Docking a video player in an immersive scene
At a glance
| Item | Summary |
|---|---|
| Purpose | Secure a video player in an immersive scene with a docking region you can specify. |
| App architecture | DockingApp owns scene state while AVPlayerViewModel owns player and docking transitions; AVPlayerView maps that stable owner into windowed and immersive RealityKit presentation. |
| Main patterns | SwiftUI scene composition, UI–RealityKit bridge, Observable state owner, Delegate callback adapter, Authored-content boundary, Player view-model lifecycle |
| Project style | Code-light sample with 9 scanned Swift file(s) and 288 implementation line(s). |
Project structure
Source bundle/
├── Models/AVPlayerViewModel.swift # AVPlayerViewModel
├── Views/AVPlayerView.swift # AVPlayerView
├── App/DockingApp.swift # DockingApp
├── Models/AppModel.swift # AppModel, ImmersiveSpaceState
├── Views/ContentView.swift # ContentView
├── Views/ImmersivePickerView.swift # ImmersivePickerView
├── Views/ImmersiveView.swift # ImmersiveView
└── Packages/RealityKitContent/Package.realitycomposerpro/ProjectData/main.json # authored RealityKit content
Structure observations
- The runtime boundary is WindowGroup + ImmersiveSpace; the tree is pruned to lifecycle, state, framework, rendering, and ECS files.
- The source is Swift; its compact size does not erase any explicit owner shown below.
- Authored
.reality,.rkassets, or Reality Composer Pro content is an implementation boundary; Swift loads or drives it rather than reproducing its entity graph.
Overall architecture
flowchart LR
DockingApp_1["DockingApp"]
WindowGroup___ImmersiveSpace_2["WindowGroup + ImmersiveSpace"]
AVPlayerView_3["AVPlayerView"]
AVPlayerViewModel_4["AVPlayerViewModel"]
RealityKit_entity_graph_5["RealityKit entity graph"]
AVPlayer___RealityKit_presentation_6["AVPlayer + RealityKit presentation"]
DockingApp_1 --> WindowGroup___ImmersiveSpace_2
WindowGroup___ImmersiveSpace_2 --> AVPlayerView_3
AVPlayerView_3 --> AVPlayerViewModel_4
AVPlayerViewModel_4 --> RealityKit_entity_graph_5
RealityKit_entity_graph_5 --> AVPlayer___RealityKit_presentation_6
Reference code
App/DockingApp.swift:11 — executable or app-lifecycle anchor.
struct DockingApp: App {
// ...
}The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It separates lifecycle, presentation, stable state, framework/session work, and the RealityKit entity graph.
Ownership and state
classDiagram
AVPlayerViewModel --> AVPlayerViewController : avPlayerViewController
AVPlayerViewModel *-- AVPlayer : avPlayer
DockingApp *-- AppModel : appModel
DockingApp *-- AVPlayerViewModel : avPlayerViewModel
Ownership evidence
Models/AVPlayerViewModel.swift:14 — representative stored state or nearest verified lifecycle anchor.
@MainActor
@Observable
class AVPlayerViewModel: NSObject {
// ...
private var avPlayerViewController: AVPlayerViewController?
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
AVPlayerViewModel |
AVPlayerViewController as avPlayerViewController |
stores and coordinates | The declaring type controls writes |
AVPlayerViewModel |
AVPlayer as avPlayer |
creates and retains | The declaring type controls writes |
DockingApp |
AppModel as appModel |
creates and retains | The declaring type controls writes |
DockingApp |
AVPlayerViewModel as avPlayerViewModel |
creates and retains | The declaring type controls writes |
Ownership is intentionally narrow: environment, bindings, observed objects, weak links, and delegate callbacks do not prove lifetime ownership. Initialized stored services and wrapper-managed state do; entities added inside a RealityKit content closure belong to that entity graph.
