Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Integrating virtual objects with your environment

At a glance

Item Summary
Purpose Create an immersive game using native anchor support, environmental blending, model manipulation, and mesh instance duplication.
App architecture A Swift sample with the source-visible chain TinyTreasureTroveAppContentViewAppModelGameObjectSystemRealityKit APIs.
Main patterns No named application pattern supported by the extracted structure
Project style 16 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.
Execution model Source-visible boundaries: @MainActor, async declaration or closure, Task, Task closure isolated to MainActor; none alone proves a background thread.
State/event model Source-visible mechanisms: @Observable, SwiftUI state property wrapper.
Key frameworks/packages RealityKit, SwiftUI, Foundation, ARKit, PackageDescription; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── TinyTreasureTrove/
│   ├── TinyTreasureTroveApp.swift
│   ├── AppModel.swift
│   ├── Gameplay/
│   │   ├── ThrowableComponent.swift
│   │   ├── GameObjectSystem.swift
│   │   └── GameLogic.swift
│   ├── ECS/
│   │   ├── AnimationCallbackComponent.swift
│   │   ├── ChestComponent.swift
│   │   ├── GameObjectComponent.swift
│   │   └── KeyComponent.swift
│   └── UI/
│       ├── ContentView.swift
│       └── ImmersiveView.swift
└── Packages/
    └── RealityKitContent/
        └── Sources/
            └── RealityKitContent/
                └── RealityKitContent.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 4 project/configuration file(s) and 17 source declaration(s).

Overall architecture

Reference code

TinyTreasureTrove/TinyTreasureTroveApp.swift:10 — architecture anchor

@main
struct TinyTreasureTroveApp: App {
    @State private var appModel = AppModel()

    var body: some Scene {
        WindowGroup {
            ContentView()
                .environment(appModel)
        }
        .windowStyle(.volumetric)

        ImmersiveSpace(id: appModel.immersiveSpaceID) {
            ImmersiveView()
                .environment(appModel)
                .onAppear {
                    appModel.immersiveSpaceState = .open
                }
                .onDisappear {
                    appModel.immersiveSpaceState = .closed
                }
        }
        .immersionStyle(selection: .constant(.mixed), in: .mixed)
    }
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into RealityKit.

Ownership and state

Ownership evidence

TinyTreasureTrove/TinyTreasureTroveApp.swift:12 — stored dependency or nearest verified ownership anchor

@main
struct TinyTreasureTroveApp: App {
    @State private var appModel = AppModel()
    // ...
}
Owner Object or state Relationship Mutation authority
TinyTreasureTroveApp AppModel (appModel) owns wrapper-managed state Owning lexical scope
PositionTimeStamp SIMD3 (position) owns value state Initialized by the owner; the binding is immutable
PositionTimeStamp CFTimeInterval (timestamp) stores or receives Initialized by the owner; the binding is immutable
ThrowableComponent Float (throwThreshold) owns value state App/module collaborators

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

Concern Source mechanism Verified placement or handoff Evidence
Main isolation @MainActor The cited annotation marks its attached declaration or closure as main-actor isolated. TinyTreasureTrove/AppModel.swift:10
Suspension boundary async declaration or closure The source declares or crosses an asynchronous boundary; it does not by itself establish background execution. TinyTreasureTrove/Gameplay/EntityExtensions.swift:12
Task creation Task The source creates an unstructured task; surrounding context determines inherited actor isolation. TinyTreasureTrove/Gameplay/GameSetUp.swift:15
Main isolation Task closure isolated to MainActor The cited operation explicitly enters a main-actor-isolated region. TinyTreasureTrove/ToggleImmersiveSpaceButton.swift:19

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

Reference code

TinyTreasureTrove/AppModel.swift:10 — representative execution boundary

@MainActor
@Observable
class AppModel {
    // ...
        case closed
    // ...
}

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
State propagation @Observable Observation macro publishes source-visible changes. TinyTreasureTrove/AppModel.swift:11
State propagation SwiftUI state property wrapper A SwiftUI property wrapper supplies or observes UI state. TinyTreasureTrove/TinyTreasureTroveApp.swift:12
Source import RealityKit The cited file imports this module; runtime use and architectural role are not inferred. TinyTreasureTrove/ECS/AnimationCallbackComponent.swift:8
Source import SwiftUI The cited file imports this module; runtime use and architectural role are not inferred. TinyTreasureTrove/AppModel.swift:7
Source import Foundation The cited file imports this module; runtime use and architectural role are not inferred. Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:7
Source import ARKit The cited file imports this module; runtime use and architectural role are not inferred. TinyTreasureTrove/Gameplay/GameLogic.swift:10
Source import PackageDescription The cited file imports this module; runtime use and architectural role are not inferred. Packages/RealityKitContent/Package.swift:10
Source import RealityKitContent The cited file imports this module; runtime use and architectural role are not inferred. TinyTreasureTrove/Gameplay/GameSetUp.swift:10

