Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Creating tabletop games

At a glance

Item Summary
Purpose Develop a spatial board game where multiple players interact with pieces on a table.
App architecture A Swift sample with the source-visible chain Tabletopkit_SampleAppGameViewGroupActivityManagerGameRendererTabletopKit APIs.
Main patterns Delegate or data-source callbacks, Actor-isolated state
Project style 11 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.

Project structure

Source bundle/
├── Tabletopkit Sample/
│   ├── Tabletopkit_SampleApp.swift
│   ├── GameEquipment.swift
│   ├── GroupActivityManager.swift
│   ├── GameObserver.swift
│   ├── GameRenderer.swift
│   ├── GameSetup.swift
│   ├── Resources/
│   │   └── TabletopGameSampleContent/
│   │       ├── Sources/
│   │       │   └── TabletopGameSampleContent/
│   │       │       └── TabletopGameSampleContent.swift
│   │       └── Package.swift
│   ├── Game.swift
│   ├── GameInteraction.swift
│   └── Utils.swift
└── Configuration/
    └── SampleCode.xcconfig

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 6 project/configuration file(s) and 25 source declaration(s).

Overall architecture

Reference code

Tabletopkit Sample/Tabletopkit_SampleApp.swift:14 — architecture anchor

@MainActor
@main
struct SampleApp: App {
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into TabletopKit.

Ownership and state

Ownership evidence

Tabletopkit Sample/GameEquipment.swift:17 — stored dependency or nearest verified ownership anchor

struct Table: Tabletop {
    var shape: TabletopShape = .rectangular(width: GameMetrics.tableEdge, height: GameMetrics.tableEdge, thickness: 0)
    
    var id: EquipmentIdentifier = .tableID
}
Owner Object or state Relationship Mutation authority
Table TabletopShape (shape) stores or receives App/module collaborators
Table EquipmentIdentifier (id) stores or receives App/module collaborators
Board ID (id) stores or receives Initialized by the owner; the binding is immutable
PlayerSeat ID (id) stores or receives Initialized by the owner; the binding is immutable

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Class and protocol design

Tabletopkit Sample/Tabletopkit_SampleApp.swift:15 — representative type boundary

struct SampleApp: App {
    // ...
}
Type Responsibility Depends on or conforms to
SampleApp Application entry and top-level composition App
GameView User-interface presentation and input forwarding View
GroupActivityManager Long-lived feature or framework coordination Observable
GameObserver Observes and relays feature changes TabletopGame.Observer
GameRenderer Owns drawing, GPU, or presentation processing TabletopGame.RenderDelegate
IdentifierGenerator Generates feature data or resources Concrete collaborators/imported frameworks
GameToolbar Represents a feature value or composable behavior ToolbarContent
Table Represents a feature value or composable behavior Tabletop
Board Represents a feature value or composable behavior Equipment
PlayerSeat Represents a feature value or composable behavior TableSeat

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
count (Tabletopkit Sample/GameSetup.swift:38) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
tabletopGameSampleContentBundle (Tabletopkit Sample/Resources/TabletopGameSampleContent/Sources/TabletopGameSampleContent/TabletopGameSampleContent.swift:10) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
scene (Tabletopkit Sample/Tabletopkit_SampleApp.swift:27) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
game (Tabletopkit Sample/Tabletopkit_SampleApp.swift:28) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.

Reference code

Tabletopkit Sample/GameSetup.swift:38 — representative boundary

        private var count = 0

        mutating func newId() -> Int {
            count += 1
            return count
        }

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition SampleApp The source’s App suffix makes this role explicit.
Generates feature data or resources IdentifierGenerator The source’s Generator suffix makes this role explicit.
Long-lived feature or framework coordination GroupActivityManager The source’s Manager suffix makes this role explicit.
Observes and relays feature changes GameObserver The source’s Observer suffix makes this role explicit.
Owns drawing, GPU, or presentation processing GameRenderer The source’s Renderer suffix makes this role explicit.
User-interface presentation and input forwarding GameView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
Delegate or data-source callbacks Tabletopkit Sample/GameInteraction.swift:10 Callback protocols invert event delivery back into the sample’s owner.
Actor-isolated state Tabletopkit Sample/Game.swift:19 Actor annotations make the concurrency ownership boundary explicit.

Naming conventions

  • Types: App: SampleApp; Generator: IdentifierGenerator; Manager: GroupActivityManager; Observer: GameObserver; Renderer: GameRenderer; View: GameView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: layoutChildren, restingOrientation, playTossSound, playPickupSound, actionIsPending, actionWasConfirmed, playerChangedSeats, loadAssets.
  • Files: Tabletopkit Sample/GroupActivityManager.swift, Tabletopkit Sample/GameObserver.swift, Tabletopkit Sample/GameRenderer.swift, Tabletopkit Sample/GameSetup.swift, Tabletopkit Sample/Game.swift, Tabletopkit Sample/GameInteraction.swift.

Architecture takeaways

  • Tabletopkit_SampleApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches TabletopKit, RealityKit, SwiftUI, TabletopGameSampleContent through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
Tabletopkit Sample/Tabletopkit_SampleApp.swift SampleApp, GameView, GameToolbar
Tabletopkit Sample/GameEquipment.swift Table, Board, PlayerSeat, CardStockGroup, CardGroup, ConveyorTile, Category, PlayerPawn, AnimationState, CuteBotColor, Die, Card, Classification
Tabletopkit Sample/GroupActivityManager.swift Activity, GroupActivityManager
Tabletopkit Sample/GameObserver.swift GameObserver
Tabletopkit Sample/GameRenderer.swift GameRenderer
Tabletopkit Sample/GameSetup.swift GameMetrics, GameSetup, IdentifierGenerator
Tabletopkit Sample/Resources/TabletopGameSampleContent/Sources/TabletopGameSampleContent/TabletopGameSampleContent.swift Feature implementation
Tabletopkit Sample/Game.swift Game
Tabletopkit Sample/GameInteraction.swift GameInteraction
Tabletopkit Sample/Resources/TabletopGameSampleContent/Package.swift Feature implementation