Composing interactive 3D content with RealityKit and Reality Composer Pro
At a glance
| Item | Summary |
|---|---|
| Purpose | Build an interactive scene using an animation timeline. |
| App architecture | RealityKitAnimationApp owns AppModel; ImmersiveView loads authored content and registered components/systems turn Reality Composer Pro entities into interactive runtime behavior. |
| Main patterns | SwiftUI scene composition, UI–RealityKit bridge, Observable state owner, Entity-component-system, Authored-content boundary, Authored component-system bridge |
| Project style | Code-rich sample with 12 scanned Swift file(s) and 1733 implementation line(s). |
Project structure
Source bundle/
├── RealityKitAnimation/RealityKitAnimation/AppModel.swift # ImmersiveSpaceState, AppModel
├── RealityKitAnimation/RealityKitAnimation/ImmersiveView.swift # ImmersiveView
├── RealityKitAnimation/RealityKitAnimation/RealityKitAnimationApp.swift # RealityKitAnimationApp
├── RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroRobotComponent.swift # HeroRobotState, RobotTravelHomeAction, RobotMoveToHomeComplete
├── RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift # EntityMoverComponent, EntityMoverRuntimeComponent, EntityMoverSystem
├── RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroPlantComponent.swift # PlantState, HeroPlantComponent, HeroPlantRuntimeComponent
├── RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/StationaryRobotComponent.swift # StationaryRobotComponent, StationaryRobotRuntimeComponent, StationaryRobotSystem
└── RealityKitAnimation/Packages/RealityKitContent/Package.realitycomposerpro/ProjectData/main.json # authored RealityKit content
Structure observations
- The runtime boundary is WindowGroup + volumetric window + ImmersiveSpace; the tree is pruned to lifecycle, state, framework, rendering, and ECS files.
- The source is Swift; role-named types and feature folders separate the major responsibilities.
- Authored
.reality,.rkassets, or Reality Composer Pro content is an implementation boundary; Swift loads or drives it rather than reproducing its entity graph.
Overall architecture
flowchart LR
RealityKitAnimationApp_1["RealityKitAnimationApp"]
WindowGroup___volumetric_window___ImmersiveSpace_2["WindowGroup + volumetric window + ImmersiveSpace"]
ImmersiveView_3["ImmersiveView"]
AppModel_4["AppModel"]
EntityMoverSystem_5["EntityMoverSystem"]
RealityKit_entity_graph_6["RealityKit entity graph"]
authored_RealityKit_content___ECS_7["authored RealityKit content + ECS"]
RealityKitAnimationApp_1 --> WindowGroup___volumetric_window___ImmersiveSpace_2
WindowGroup___volumetric_window___ImmersiveSpace_2 --> ImmersiveView_3
ImmersiveView_3 --> AppModel_4
AppModel_4 --> EntityMoverSystem_5
EntityMoverSystem_5 --> RealityKit_entity_graph_6
RealityKit_entity_graph_6 --> authored_RealityKit_content___ECS_7
Reference code
RealityKitAnimation/RealityKitAnimation/RealityKitAnimationApp.swift:11 — executable or app-lifecycle anchor.
struct RealityKitAnimationApp: App {
// ...
}The diagram is a responsibility flow, not a claim that every adjacent node directly calls the next. It separates lifecycle, presentation, stable state, framework/session work, and the RealityKit entity graph.
Ownership and state
classDiagram
RealityKitAnimationApp *-- AppModel : appModel
ImmersiveView o-- AppModel : appModel
AppModel --> ImmersiveSpaceState : immersiveSpaceState
HeroPlantRuntimeComponent --> AnimationPlaybackController : wiltingPlaybackController
Ownership evidence
RealityKitAnimation/RealityKitAnimation/RealityKitAnimationApp.swift:13 — representative stored state or nearest verified lifecycle anchor.
@main
struct RealityKitAnimationApp: App {
// ...
