Simulating physics with collisions in your visionOS app
At a glance
| Item | Summary |
|---|---|
| Purpose | Create entities that behave and react like physical objects in a RealityKit view. |
| App architecture | A Swift sample with the source-visible chain PhysicsBodiesApp → MainView → SphereAttractionSystem → RealityKit APIs. |
| Main patterns | No named application pattern supported by the extracted structure |
| Project style | 10 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries. |
| Execution model | No structured execution marker indexed; callback threading requires source review. |
| State/event model | Source-visible mechanisms: SwiftUI state property wrapper. |
| Key frameworks/packages | RealityKit, SwiftUI, CoreGraphics, simd; these are source dependencies, not architecture labels. |
Project structure
Source bundle/
├── PhysicsBodies/
│ ├── PhysicsBodiesApp.swift
│ ├── MainView.swift
│ ├── SphereAttractionComponent.swift
│ ├── SphereAttractionSystem.swift
│ ├── EntityDragGesture.swift
│ ├── ContainmentCollisionBox.swift
│ ├── ForceDragGesture.swift
│ ├── RelocateDragGesture.swift
│ ├── Entity+CollisionPhysicsBox.swift
│ └── Entity+Sphere.swift
├── Configuration/
│ └── SampleCode.xcconfig
└── PhysicsBodies.xcodeproj/
└── .xcodesamplecode.plist
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: Swift.
- The verified tree contains 4 project/configuration file(s) and 9 source declaration(s).
Overall architecture
flowchart LR
N1["PhysicsBodiesApp"]
N2["MainView"]
N3["SphereAttractionSystem"]
N4["RealityKit APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
Reference code
PhysicsBodies/PhysicsBodiesApp.swift:10 — architecture anchor
@main
struct PhysicsBodiesApp: App {
var body: some Scene {
WindowGroup {
MainView()
}.windowStyle(.volumetric)
}
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into RealityKit.
Ownership and state
classDiagram
MainView *-- ContainmentCollisionBox : containmentCollisionBox
SphereAttractionSystem o-- EntityQuery : entityQuery
GestureStateComponent *-- SIMD3 : startPosition
GestureStateComponent o-- Closure : closure
Ownership evidence
PhysicsBodies/MainView.swift:13 — stored dependency or nearest verified ownership anchor
struct MainView: View {
// ...
@State var containmentCollisionBox = ContainmentCollisionBox()
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
MainView |
ContainmentCollisionBox (containmentCollisionBox) |
owns wrapper-managed state | App/module collaborators |
SphereAttractionSystem |
EntityQuery (entityQuery) |
stores or receives | Initialized by the owner; the binding is immutable |
GestureStateComponent |
SIMD3 (startPosition) |
owns value state | App/module collaborators |
GestureStateComponent |
Closure (closure) |
stores or receives | Initialized by the owner; the binding is immutable |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Concurrency, scheduling, and thread safety
Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.
No source-visible execution, scheduling, or synchronization boundary was found in the indexed source.
@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.
State propagation, frameworks, and dependencies
Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.
| Category | Mechanism or module | Verified role | Evidence |
|---|---|---|---|
| State propagation | SwiftUI state property wrapper |
A SwiftUI property wrapper supplies or observes UI state. | PhysicsBodies/MainView.swift:13 |
| Source import | RealityKit |
The cited file imports this module; runtime use and architectural role are not inferred. | PhysicsBodies/ContainmentCollisionBox.swift:8 |
| Source import | SwiftUI |
The cited file imports this module; runtime use and architectural role are not inferred. | PhysicsBodies/EntityDragGesture.swift:8 |
| Source import | CoreGraphics |
The cited file imports this module; runtime use and architectural role are not inferred. | PhysicsBodies/Entity+Sphere.swift:12 |
| Source import | simd |
The cited file imports this module; runtime use and architectural role are not inferred. | PhysicsBodies/Entity+Sphere.swift:11 |
receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.
Class and protocol design
PhysicsBodies/PhysicsBodiesApp.swift:11 — representative type boundary
@main
struct PhysicsBodiesApp: App {
// ...
