Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Simulating physics with collisions in your visionOS app

At a glance

Item Summary
Purpose Create entities that behave and react like physical objects in a RealityKit view.
App architecture A Swift sample with the source-visible chain PhysicsBodiesAppMainViewSphereAttractionSystemRealityKit APIs.
Main patterns No named application pattern supported by the extracted structure
Project style 10 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.
Execution model No structured execution marker indexed; callback threading requires source review.
State/event model Source-visible mechanisms: SwiftUI state property wrapper.
Key frameworks/packages RealityKit, SwiftUI, CoreGraphics, simd; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── PhysicsBodies/
│   ├── PhysicsBodiesApp.swift
│   ├── MainView.swift
│   ├── SphereAttractionComponent.swift
│   ├── SphereAttractionSystem.swift
│   ├── EntityDragGesture.swift
│   ├── ContainmentCollisionBox.swift
│   ├── ForceDragGesture.swift
│   ├── RelocateDragGesture.swift
│   ├── Entity+CollisionPhysicsBox.swift
│   └── Entity+Sphere.swift
├── Configuration/
│   └── SampleCode.xcconfig
└── PhysicsBodies.xcodeproj/
    └── .xcodesamplecode.plist

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 4 project/configuration file(s) and 9 source declaration(s).

Overall architecture

Reference code

PhysicsBodies/PhysicsBodiesApp.swift:10 — architecture anchor

@main
struct PhysicsBodiesApp: App {
    var body: some Scene {
        WindowGroup {
            MainView()
        }.windowStyle(.volumetric)
    }
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into RealityKit.

Ownership and state

Ownership evidence

PhysicsBodies/MainView.swift:13 — stored dependency or nearest verified ownership anchor

struct MainView: View {
    // ...
    @State var containmentCollisionBox = ContainmentCollisionBox()
    // ...
}
Owner Object or state Relationship Mutation authority
MainView ContainmentCollisionBox (containmentCollisionBox) owns wrapper-managed state App/module collaborators
SphereAttractionSystem EntityQuery (entityQuery) stores or receives Initialized by the owner; the binding is immutable
GestureStateComponent SIMD3 (startPosition) owns value state App/module collaborators
GestureStateComponent Closure (closure) stores or receives Initialized by the owner; the binding is immutable

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

No source-visible execution, scheduling, or synchronization boundary was found in the indexed source.

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
State propagation SwiftUI state property wrapper A SwiftUI property wrapper supplies or observes UI state. PhysicsBodies/MainView.swift:13
Source import RealityKit The cited file imports this module; runtime use and architectural role are not inferred. PhysicsBodies/ContainmentCollisionBox.swift:8
Source import SwiftUI The cited file imports this module; runtime use and architectural role are not inferred. PhysicsBodies/EntityDragGesture.swift:8
Source import CoreGraphics The cited file imports this module; runtime use and architectural role are not inferred. PhysicsBodies/Entity+Sphere.swift:12
Source import simd The cited file imports this module; runtime use and architectural role are not inferred. PhysicsBodies/Entity+Sphere.swift:11

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

PhysicsBodies/PhysicsBodiesApp.swift:11 — representative type boundary

@main
struct PhysicsBodiesApp: App {
    // ...
            MainView()
    // ...
}
Type Responsibility Depends on or conforms to
PhysicsBodiesApp Application entry and top-level composition App
MainView User-interface presentation and input forwarding View
SphereAttractionComponent Stores entity-component data or behavior Component
SphereAttractionSystem Runs entity-component-system update logic System
GestureStateComponent Stores entity-component data or behavior Component
EntityDragGesture Represents a feature value or composable behavior Gesture
ContainmentCollisionBox Owns feature behavior and collaborator lifecycle Entity
ForceDragGesture Represents a feature value or composable behavior Gesture
RelocateDragGesture Represents a feature value or composable behavior Gesture

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
defaultMass1Kg (PhysicsBodies/Entity+CollisionPhysicsBox.swift:12) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
metallicSphereMaterial (PhysicsBodies/Entity+Sphere.swift:61) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: hide an implementation step that is not part of the collaboration surface.
SphereAttractionComponent (PhysicsBodies/SphereAttractionComponent.swift:9) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.

Reference code

PhysicsBodies/Entity+CollisionPhysicsBox.swift:12 — representative boundary

private let defaultMass1Kg = Float(1.0)

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition PhysicsBodiesApp The source’s App suffix makes this role explicit.
Stores entity-component data or behavior GestureStateComponent, SphereAttractionComponent The source’s Component suffix makes this role explicit.
Runs entity-component-system update logic SphereAttractionSystem The source’s System suffix makes this role explicit.
User-interface presentation and input forwarding MainView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
No named application pattern PhysicsBodies/PhysicsBodiesApp.swift:10 The verified source directly composes concrete framework types; this document avoids forcing a pattern name.

Naming conventions

  • Types: App: PhysicsBodiesApp; Component: GestureStateComponent, SphereAttractionComponent; System: SphereAttractionSystem; View: MainView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: addSpheres, update, startPosition.
  • Files: PhysicsBodies/PhysicsBodiesApp.swift, PhysicsBodies/MainView.swift, PhysicsBodies/SphereAttractionComponent.swift, PhysicsBodies/SphereAttractionSystem.swift, PhysicsBodies/EntityDragGesture.swift, PhysicsBodies/ContainmentCollisionBox.swift.

Architecture takeaways

  • PhysicsBodiesApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches RealityKit, SwiftUI, CoreGraphics, simd through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
PhysicsBodies/PhysicsBodiesApp.swift Cited implementation, PhysicsBodiesApp
PhysicsBodies/MainView.swift Cited implementation, SwiftUI state property wrapper, MainView
PhysicsBodies/Entity+CollisionPhysicsBox.swift Cited implementation, Feature implementation
PhysicsBodies/Entity+Sphere.swift Cited implementation, CoreGraphics, simd, Feature implementation
PhysicsBodies/SphereAttractionComponent.swift SphereAttractionComponent
PhysicsBodies/ContainmentCollisionBox.swift RealityKit, ContainmentCollisionBox
PhysicsBodies/EntityDragGesture.swift SwiftUI, EntityDragGesture, GestureStateComponent
PhysicsBodies/SphereAttractionSystem.swift SphereAttractionSystem
PhysicsBodies/ForceDragGesture.swift ForceDragGesture
PhysicsBodies/RelocateDragGesture.swift RelocateDragGesture