Sample CodeiOS, iPadOS, Mac Catalyst, macOS, tvOS, visionOSReviewed 2026-07-21View on Apple Developer

Bringing your SceneKit projects to RealityKit

At a glance

Item Summary
Purpose Adapt a platformer game for RealityKit’s powerful ECS and modularity.
App architecture A Swift sample bundle with entry-bearing project variants Pyro Panda RealityKit, Pyro Panda SceneKit, each leading to RealityKit APIs.
Main patterns View-controller organization, Delegate or data-source callbacks, Binding-based state propagation
Project style 79 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.
Execution model Source-visible boundaries: Task, await suspension point, @MainActor, Task closure isolated to MainActor, Sendable or @Sendable; none alone proves a background thread.
State/event model Source-visible mechanisms: NotificationCenter, SwiftUI state property wrapper, @Observable.
Key frameworks/packages RealityKit, SwiftUI, Foundation, CharacterMovement, GameController; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── Pyro Panda RealityKit/
│   ├── Pyro Panda RealityKit/
│   │   ├── PyroPandaRealityKitApp.swift
│   │   └── Components/
│   │       └── HeroComponent.swift
│   └── Packages/
│       ├── AgentComponent/
│       │   └── Sources/
│       │       └── AgentComponent/
│       │           └── AgentComponent.swift
│       ├── WorldCamera/
│       │   └── Sources/
│       │       └── WorldCamera/
│       │           ├── WorldCameraComponent.swift
│       │           ├── FollowComponent.swift
│       │           └── WorldCameraSystem.swift
│       ├── CharacterMovement/
│       │   └── Sources/
│       │       └── CharacterMovement/
│       │           └── CharacterMovementComponent.swift
│       └── ControllerInput/
│           └── Sources/
│               └── HapticUtility/
│                   └── HapticUtility.swift
└── Pyro Panda SceneKit/
    └── Swift/
        ├── Shared/
        │   └── GameController.swift
        ├── iOS/
        │   └── AppDelegate.swift
        ├── macOS/
        │   └── AppDelegate.swift
        └── tvOS/
            └── AppDelegate.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 22 project/configuration file(s) and 86 source declaration(s).

Overall architecture

Reference code

Pyro Panda RealityKit/Pyro Panda RealityKit/PyroPandaRealityKitApp.swift:12 — architecture anchor

@main
struct PyroPandaRealityKitApp: App {
    // ...
    @State private var appModel = AppModel()
    // ...
}

Interpretation

The branches represent separate entry-bearing project variants in the downloaded bundle, not runtime calls between those variants. Each branch is intentionally collapsed at the documented framework boundary; the detailed target-local flow remains in the cited files. Ownership is claimed only where the next section cites a stored property or assignment.

Ownership and state

Ownership evidence

Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:24 — stored dependency or nearest verified ownership anchor

public struct AgentComponent: Component {
    // ...
    public let agentType: AgentType?
    // ...
}
Owner Object or state Relationship Mutation authority
AgentComponent AgentType (agentType) stores or receives Initialized by the owner; the binding is immutable
AgentComponent AgentState (state) stores or receives App/module collaborators
AgentComponent PositionConstraints (positionConstraints) stores or receives App/module collaborators
AgentComponent Dictionary (stateWeights) owns value state App/module collaborators

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

Concern Source mechanism Verified placement or handoff Evidence
Task creation Task The source creates an unstructured task; surrounding context determines inherited actor isolation. Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:117
Suspension boundary await suspension point The source declares or crosses an asynchronous boundary; it does not by itself establish background execution. Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:117
Main isolation @MainActor The cited annotation marks its attached declaration or closure as main-actor isolated. Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentSystem.swift:11
Main isolation Task closure isolated to MainActor The cited operation explicitly enters a main-actor-isolated region. Pyro Panda RealityKit/Packages/CharacterMovement/Sources/CharacterMovement/CharacterMovementComponent.swift:47
Transfer contract Sendable or @Sendable The source declares a sendability boundary; this alone does not synchronize mutable state. Pyro Panda RealityKit/Packages/ControllerInput/Sources/ControllerInput/ControllerInputSystem.swift:14

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

Reference code

Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:117 — representative execution boundary

