Sample CodeiOS, iPadOS, Mac CatalystReviewed 2026-07-21View on Apple Developer

Postprocessing a Scene With Custom Symbols

At a glance

Item Summary
Purpose Create visual effects in a scene by defining a rendering technique with custom symbols.
App architecture A Metal, Swift sample with the source-visible chain AppDelegateGameViewControllerSceneKit APIs.
Main patterns View-controller organization, Delegate or data-source callbacks
Project style 4 scanned source file(s) across Metal, Swift, organized around ranked entry, type, and file boundaries.
Execution model Source-visible boundaries: DispatchQueue.main.async; none alone proves a background thread.
State/event model No structured observation or publisher-scheduling marker indexed.
Key frameworks/packages UIKit, Foundation, metal_stdlib, SceneKit; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── SCNTechniqueCustomSymbols/
│   ├── AppDelegate.swift
│   ├── GameViewController.swift
│   ├── MyShaders.metal
│   ├── MyTechnique.swift
│   ├── Base.lproj/
│   │   ├── LaunchScreen.storyboard
│   │   └── Main.storyboard
│   └── Info.plist
├── Configuration/
│   └── SampleCode.xcconfig
└── SCNTechniqueCustomSymbols.xcodeproj/
    ├── .xcodesamplecode.plist
    └── project.pbxproj

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Metal, Swift.
  • The verified tree contains 6 project/configuration file(s) and 6 source declaration(s).

Overall architecture

Reference code

SCNTechniqueCustomSymbols/AppDelegate.swift:10 — architecture anchor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        return true
    }

}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into SceneKit.

Ownership and state

Ownership evidence

SCNTechniqueCustomSymbols/AppDelegate.swift:13 — stored dependency or nearest verified ownership anchor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    // ...
    var window: UIWindow?
    // ...
}
Owner Object or state Relationship Mutation authority
AppDelegate UIWindow (window) stores or receives App/module collaborators
GameViewController SCNView (sceneView) stores or receives App/module collaborators
GameViewController UISlider (blueSlider) holds a non-owning reference The referenced object’s lifecycle is owned elsewhere
GameViewController UISlider (greenSlider) holds a non-owning reference The referenced object’s lifecycle is owned elsewhere

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

Concern Source mechanism Verified placement or handoff Evidence
Queue scheduling DispatchQueue.main.async The source addresses the main dispatch queue. SCNTechniqueCustomSymbols/GameViewController.swift:54

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

Reference code

SCNTechniqueCustomSymbols/GameViewController.swift:54 — representative execution boundary

        DispatchQueue.main.async { [self] in
            let color = SCNVector3(redSlider.value, greenSlider.value, blueSlider.value)
            sceneView.technique?.setValue(color, forKey: "color_weights_symbol")
        }

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
Source import UIKit The cited file imports this module; runtime use and architectural role are not inferred. SCNTechniqueCustomSymbols/AppDelegate.swift:8
Source import Foundation The cited file imports this module; runtime use and architectural role are not inferred. SCNTechniqueCustomSymbols/MyTechnique.swift:8
Source import metal_stdlib The cited file imports this module; runtime use and architectural role are not inferred. SCNTechniqueCustomSymbols/MyShaders.metal:8
Source import SceneKit The cited file imports this module; runtime use and architectural role are not inferred. SCNTechniqueCustomSymbols/GameViewController.swift:9

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

SCNTechniqueCustomSymbols/AppDelegate.swift:11 — representative type boundary

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    // ...
    var window: UIWindow?
    // ...
}
Type Responsibility Depends on or conforms to
AppDelegate Receives callback-driven events UIResponder, UIApplicationDelegate
GameViewController View lifecycle, callbacks, and feature coordination UIViewController, SCNSceneRendererDelegate
VertexIn Represents a feature value or composable behavior Concrete collaborators/imported frameworks
VertexOut Represents a feature value or composable behavior Concrete collaborators/imported frameworks
Symbols Represents a feature value or composable behavior Concrete collaborators/imported frameworks
MyTechnique Defines a closed set of feature states or choices Concrete collaborators/imported frameworks

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
AppDelegate (SCNTechniqueCustomSymbols/AppDelegate.swift:11) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.
GameViewController (SCNTechniqueCustomSymbols/GameViewController.swift:11) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.
MyTechnique (SCNTechniqueCustomSymbols/MyTechnique.swift:12) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.

Reference code

SCNTechniqueCustomSymbols/AppDelegate.swift:11 — representative boundary

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    // ...
    var window: UIWindow?
    // ...
}

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
View lifecycle, callbacks, and feature coordination GameViewController The source’s Controller suffix makes this role explicit.
Receives callback-driven events AppDelegate The source’s Delegate suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
View-controller organization SCNTechniqueCustomSymbols/GameViewController.swift:11 A controller is the verified coordination boundary; this is MVC-style only where a separate model is present.
Delegate or data-source callbacks SCNTechniqueCustomSymbols/AppDelegate.swift:11 Callback protocols invert event delivery back into the sample’s owner.

Naming conventions

  • Types: Controller: GameViewController; Delegate: AppDelegate.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: application, blueSliderChanged, greenSliderChanged, redSliderChanged, viewDidLoad, renderer, setColor.
  • Files: SCNTechniqueCustomSymbols/AppDelegate.swift, SCNTechniqueCustomSymbols/GameViewController.swift, SCNTechniqueCustomSymbols/MyTechnique.swift.

Architecture takeaways

  • AppDelegate is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches UIKit, SceneKit, metal_stdlib through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
SCNTechniqueCustomSymbols/AppDelegate.swift Cited implementation, AppDelegate, UIKit
SCNTechniqueCustomSymbols/GameViewController.swift GameViewController, DispatchQueue.main.async, SceneKit
SCNTechniqueCustomSymbols/MyTechnique.swift MyTechnique, Foundation
SCNTechniqueCustomSymbols/MyShaders.metal metal_stdlib, VertexIn, VertexOut, Symbols