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

TinyTreasureTrove/TinyTreasureTroveApp.swift:11 — representative type boundary

@main
struct TinyTreasureTroveApp: App {
    @State private var appModel = AppModel()
    // ...
}
Type Responsibility Depends on or conforms to
TinyTreasureTroveApp Application entry and top-level composition App
AppModel Feature data or observable state Concrete collaborators/imported frameworks
ThrowableComponent Stores entity-component data or behavior Component
AnimationCallbackComponent Stores entity-component data or behavior Component
ChestComponent Stores entity-component data or behavior Component
GameObjectComponent Stores entity-component data or behavior Component
KeyComponent Stores entity-component data or behavior Component
GameObjectSystem Runs entity-component-system update logic System
ContentView User-interface presentation and input forwarding View
ImmersiveView User-interface presentation and input forwarding View

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
realityKitContentBundle (Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:10) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
tooLow (TinyTreasureTrove/Gameplay/GameObjectSystem.swift:11) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
gameObjectQuery (TinyTreasureTrove/Gameplay/GameObjectSystem.swift:12) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
update (TinyTreasureTrove/Gameplay/GameObjectSystem.swift:18) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.

Reference code

Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:10 — representative boundary

public let realityKitContentBundle = Bundle.module

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition TinyTreasureTroveApp The source’s App suffix makes this role explicit.
Stores entity-component data or behavior AnimationCallbackComponent, ChestComponent, GameObjectComponent, KeyComponent The source’s Component suffix makes this role explicit.
Feature data or observable state AppModel The source’s Model suffix makes this role explicit.
Runs entity-component-system update logic GameObjectSystem The source’s System suffix makes this role explicit.
User-interface presentation and input forwarding ContentView, ImmersiveView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
No named application pattern TinyTreasureTrove/TinyTreasureTroveApp.swift:10 The verified source directly composes concrete framework types; this document avoids forcing a pattern name.

Naming conventions

  • Types: App: TinyTreasureTroveApp; Component: AnimationCallbackComponent, ChestComponent, GameObjectComponent, KeyComponent, ThrowableComponent; Model: AppModel; System: GameObjectSystem; View: ContentView, ImmersiveView.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: updatePositionHistory, calculateThrowVelocity, shouldThrow, clearHistory, makeThrowable, addCallback, handleEvent, playAnimation.
  • Files: TinyTreasureTrove/TinyTreasureTroveApp.swift, TinyTreasureTrove/AppModel.swift, TinyTreasureTrove/Gameplay/ThrowableComponent.swift, TinyTreasureTrove/ECS/AnimationCallbackComponent.swift, TinyTreasureTrove/ECS/ChestComponent.swift, TinyTreasureTrove/ECS/GameObjectComponent.swift.

Architecture takeaways

  • TinyTreasureTroveApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches RealityKit, SwiftUI, ARKit, PackageDescription through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
TinyTreasureTrove/TinyTreasureTroveApp.swift Cited implementation, TinyTreasureTroveApp, SwiftUI state property wrapper
Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift Cited implementation, Foundation, Feature implementation
TinyTreasureTrove/Gameplay/GameObjectSystem.swift Cited implementation, GameObjectSystem
TinyTreasureTrove/AppModel.swift @MainActor, @Observable, SwiftUI, AppModel, ImmersiveSpaceState, GameSetUpState
TinyTreasureTrove/Gameplay/EntityExtensions.swift async declaration or closure, Feature implementation
TinyTreasureTrove/Gameplay/GameSetUp.swift Task, RealityKitContent, GameEntities
TinyTreasureTrove/ToggleImmersiveSpaceButton.swift Task closure isolated to MainActor, ToggleImmersiveSpaceButton
TinyTreasureTrove/ECS/AnimationCallbackComponent.swift RealityKit, AnimationCallbackComponent
TinyTreasureTrove/Gameplay/GameLogic.swift ARKit, NoModelComponentError, GameContext
Packages/RealityKitContent/Package.swift PackageDescription, Feature implementation
TinyTreasureTrove/Gameplay/ThrowableComponent.swift PositionTimeStamp, ThrowableComponent
TinyTreasureTrove/ECS/ChestComponent.swift ChestComponent
TinyTreasureTrove/ECS/GameObjectComponent.swift GameObjectComponent
TinyTreasureTrove/ECS/KeyComponent.swift KeyComponent
TinyTreasureTrove/UI/ContentView.swift ContentView
TinyTreasureTrove/UI/ImmersiveView.swift ImmersiveView