        Task { await AgentSystem.registerSystem() }

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
State propagation NotificationCenter NotificationCenter distributes named process-local events. Pyro Panda RealityKit/Packages/ControllerInput/Sources/ControllerInput/ControllerInputSystem.swift:20
State propagation SwiftUI state property wrapper A SwiftUI property wrapper supplies or observes UI state. Pyro Panda RealityKit/Packages/ThumbStickView/Sources/ThumbStickView/ThumbStickView.swift:46
State propagation @Observable Observation macro publishes source-visible changes. Pyro Panda RealityKit/Pyro Panda RealityKit/AppModel.swift:14
Source import RealityKit The cited file imports this module; runtime use and architectural role are not inferred. Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:9
Source import SwiftUI The cited file imports this module; runtime use and architectural role are not inferred. Pyro Panda RealityKit/Packages/CharacterMovement/Sources/CharacterMovement/CharacterMovementComponent.swift:10
Source import Foundation The cited file imports this module; runtime use and architectural role are not inferred. Pyro Panda RealityKit/Packages/CharacterMovement/Sources/CharacterMovement/CharacterMovementComponent.swift:8
Source import CharacterMovement The cited file imports this module; runtime use and architectural role are not inferred. Pyro Panda RealityKit/Pyro Panda RealityKit/Audio/PyroPandaView+Audio.swift:9
Source import GameController The cited file imports this module; runtime use and architectural role are not inferred. Pyro Panda RealityKit/Packages/ControllerInput/Sources/ControllerInput/ControllerInputReceiver.swift:10

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

Pyro Panda SceneKit/Swift/Shared/UI/Menu.swift:10 — representative type boundary

protocol MenuDelegate: NSObjectProtocol {

    func fStopChanged(_ value: CGFloat)
    func focusDistanceChanged(_ value: CGFloat)
    func debugMenuSelectCameraAtIndex(_ index: Int)
}
Type Responsibility Depends on or conforms to
PyroPandaRealityKitApp Application entry and top-level composition App
AppDelegate Receives callback-driven events UIResponder, UIApplicationDelegate
AppDelegate Receives callback-driven events NSObject, NSApplicationDelegate
AppDelegate Receives callback-driven events UIResponder, UIApplicationDelegate
MenuDelegate Defines a capability or collaboration contract NSObjectProtocol
ButtonOverlayDelegate Defines a capability or collaboration contract NSObjectProtocol
PadOverlayDelegate Defines a capability or collaboration contract NSObjectProtocol
AgentComponent Stores entity-component data or behavior Component
WorldCameraComponent Stores entity-component data or behavior Component
GameController View lifecycle, callbacks, and feature coordination NSObject, ExtraProtocols

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
agentType (Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:24) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
state (Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:33) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
clamp (Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:51) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.
positionConstraints (Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:62) public The symbol is visible to importing modules. Inference: make the declaration available across a module or target boundary.

Reference code

Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift:24 — representative boundary

public struct AgentComponent: Component {
    // ...
    public let agentType: AgentType?
    // ...
}

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition PyroPandaRealityKitApp The source’s App suffix makes this role explicit.
Stores entity-component data or behavior AgentComponent, AttackComponent, BaseComponent, CharacterMovementComponent The source’s Component suffix makes this role explicit.
View lifecycle, callbacks, and feature coordination GameController, WASDController The source’s Controller suffix makes this role explicit.
Receives callback-driven events AppDelegate, ButtonOverlayDelegate, MenuDelegate, PadOverlayDelegate The source’s Delegate suffix makes this role explicit.
Handles callbacks or feature events CameraLockActionHandler, CameraOrientActionHandler, HeroAttackActionHandler The source’s Handler suffix makes this role explicit.
Feature data or observable state AppModel The source’s Model suffix makes this role explicit.
Runs entity-component-system update logic AgentSystem, CharacterMovementSystem, ControllerInputSystem, FollowSystem The source’s System suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
View-controller organization Pyro Panda SceneKit/Swift/Shared/GameController.swift:49 A controller is the verified coordination boundary; this is MVC-style only where a separate model is present.
Delegate or data-source callbacks Pyro Panda SceneKit/Swift/iOS/AppDelegate.swift:11 Callback protocols invert event delivery back into the sample’s owner.
Binding-based state propagation Pyro Panda RealityKit/Packages/ThumbStickView/Sources/ThumbStickView/ThumbStickView.swift:46 A binding exposes controlled read/write access while the upstream owner remains authoritative.

