TabletopKit Mini-Game/TabletopKit Mini-Game/CustomAction.swift:11 — stored dependency or nearest verified ownership anchor

struct ResetPlayer: CustomAction {
    var playerId: EquipmentIdentifier
    // ...
}
Owner Object or state Relationship Mutation authority
ResetPlayer EquipmentIdentifier (playerId) stores or receives App/module collaborators
ResetPlayer Int (seat) owns value state App/module collaborators
FreezePlayer EquipmentIdentifier (playerId) stores or receives App/module collaborators
ActivatePlayer EquipmentIdentifier (playerId) stores or receives App/module collaborators

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Class and protocol design

TabletopKit Mini-Game/TabletopKit Mini-Game/TabletopKitMini-GameApp.swift:17 — representative type boundary

struct MiniGameApp: App {
    // ...
}
Type Responsibility Depends on or conforms to
MiniGameApp Application entry and top-level composition App
GameView User-interface presentation and input forwarding View
ResetPlayer Owns media or timeline playback CustomAction
FreezePlayer Owns media or timeline playback CustomAction
ActivatePlayer Owns media or timeline playback CustomAction
Player Owns media or timeline playback EntityEquipment
GroupActivityManager Long-lived feature or framework coordination Observable
GameObserver Observes and relays feature changes TabletopGame.Observer
GameRenderer Owns drawing, GPU, or presentation processing Concrete collaborators/imported frameworks
GameToolbar Represents a feature value or composable behavior ToolbarContent

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
realityKitContentBundle (TabletopKit Mini-Game/Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:10) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
activityManager (TabletopKit Mini-Game/TabletopKit Mini-Game/TabletopKitMini-GameApp.swift:36) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
GameEquipment (TabletopKit Mini-Game/TabletopKit Mini-Game/GameEquipment.swift:7) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.

Reference code

TabletopKit Mini-Game/Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:10 — representative boundary

public let realityKitContentBundle = Bundle.module

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition MiniGameApp The source’s App suffix makes this role explicit.
Long-lived feature or framework coordination GroupActivityManager The source’s Manager suffix makes this role explicit.
Observes and relays feature changes GameObserver The source’s Observer suffix makes this role explicit.
Owns media or timeline playback ActivatePlayer, FreezePlayer, Player, ResetPlayer The source’s Player suffix makes this role explicit.
Owns drawing, GPU, or presentation processing GameRenderer The source’s Renderer suffix makes this role explicit.
User-interface presentation and input forwarding GameView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
Delegate or data-source callbacks TabletopKit Mini-Game/TabletopKit Mini-Game/GameInteraction.swift:11 Callback protocols invert event delivery back into the sample’s owner.
Actor-isolated state TabletopKit Mini-Game/TabletopKit Mini-Game/Game.swift:40 Actor annotations make the concurrency ownership boundary explicit.

Naming conventions

  • Types: App: MiniGameApp; Manager: GroupActivityManager; Observer: GameObserver; Player: ActivatePlayer, FreezePlayer, Player, ResetPlayer; Renderer: GameRenderer; View: GameView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: apply, playerID, aimingSightID, bankID, stoneID, lilyPadID, logID, coinID.
  • Files: TabletopKit Mini-Game/TabletopKit Mini-Game/GroupActivityManager.swift, TabletopKit Mini-Game/TabletopKit Mini-Game/GameInteraction.swift, TabletopKit Mini-Game/TabletopKit Mini-Game/GameObserver.swift, TabletopKit Mini-Game/TabletopKit Mini-Game/GameRenderer.swift, TabletopKit Mini-Game/TabletopKit Mini-Game/Game.swift, TabletopKit Mini-Game/TabletopKit Mini-Game/GameSetup.swift.

Architecture takeaways

  • TabletopKitMini-GameApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches TabletopKit, RealityKit, SwiftUI, Spatial through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
TabletopKit Mini-Game/TabletopKit Mini-Game/TabletopKitMini-GameApp.swift MiniGameApp, GameView, GameToolbar
TabletopKit Mini-Game/TabletopKit Mini-Game/CustomAction.swift ResetPlayer, FreezePlayer, ActivatePlayer, DecrementHealth, CollectCoin, ResetCoin, SinkLilyPad, ResetLilyPad
TabletopKit Mini-Game/TabletopKit Mini-Game/GameEquipment.swift PlayerSeat, Table, Bank, Player, AimingSight, Stone, LilyPad, Log, MovementParams, Coin
TabletopKit Mini-Game/TabletopKit Mini-Game/GroupActivityManager.swift Activity, GroupActivityManager
TabletopKit Mini-Game/TabletopKit Mini-Game/GameInteraction.swift GameInteraction, PlayerInteraction, LogInteraction, LilyPadInteraction
TabletopKit Mini-Game/TabletopKit Mini-Game/GameObserver.swift GameObserver
TabletopKit Mini-Game/TabletopKit Mini-Game/GameRenderer.swift GameRenderer
TabletopKit Mini-Game/TabletopKit Mini-Game/CustomEquipmentState.swift PlayerState, CoinState, LilyPadState
TabletopKit Mini-Game/TabletopKit Mini-Game/Game.swift Game, LilyPadSinkState, PlayerStat
TabletopKit Mini-Game/Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift Feature implementation