Creating tabletop games
At a glance
| Item | Summary |
|---|---|
| Purpose | Develop a spatial board game where multiple players interact with pieces on a table. |
| App architecture | A Swift sample with the source-visible chain Tabletopkit_SampleApp → GameView → GroupActivityManager → GameRenderer → TabletopKit APIs. |
| Main patterns | Delegate or data-source callbacks, Actor-isolated state |
| Project style | 11 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries. |
Project structure
Source bundle/
├── Tabletopkit Sample/
│ ├── Tabletopkit_SampleApp.swift
│ ├── GameEquipment.swift
│ ├── GroupActivityManager.swift
│ ├── GameObserver.swift
│ ├── GameRenderer.swift
│ ├── GameSetup.swift
│ ├── Resources/
│ │ └── TabletopGameSampleContent/
│ │ ├── Sources/
│ │ │ └── TabletopGameSampleContent/
│ │ │ └── TabletopGameSampleContent.swift
│ │ └── Package.swift
│ ├── Game.swift
│ ├── GameInteraction.swift
│ └── Utils.swift
└── Configuration/
└── SampleCode.xcconfig
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: Swift.
- The verified tree contains 6 project/configuration file(s) and 25 source declaration(s).
Overall architecture
flowchart LR
N1["Tabletopkit_SampleApp"]
N2["GameView"]
N3["GroupActivityManager"]
N4["GameRenderer"]
N5["TabletopKit APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
N4 --> N5
Reference code
Tabletopkit Sample/Tabletopkit_SampleApp.swift:14 — architecture anchor
@MainActor
@main
struct SampleApp: App {
// ...
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into TabletopKit.
Ownership and state
classDiagram
Table o-- TabletopShape : shape
Table o-- EquipmentIdentifier : id
Board o-- ID : id
PlayerSeat o-- ID : id
Ownership evidence
Tabletopkit Sample/GameEquipment.swift:17 — stored dependency or nearest verified ownership anchor
struct Table: Tabletop {
var shape: TabletopShape = .rectangular(width: GameMetrics.tableEdge, height: GameMetrics.tableEdge, thickness: 0)
var id: EquipmentIdentifier = .tableID
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
Table |
TabletopShape (shape) |
stores or receives | App/module collaborators |
Table |
EquipmentIdentifier (id) |
stores or receives | App/module collaborators |
Board |
ID (id) |
stores or receives | Initialized by the owner; the binding is immutable |
PlayerSeat |
ID (id) |
stores or receives | Initialized by the owner; the binding is immutable |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Class and protocol design
Tabletopkit Sample/Tabletopkit_SampleApp.swift:15 — representative type boundary
struct SampleApp: App {
// ...
}| Type | Responsibility | Depends on or conforms to |
|---|---|---|
SampleApp |
Application entry and top-level composition | App |
GameView |
User-interface presentation and input forwarding | View |
GroupActivityManager |
Long-lived feature or framework coordination | Observable |
GameObserver |
Observes and relays feature changes | TabletopGame.Observer |
GameRenderer |
Owns drawing, GPU, or presentation processing | TabletopGame.RenderDelegate |
IdentifierGenerator |
Generates feature data or resources | Concrete collaborators/imported frameworks |
GameToolbar |
Represents a feature value or composable behavior | ToolbarContent |
Table |
Represents a feature value or composable behavior | Tabletop |
Board |
Represents a feature value or composable behavior | Equipment |
PlayerSeat |
Represents a feature value or composable behavior | TableSeat |
No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
count (Tabletopkit Sample/GameSetup.swift:38) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
tabletopGameSampleContentBundle (Tabletopkit Sample/Resources/TabletopGameSampleContent/Sources/TabletopGameSampleContent/TabletopGameSampleContent.swift:10) |
public |
The symbol is visible to importing modules. | Inference: make the declaration available across a module or target boundary. |
scene (Tabletopkit Sample/Tabletopkit_SampleApp.swift:27) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
game (Tabletopkit Sample/Tabletopkit_SampleApp.swift:28) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
Reference code
Tabletopkit Sample/GameSetup.swift:38 — representative boundary
private var count = 0
mutating func newId() -> Int {
count += 1
return count
}Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Application entry and top-level composition | SampleApp |
The source’s App suffix makes this role explicit. |
| Generates feature data or resources | IdentifierGenerator |
The source’s Generator suffix makes this role explicit. |
| Long-lived feature or framework coordination | GroupActivityManager |
The source’s Manager suffix makes this role explicit. |
| Observes and relays feature changes | GameObserver |
The source’s Observer suffix makes this role explicit. |
| Owns drawing, GPU, or presentation processing | GameRenderer |
The source’s Renderer suffix makes this role explicit. |
| User-interface presentation and input forwarding | GameView |
The source’s View suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| Delegate or data-source callbacks | Tabletopkit Sample/GameInteraction.swift:10 |
Callback protocols invert event delivery back into the sample’s owner. |
| Actor-isolated state | Tabletopkit Sample/Game.swift:19 |
Actor annotations make the concurrency ownership boundary explicit. |
Naming conventions
- Types: App: SampleApp; Generator: IdentifierGenerator; Manager: GroupActivityManager; Observer: GameObserver; Renderer: GameRenderer; View: GameView.
- Protocols: no local protocol declaration in the scanned source.
- Methods:
layoutChildren,restingOrientation,playTossSound,playPickupSound,actionIsPending,actionWasConfirmed,playerChangedSeats,loadAssets. - Files:
Tabletopkit Sample/GroupActivityManager.swift,Tabletopkit Sample/GameObserver.swift,Tabletopkit Sample/GameRenderer.swift,Tabletopkit Sample/GameSetup.swift,Tabletopkit Sample/Game.swift,Tabletopkit Sample/GameInteraction.swift.
Architecture takeaways
Tabletopkit_SampleAppis the main source-visible entry or composition anchor for this sample.- Framework work reaches TabletopKit, RealityKit, SwiftUI, TabletopGameSampleContent through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- The source does not justify labeling the design protocol-oriented.
Source map
| Source file | Relevant symbols |
|---|---|
Tabletopkit Sample/Tabletopkit_SampleApp.swift |
SampleApp, GameView, GameToolbar |
Tabletopkit Sample/GameEquipment.swift |
Table, Board, PlayerSeat, CardStockGroup, CardGroup, ConveyorTile, Category, PlayerPawn, AnimationState, CuteBotColor, Die, Card, Classification |
Tabletopkit Sample/GroupActivityManager.swift |
Activity, GroupActivityManager |
Tabletopkit Sample/GameObserver.swift |
GameObserver |
Tabletopkit Sample/GameRenderer.swift |
GameRenderer |
Tabletopkit Sample/GameSetup.swift |
GameMetrics, GameSetup, IdentifierGenerator |
Tabletopkit Sample/Resources/TabletopGameSampleContent/Sources/TabletopGameSampleContent/TabletopGameSampleContent.swift |
Feature implementation |
Tabletopkit Sample/Game.swift |
Game |
Tabletopkit Sample/GameInteraction.swift |
GameInteraction |
Tabletopkit Sample/Resources/TabletopGameSampleContent/Package.swift |
Feature implementation |