Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Simulating dice rolls as a component for your game

At a glance

Item Summary
Purpose Create a physically realistic dice game by adding interactive rolling and scoring.
App architecture A Swift sample with the source-visible chain DiceSampleAppContentViewTabletopKit APIs.
Main patterns Delegate or data-source callbacks, Actor-isolated state
Project style 11 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.

Project structure

Source bundle/
├── TabletopKit-Dice/
│   ├── TabletopKitDiceExample/
│   │   ├── DiceSampleApp.swift
│   │   ├── Views/
│   │   │   └── ContentView.swift
│   │   ├── Support/
│   │   │   ├── FaceMappingHelpers.swift
│   │   │   ├── Game.swift
│   │   │   └── Utils.swift
│   │   ├── Equipment/
│   │   │   ├── Die.swift
│   │   │   ├── PlayerSeat.swift
│   │   │   └── RoundTabletop.swift
│   │   └── Interaction/
│   │       └── DiceInteraction.swift
│   └── Packages/
│       └── RealityKitContent/
│           ├── Sources/
│           │   └── RealityKitContent/
│           │       └── RealityKitContent.swift
│           └── Package.swift
└── Configuration/
    └── SampleCode.xcconfig

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 4 project/configuration file(s) and 9 source declaration(s).

Overall architecture

Reference code

TabletopKit-Dice/TabletopKitDiceExample/DiceSampleApp.swift:10 — architecture anchor

@MainActor
@main
struct DiceSampleApp: App {
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into TabletopKit.

Ownership and state

Ownership evidence

TabletopKit-Dice/TabletopKitDiceExample/DiceSampleApp.swift:12 — stored dependency or nearest verified ownership anchor

    @State var game = Game()
Owner Object or state Relationship Mutation authority
DiceSampleApp Game (game) owns wrapper-managed state App/module collaborators
ContentView Bool (predeterminedOutcome) owns wrapper-managed state App/module collaborators
ContentView Bool (tossAllDice) owns wrapper-managed state App/module collaborators
FaceMap Dictionary (faceToValue) owns value state Initialized by the owner; the binding is immutable

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Class and protocol design

TabletopKit-Dice/TabletopKitDiceExample/Support/FaceMappingHelpers.swift:44 — representative type boundary

protocol TossableFaceMap {
    func value(for face: any TossableRepresentation.TossableFace) -> Int?
    func face(for value: Int) -> (any TossableRepresentation.TossableFace)?
    var values: Set<Int> { get }
}
Type Responsibility Depends on or conforms to
DiceSampleApp Application entry and top-level composition App
ContentView User-interface presentation and input forwarding View
TossableFaceMap Defines a capability or collaboration contract Concrete collaborators/imported frameworks
FaceMap Represents a feature value or composable behavior Concrete collaborators/imported frameworks
Die Owns feature behavior and collaborator lifecycle EntityEquipment
PlayerSeat Represents a feature value or composable behavior TableSeat
RoundTabletop Represents a feature value or composable behavior EntityTabletop
DiceInteraction Owns feature behavior and collaborator lifecycle TabletopInteraction.Delegate
Game Owns feature behavior and collaborator lifecycle Concrete collaborators/imported frameworks

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
realityKitContentBundle (TabletopKit-Dice/Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:11) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
hexagonPoses (TabletopKit-Dice/TabletopKitDiceExample/Interaction/DiceInteraction.swift:117) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
faceToValue (TabletopKit-Dice/TabletopKitDiceExample/Support/FaceMappingHelpers.swift:21) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
valueToFace (TabletopKit-Dice/TabletopKitDiceExample/Support/FaceMappingHelpers.swift:22) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.

Reference code

TabletopKit-Dice/Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:11 — representative boundary

public let realityKitContentBundle = Bundle.module

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition DiceSampleApp The source’s App suffix makes this role explicit.
User-interface presentation and input forwarding ContentView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
Delegate or data-source callbacks TabletopKit-Dice/TabletopKitDiceExample/Interaction/DiceInteraction.swift:11 Callback protocols invert event delivery back into the sample’s owner.
Actor-isolated state TabletopKit-Dice/TabletopKitDiceExample/DiceSampleApp.swift:9 Actor annotations make the concurrency ownership boundary explicit.

Naming conventions

  • Types: App: DiceSampleApp; View: ContentView.
  • Protocols: TossableFaceMap.
  • Methods: value, face, handID, diceID, restingOrientation, calculateScore, faceWithHighestScore, tetrahedronDie.
  • Files: TabletopKit-Dice/TabletopKitDiceExample/DiceSampleApp.swift, TabletopKit-Dice/TabletopKitDiceExample/Views/ContentView.swift, TabletopKit-Dice/TabletopKitDiceExample/Equipment/Die.swift, TabletopKit-Dice/TabletopKitDiceExample/Equipment/PlayerSeat.swift, TabletopKit-Dice/TabletopKitDiceExample/Equipment/RoundTabletop.swift, TabletopKit-Dice/TabletopKitDiceExample/Interaction/DiceInteraction.swift.

Architecture takeaways

  • DiceSampleApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches RealityKit, TabletopKit, SwiftUI, RealityKitContent through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
TabletopKit-Dice/TabletopKitDiceExample/DiceSampleApp.swift DiceSampleApp
TabletopKit-Dice/TabletopKitDiceExample/Views/ContentView.swift ContentView
TabletopKit-Dice/TabletopKitDiceExample/Support/FaceMappingHelpers.swift FaceMap, TossableFaceMap
TabletopKit-Dice/Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift Feature implementation
TabletopKit-Dice/TabletopKitDiceExample/Equipment/Die.swift Die
TabletopKit-Dice/TabletopKitDiceExample/Equipment/PlayerSeat.swift PlayerSeat
TabletopKit-Dice/TabletopKitDiceExample/Equipment/RoundTabletop.swift RoundTabletop
TabletopKit-Dice/TabletopKitDiceExample/Interaction/DiceInteraction.swift DiceInteraction
TabletopKit-Dice/TabletopKitDiceExample/Support/Game.swift Game
TabletopKit-Dice/Packages/RealityKitContent/Package.swift Feature implementation