Sample CodetvOSReviewed 2026-07-21View on Apple Developer

Supporting Multiple Users in Your tvOS App

At a glance

Item Summary
Purpose Store separate data for each user with the new Runs as Current User capability.
App architecture A Swift sample with the source-visible chain MemoryGameAppContentViewCoreDataStoreSwiftUI / CoreData APIs.
Main patterns Central store
Project style 17 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.

Project structure

Source bundle/
└── MemoryGame/
    ├── MemoryGameApp.swift
    ├── GameView.swift
    ├── TileView.swift
    ├── ContentView.swift
    ├── CoreDataStore.swift
    ├── DebugCoreDataView.swift
    ├── DynamicFetchRequestView.swift
    ├── MainMenuView.swift
    ├── NewGameView.swift
    ├── ProminentHighScoreView.swift
    ├── SectionHeaderView.swift
    └── StandardHighScoreView.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 6 project/configuration file(s) and 17 source declaration(s).

Overall architecture

Reference code

MemoryGame/MemoryGameApp.swift:10 — architecture anchor

@main
struct MemoryGameApp: App {
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into TV Services.

Ownership and state

Ownership evidence

MemoryGame/MemoryGameApp.swift:12 — stored dependency or nearest verified ownership anchor

    @StateObject private var store = CoreDataStore()

    var body: some Scene {
        WindowGroup {
            ContentView().environment(\.managedObjectContext, store.viewContext)
        }
    }
Owner Object or state Relationship Mutation authority
MemoryGameApp CoreDataStore (store) owns wrapper-managed state Owning lexical scope
GameView GameEntity (game) observes externally owned state The observed object is authoritative
TileView String (sticker) owns value state App/module collaborators
TileView TileState (state) stores or receives App/module collaborators

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Class and protocol design

MemoryGame/MemoryGameApp.swift:11 — representative type boundary

struct MemoryGameApp: App {
    // ...
}
Type Responsibility Depends on or conforms to
MemoryGameApp Application entry and top-level composition App
GameView User-interface presentation and input forwarding View
TileView User-interface presentation and input forwarding View
ContentView User-interface presentation and input forwarding View
CoreDataStore Centralized state or persistence access ObservableObject
DebugCoreDataView User-interface presentation and input forwarding View
DynamicFetchRequestView User-interface presentation and input forwarding Concrete collaborators/imported frameworks
MainMenuView User-interface presentation and input forwarding View
NewGameView User-interface presentation and input forwarding View
ProminentHighScoreView User-interface presentation and input forwarding View

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
container (MemoryGame/CoreDataStore.swift:12) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
willSave (MemoryGame/GameEntity.swift:44) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
managedObjectContext (MemoryGame/GameView.swift:24) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
state (MemoryGame/GameView.swift:28) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.

Reference code

MemoryGame/CoreDataStore.swift:12 — representative boundary

    private lazy var container: NSPersistentCloudKitContainer = {
        // ...
    }()

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition MemoryGameApp The source’s App suffix makes this role explicit.
Centralized state or persistence access CoreDataStore The source’s Store suffix makes this role explicit.
User-interface presentation and input forwarding ContentView, DebugCoreDataView, DynamicFetchRequestView, GameView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
Central store MemoryGame/CoreDataStore.swift:11 A store-named type centralizes feature state or persistence.

Naming conventions

  • Types: App: MemoryGameApp; Store: CoreDataStore; View: ContentView, DebugCoreDataView, DynamicFetchRequestView, GameView, MainMenuView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: cell, select, state, save, makePlayGameView, makeResetCurrentGamesView, resetCurrentGames.
  • Files: MemoryGame/MemoryGameApp.swift, MemoryGame/GameView.swift, MemoryGame/TileView.swift, MemoryGame/ContentView.swift, MemoryGame/CoreDataStore.swift, MemoryGame/DebugCoreDataView.swift.

Architecture takeaways

  • MemoryGameApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches SwiftUI, CoreData through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
MemoryGame/MemoryGameApp.swift MemoryGameApp
MemoryGame/GameView.swift GameView, SelectedState
MemoryGame/TileView.swift TileView, TileState
MemoryGame/ContentView.swift ContentView
MemoryGame/CoreDataStore.swift CoreDataStore
MemoryGame/DebugCoreDataView.swift DebugCoreDataView
MemoryGame/DynamicFetchRequestView.swift DynamicFetchRequestView
MemoryGame/MainMenuView.swift MainMenuView
MemoryGame/NewGameView.swift NewGameView
MemoryGame/ProminentHighScoreView.swift ProminentHighScoreView