Class and protocol design
| Type | Responsibility | Depends on or conforms to |
|---|---|---|
DockingApp (App/DockingApp.swift:11) |
Declares app lifecycle and top-level dependency lifetime. | App |
AVPlayerView (Views/AVPlayerView.swift:10) |
Presents UI and forwards gestures or lifecycle events. | UIViewControllerRepresentable |
AVPlayerViewModel (Models/AVPlayerViewModel.swift:12) |
Owns UI-facing state and commands. | NSObject |
AppModel (Models/AppModel.swift:13) |
Owns feature state and domain transitions. | Concrete framework collaborators |
ContentView (Views/ContentView.swift:11) |
Presents UI and forwards gestures or lifecycle events. | View |
ImmersivePickerView (Views/ImmersivePickerView.swift:10) |
Presents UI and forwards gestures or lifecycle events. | View |
ImmersiveView (Views/ImmersiveView.swift:12) |
Presents UI and forwards gestures or lifecycle events. | View |
The reviewed source defines no local substitution protocol. Its App, View, delegate, renderer, ARKit, and RealityKit conformances are framework-facing contracts, so this document does not label the whole app protocol-oriented.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
@State private var appModel = AppModel() (App/DockingApp.swift:13) |
private |
Use stays inside the declaration and same-file extensions permitted by Swift. | Inference: Hide lifecycle-sensitive state or an implementation step. |
public let realityKitContentBundle = Bundle.module (Packages/RealityKitContent/Sources/RealityKitContent/RealityKitContent.swift:11) |
public |
The symbol is available to importing modules, subject to its containing type’s visibility. | Inference: Expose an intentional package or cross-target surface. |
No reviewed Swift access example uses fileprivate, private(set), open; declarations without a modifier are internal.
Reference code
App/DockingApp.swift:13 — representative visibility boundary.
@main
struct DockingApp: App {
// ...
@State private var appModel = AppModel()
// ...
}Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Application/command lifecycle | DockingApp |
The executable boundary determines app, controller, scene, or command lifetime. |
| Presentation and user intent | AVPlayerView |
The view/controller forwards input and owns only presentation-local work. |
| Shared feature state and commands | AVPlayerViewModel |
A stable owner prevents view recomputation or callbacks from duplicating transitions. |
| Authored scene composition | Packages/RealityKitContent/Package.realitycomposerpro/ProjectData/main.json |
Reality Composer Pro owns hierarchy, materials, animation, or behavior that Swift loads and coordinates. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| SwiftUI scene composition | App/DockingApp.swift:11 |
Keeps windows, volumes, and immersive presentation visible at the app boundary. |
| UI–RealityKit bridge | Views/ImmersiveView.swift:16 |
Builds or hosts the RealityKit entity graph from SwiftUI or a platform view/controller lifecycle. |
| Observable state owner | Models/AVPlayerViewModel.swift:12 |
Keeps shared feature state in a stable owner rather than in transient view values. |
| Delegate callback adapter | Models/AVPlayerViewModel.swift:45 |
Inverts imperative framework callbacks into the sample’s owning controller, coordinator, or model. |
| Authored-content boundary | Views/ImmersiveView.swift:10 |
Treats Reality Composer Pro assets as implementation and keeps Swift responsible for loading and runtime coordination. |
| Player view-model lifecycle | Models/AVPlayerViewModel.swift:12 |
Keeps the player and dock/undock state stable while views move presentation between scenes. |
Naming conventions
- Role suffixes are evidence, not decoration: App:
DockingApp; ViewModel:AVPlayerViewModel; Model:AppModel; View:AVPlayerView,ContentView,ImmersivePickerView,ImmersiveView. - Protocols: no app-defined protocol in the reviewed source.
- Commands use verb-led methods:
makePlayerViewController,play,reset,playerViewController,makeUIViewController,updateUIViewController. - Files and folders use primary-type or responsibility names such as
Views,Models,Rendering,Components,Systems,Packages, or feature names where those boundaries exist.
Architecture takeaways
- Treat
DockingAppas the owner of executable or scene lifecycle, not automatically as the owner of every entity created later. - Keep view/controller input near presentation, but move sessions, reconstruction, capture, rendering, shared game state, or documents into stable owners when their lifetime exceeds one callback or render pass.
- Count authored Reality Composer Pro assets as implementation; the Swift shell is not the complete architecture.
- The compact source does not justify repository, coordinator, or protocol layers beyond boundaries the sample actually declares.
Source map
| Source file | Relevant symbols |
|---|---|
Models/AVPlayerViewModel.swift:12 |
AVPlayerViewModel |
Views/AVPlayerView.swift:10 |
AVPlayerView |
App/DockingApp.swift:11 |
DockingApp |
Models/AppModel.swift:13 |
AppModel, ImmersiveSpaceState |
Views/ContentView.swift:11 |
ContentView |
Views/ImmersivePickerView.swift:10 |
ImmersivePickerView |
Views/ImmersiveView.swift:12 |
ImmersiveView |