MainView()
// ...
}| Type | Responsibility | Depends on or conforms to |
|---|---|---|
PhysicsBodiesApp |
Application entry and top-level composition | App |
MainView |
User-interface presentation and input forwarding | View |
SphereAttractionComponent |
Stores entity-component data or behavior | Component |
SphereAttractionSystem |
Runs entity-component-system update logic | System |
GestureStateComponent |
Stores entity-component data or behavior | Component |
EntityDragGesture |
Represents a feature value or composable behavior | Gesture |
ContainmentCollisionBox |
Owns feature behavior and collaborator lifecycle | Entity |
ForceDragGesture |
Represents a feature value or composable behavior | Gesture |
RelocateDragGesture |
Represents a feature value or composable behavior | Gesture |
No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
defaultMass1Kg (PhysicsBodies/Entity+CollisionPhysicsBox.swift:12) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: keep state mutation or dependency lifetime inside the owning implementation. |
metallicSphereMaterial (PhysicsBodies/Entity+Sphere.swift:61) |
private |
Use is restricted to the lexical declaration and same-file extensions allowed by Swift. | Inference: hide an implementation step that is not part of the collaboration surface. |
SphereAttractionComponent (PhysicsBodies/SphereAttractionComponent.swift:9) |
implicit internal |
No explicit modifier means the Swift declaration is internal to the module. | Inference: app-target collaboration needs no exported library surface. |
Reference code
PhysicsBodies/Entity+CollisionPhysicsBox.swift:12 — representative boundary
private let defaultMass1Kg = Float(1.0)Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Application entry and top-level composition | PhysicsBodiesApp |
The source’s App suffix makes this role explicit. |
| Stores entity-component data or behavior | GestureStateComponent, SphereAttractionComponent |
The source’s Component suffix makes this role explicit. |
| Runs entity-component-system update logic | SphereAttractionSystem |
The source’s System suffix makes this role explicit. |
| User-interface presentation and input forwarding | MainView |
The source’s View suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| No named application pattern | PhysicsBodies/PhysicsBodiesApp.swift:10 |
The verified source directly composes concrete framework types; this document avoids forcing a pattern name. |
Naming conventions
- Types: App: PhysicsBodiesApp; Component: GestureStateComponent, SphereAttractionComponent; System: SphereAttractionSystem; View: MainView.
- Protocols: no local protocol declaration in the scanned source.
- Methods:
addSpheres,update,startPosition. - Files:
PhysicsBodies/PhysicsBodiesApp.swift,PhysicsBodies/MainView.swift,PhysicsBodies/SphereAttractionComponent.swift,PhysicsBodies/SphereAttractionSystem.swift,PhysicsBodies/EntityDragGesture.swift,PhysicsBodies/ContainmentCollisionBox.swift.
Architecture takeaways
PhysicsBodiesAppis the main source-visible entry or composition anchor for this sample.- Framework work reaches RealityKit, SwiftUI, CoreGraphics, simd through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- The source does not justify labeling the design protocol-oriented.
Source map
| Source file | Relevant symbols |
|---|---|
PhysicsBodies/PhysicsBodiesApp.swift |
Cited implementation, PhysicsBodiesApp |
PhysicsBodies/MainView.swift |
Cited implementation, SwiftUI state property wrapper, MainView |
PhysicsBodies/Entity+CollisionPhysicsBox.swift |
Cited implementation, Feature implementation |
PhysicsBodies/Entity+Sphere.swift |
Cited implementation, CoreGraphics, simd, Feature implementation |
PhysicsBodies/SphereAttractionComponent.swift |
SphereAttractionComponent |
PhysicsBodies/ContainmentCollisionBox.swift |
RealityKit, ContainmentCollisionBox |
PhysicsBodies/EntityDragGesture.swift |
SwiftUI, EntityDragGesture, GestureStateComponent |
PhysicsBodies/SphereAttractionSystem.swift |
SphereAttractionSystem |
PhysicsBodies/ForceDragGesture.swift |
ForceDragGesture |
PhysicsBodies/RelocateDragGesture.swift |
RelocateDragGesture |