@State private var appModel = AppModel()
// ...
}| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
RealityKitAnimationApp |
AppModel as appModel |
creates and retains | The declaring type controls writes |
ImmersiveView |
AppModel as appModel |
receives a shared or non-owning reference | The upstream owner controls lifetime; this scope may invoke the exposed mutable API |
AppModel |
ImmersiveSpaceState as immersiveSpaceState |
owns value state | The owning type coordinates writes |
HeroPlantRuntimeComponent |
AnimationPlaybackController as wiltingPlaybackController |
stores and coordinates | The declaring type controls writes |
Ownership is intentionally narrow: environment, bindings, observed objects, weak links, and delegate callbacks do not prove lifetime ownership. Initialized stored services and wrapper-managed state do; entities added inside a RealityKit content closure belong to that entity graph.
Class and protocol design
| Type | Responsibility | Depends on or conforms to |
|---|---|---|
RealityKitAnimationApp (RealityKitAnimation/RealityKitAnimation/RealityKitAnimationApp.swift:11) |
Declares app lifecycle and top-level dependency lifetime. | App |
ImmersiveView (RealityKitAnimation/RealityKitAnimation/ImmersiveView.swift:17) |
Presents UI and forwards gestures or lifecycle events. | View |
AppModel (RealityKitAnimation/RealityKitAnimation/AppModel.swift:18) |
Owns feature state and domain transitions. | Concrete framework collaborators |
EntityMoverSystem (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:94) |
Updates entities matching a RealityKit component query. | System |
EntityMoverComponent (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:14) |
Stores RealityKit entity data. | Component, Codable |
EntityMoverRuntimeComponent (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:29) |
Stores RealityKit entity data. | Component |
HeroPlantComponent (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroPlantComponent.swift:29) |
Stores RealityKit entity data. | Component, Codable |
HeroPlantRuntimeComponent (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroPlantComponent.swift:48) |
Stores RealityKit entity data. | Component |
The reviewed source defines no local substitution protocol. Its App, View, delegate, renderer, ARKit, and RealityKit conformances are framework-facing contracts, so this document does not label the whole app protocol-oriented.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
private var settingsSource: EntityMoverComponent? = nil (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:31) |
private |
Use stays inside the declaration and same-file extensions permitted by Swift. | Inference: Hide lifecycle-sensitive state or an implementation step. |
public mutating func initialize(entity: Entity, (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:53) |
public |
The symbol is available to importing modules, subject to its containing type’s visibility. | Inference: Expose an intentional package or cross-target surface. |
internal var settingsSource: HeroRobotComponent? = nil (RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroRobotComponent.swift:49) |
internal |
With no narrower modifier, Swift keeps the declaration internal to the module. | Inference: Allow app-target collaboration without exporting a library API. |
No reviewed Swift access example uses fileprivate, private(set), open; declarations without a modifier are internal.
Reference code
RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:31 — representative visibility boundary.
private var settingsSource: EntityMoverComponent? = nil
// The x, y, z extent of movement for the current frame.