Naming conventions

  • Types: App: PyroPandaRealityKitApp; Component: AgentComponent, AttackComponent, BaseComponent, CharacterMovementComponent, CharacterStateComponent; Controller: GameController, WASDController; Delegate: AppDelegate, ButtonOverlayDelegate, MenuDelegate, PadOverlayDelegate; Handler: CameraLockActionHandler, CameraOrientActionHandler, HeroAttackActionHandler; Model: AppModel; System: AgentSystem, CharacterMovementSystem, ControllerInputSystem, FollowSystem, MoveBetweenSystem; View: CollectedItemsView, CongratulationsView, ContentView, ImmersiveView, PyroPandaView.
  • Protocols: MenuDelegate, ButtonOverlayDelegate, PadOverlayDelegate.
  • Methods: clamp, cameraAxisOrientation, updateWith, setupGameController, setupCharacter, setupPhysics, setupCollisions, setupFollowCamera.
  • Files: Pyro Panda RealityKit/Pyro Panda RealityKit/PyroPandaRealityKitApp.swift, Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift, Pyro Panda RealityKit/Packages/WorldCamera/Sources/WorldCamera/WorldCameraComponent.swift, Pyro Panda SceneKit/Swift/Shared/GameController.swift, Pyro Panda RealityKit/Packages/CharacterMovement/Sources/CharacterMovement/CharacterMovementComponent.swift, Pyro Panda RealityKit/Packages/ControllerInput/Sources/HapticUtility/HapticUtility.swift.

Architecture takeaways

  • PyroPandaRealityKitApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches RealityKit, SwiftUI, CharacterMovement, GameController through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
Pyro Panda RealityKit/Pyro Panda RealityKit/PyroPandaRealityKitApp.swift Cited implementation, PyroPandaRealityKitApp
Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentComponent.swift Cited implementation, Task, await suspension point, RealityKit, AgentComponent, AgentType, AgentState, ConstraintValue, PositionConstraints
Pyro Panda SceneKit/Swift/Shared/UI/Menu.swift MenuDelegate, Menu
Pyro Panda SceneKit/Swift/Shared/GameController.swift GameController, Bitmask, ParticleKind, AudioSourceKind
Pyro Panda SceneKit/Swift/iOS/AppDelegate.swift Cited implementation, AppDelegate
Pyro Panda RealityKit/Packages/ThumbStickView/Sources/ThumbStickView/ThumbStickView.swift Cited implementation, SwiftUI state property wrapper, ThumbStickView
Pyro Panda RealityKit/Packages/AgentComponent/Sources/AgentComponent/AgentSystem.swift @MainActor, AgentSystem
Pyro Panda RealityKit/Packages/CharacterMovement/Sources/CharacterMovement/CharacterMovementComponent.swift Task closure isolated to MainActor, SwiftUI, Foundation, CharacterMovementComponent, CharacterMovementSystem
Pyro Panda RealityKit/Packages/ControllerInput/Sources/ControllerInput/ControllerInputSystem.swift Sendable or @Sendable, NotificationCenter, ControllerInputSystem
Pyro Panda RealityKit/Pyro Panda RealityKit/AppModel.swift @Observable, AppModel, ImmersiveSpaceState
Pyro Panda RealityKit/Pyro Panda RealityKit/Audio/PyroPandaView+Audio.swift CharacterMovement, Feature implementation
Pyro Panda RealityKit/Packages/ControllerInput/Sources/ControllerInput/ControllerInputReceiver.swift GameController, ControllerInputReceiver
Pyro Panda RealityKit/Packages/WorldCamera/Sources/WorldCamera/WorldCameraComponent.swift WorldCameraComponent, CameraFollowMode, CameraMovementStyle, CameraBounds
Pyro Panda RealityKit/Packages/ControllerInput/Sources/HapticUtility/HapticUtility.swift HapticUtility, func
Pyro Panda RealityKit/Packages/WorldCamera/Sources/WorldCamera/FollowComponent.swift FollowComponent, FollowSystem
Pyro Panda RealityKit/Packages/WorldCamera/Sources/WorldCamera/WorldCameraSystem.swift WorldCameraRootComponent, WorldCameraSystem