Sample CodeiOS, iPadOS, Mac Catalyst, macOS, visionOSReviewed 2026-07-21View on Apple Developer

Simulating physics joints in your RealityKit app

At a glance

Item Summary
Purpose Create realistic, connected motion using physics joints.
App architecture A Swift sample with the source-visible chain RealityKitPhysicsJointAppMainViewRealityKit APIs.
Main patterns No named application pattern supported by the extracted structure
Project style 6 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.
Execution model Source-visible boundaries: DispatchQueue.main.asyncAfter; none alone proves a background thread.
State/event model Source-visible mechanisms: SwiftUI state property wrapper.
Key frameworks/packages RealityKit, SwiftUI; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── RealityKit-PhysicsJoint/
│   ├── RealityKit-PhysicsJoint/
│   │   ├── RealityKitPhysicsJointApp.swift
│   │   ├── MainView.swift
│   │   ├── PendulumSettings.swift
│   │   ├── MainView+PendulumCreation.swift
│   │   ├── MainView+PendulumModels.swift
│   │   ├── MainView+PhysicsAndPins.swift
│   │   ├── Info.plist
│   │   └── RealityKit_PhysicsJoint.entitlements
│   └── RealityKit-PhysicsJoint.xcodeproj/
│       ├── .xcodesamplecode.plist
│       └── project.pbxproj
└── Configuration/
    └── SampleCode.xcconfig

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 5 project/configuration file(s) and 3 source declaration(s).

Overall architecture

Reference code

RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift:10 — architecture anchor

@main
struct RealityKitPhysicsJointApp: App {
    // ...
        WindowGroup {
            MainView()
        }
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into RealityKit.

Ownership and state

Ownership evidence

RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift:18 — stored dependency or nearest verified ownership anchor

struct MainView: View {
    // ...
    let pendulumSettings = PendulumSettings()
    // ...
}
Owner Object or state Relationship Mutation authority
MainView PendulumSettings (pendulumSettings) creates and retains Initialized by the owner; the binding is immutable
MainView Array (pendulums) owns wrapper-managed state App/module collaborators
PendulumSettings Float (ballRadius) owns value state Initialized by the owner; the binding is immutable
PendulumSettings Float (ballMass) owns value state Initialized by the owner; the binding is immutable

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

Concern Source mechanism Verified placement or handoff Evidence
Queue scheduling DispatchQueue.main.asyncAfter The source addresses the main dispatch queue. RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift:73

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

Reference code

RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift:73 — representative execution boundary

        DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
            // Re-enable button.
            pushButtonDisabled = false
        }

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
State propagation SwiftUI state property wrapper A SwiftUI property wrapper supplies or observes UI state. RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift:15
Source import RealityKit The cited file imports this module; runtime use and architectural role are not inferred. RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView+PendulumCreation.swift:9
Source import SwiftUI The cited file imports this module; runtime use and architectural role are not inferred. RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView+PendulumCreation.swift:8

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift:11 — representative type boundary

@main
struct RealityKitPhysicsJointApp: App {
    // ...
            MainView()
    // ...
}
Type Responsibility Depends on or conforms to
RealityKitPhysicsJointApp Application entry and top-level composition App
MainView User-interface presentation and input forwarding View
PendulumSettings Carries feature or framework configuration Concrete collaborators/imported frameworks

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
RealityKitPhysicsJointApp (RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift:11) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.
MainView (RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift:12) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.
PendulumSettings (RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/PendulumSettings.swift:13) implicit internal No explicit modifier means the Swift declaration is internal to the module. Inference: app-target collaboration needs no exported library surface.

Reference code

RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift:11 — representative boundary

@main
struct RealityKitPhysicsJointApp: App {
    // ...
            MainView()
    // ...
}

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition RealityKitPhysicsJointApp The source’s App suffix makes this role explicit.
User-interface presentation and input forwarding MainView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
No named application pattern RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift:10 The verified source directly composes concrete framework types; this document avoids forcing a pattern name.

Naming conventions

  • Types: App: RealityKitPhysicsJointApp; View: MainView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: impulseButtonAction, buildPendulumScene, createPendulum, makeBallEntity, makeStringEntity, makeAttachmentEntity, addPinsTo, addBallPhysics.
  • Files: RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift, RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift, RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/PendulumSettings.swift.

Architecture takeaways

  • RealityKitPhysicsJointApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches RealityKit, SwiftUI through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/RealityKitPhysicsJointApp.swift Cited implementation, RealityKitPhysicsJointApp
RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView.swift Cited implementation, MainView, DispatchQueue.main.asyncAfter, SwiftUI state property wrapper
RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/PendulumSettings.swift PendulumSettings
RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView+PendulumCreation.swift RealityKit, SwiftUI, Feature implementation
RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView+PendulumModels.swift Feature implementation
RealityKit-PhysicsJoint/RealityKit-PhysicsJoint/MainView+PhysicsAndPins.swift Feature implementation