private var currentExtentX: Float = 0.0
private var currentExtentY: Float = 0.0
private var currentExtentZ: Float = 0.0Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Application/command lifecycle | RealityKitAnimationApp |
The executable boundary determines app, controller, scene, or command lifetime. |
| Presentation and user intent | ImmersiveView |
The view/controller forwards input and owns only presentation-local work. |
| Shared feature state and commands | AppModel |
A stable owner prevents view recomputation or callbacks from duplicating transitions. |
| Framework/session/render coordination | EntityMoverSystem |
The role-named collaborator isolates long-lived or per-frame work from presentation code. |
| Per-entity data and repeated behavior | RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:94 |
Components carry data; the system queries and updates matching entities. |
| Authored scene composition | RealityKitAnimation/Packages/RealityKitContent/Package.realitycomposerpro/ProjectData/main.json |
Reality Composer Pro owns hierarchy, materials, animation, or behavior that Swift loads and coordinates. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| SwiftUI scene composition | RealityKitAnimation/RealityKitAnimation/RealityKitAnimationApp.swift:11 |
Keeps windows, volumes, and immersive presentation visible at the app boundary. |
| UI–RealityKit bridge | RealityKitAnimation/RealityKitAnimation/ImmersiveView.swift:24 |
Builds or hosts the RealityKit entity graph from SwiftUI or a platform view/controller lifecycle. |
| Observable state owner | RealityKitAnimation/RealityKitAnimation/AppModel.swift:18 |
Keeps shared feature state in a stable owner rather than in transient view values. |
| Entity-component-system | RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:94 |
Stores per-entity data in components and advances repeated behavior in registered systems. |
| Authored-content boundary | RealityKitAnimation/RealityKitAnimation/ImmersiveView.swift:11 |
Treats Reality Composer Pro assets as implementation and keeps Swift responsible for loading and runtime coordination. |
| Authored component-system bridge | RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:14 |
Attaches authored component data to entities and runs the corresponding behavior in registered systems. |
Naming conventions
- Role suffixes are evidence, not decoration: App:
RealityKitAnimationApp; Model:AppModel; System:EntityMoverSystem,HeroPlantSystem,HeroRobotSystem,StationaryRobotSystem; Component:EntityMoverComponent,EntityMoverRuntimeComponent,HeroPlantComponent,HeroPlantRuntimeComponent,HeroRobotComponent; View:ContentView,ImmersiveView. - ECS names pair data and behavior: components
EntityMoverComponent,EntityMoverRuntimeComponent,HeroPlantComponent,HeroPlantRuntimeComponent,HeroRobotComponent; systemsEntityMoverSystem,HeroPlantSystem,HeroRobotSystem,StationaryRobotSystem. - Protocols: no app-defined protocol in the reviewed source.
- Commands use verb-led methods:
getHeroRobotIfAvailable,getHeroRobot,isPlantUnhealthy,isAvailable,setState,enableIK,calculateReachPosition,initialize. - Files and folders use primary-type or responsibility names such as
Views,Models,Rendering,Components,Systems,Packages, or feature names where those boundaries exist.
Architecture takeaways
- Treat
RealityKitAnimationAppas the owner of executable or scene lifecycle, not automatically as the owner of every entity created later. - Keep view/controller input near presentation, but move sessions, reconstruction, capture, rendering, shared game state, or documents into stable owners when their lifetime exceeds one callback or render pass.
- Use components for per-entity data and systems for repeated simulation instead of centralizing every update in a view model or controller.
- Count authored Reality Composer Pro assets as implementation; the Swift shell is not the complete architecture.
Source map
| Source file | Relevant symbols |
|---|---|
RealityKitAnimation/RealityKitAnimation/AppModel.swift:10 |
ImmersiveSpaceState, AppModel |
RealityKitAnimation/RealityKitAnimation/ImmersiveView.swift:17 |
ImmersiveView |
RealityKitAnimation/RealityKitAnimation/RealityKitAnimationApp.swift:11 |
RealityKitAnimationApp |
RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroRobotComponent.swift:14 |
HeroRobotState, RobotTravelHomeAction, RobotMoveToHomeComplete, HeroRobotComponent, HeroRobotRuntimeComponent, HeroRobotSystem |
RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/EntityMoverComponent.swift:14 |
EntityMoverComponent, EntityMoverRuntimeComponent, EntityMoverSystem |
RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/HeroPlantComponent.swift:13 |
PlantState, HeroPlantComponent, HeroPlantRuntimeComponent, HeroPlantSystem |
RealityKitAnimation/Packages/RealityKitContent/Sources/RealityKitContent/StationaryRobotComponent.swift:17 |
StationaryRobotComponent, StationaryRobotRuntimeComponent, StationaryRobotSystem |