Sample CodeiOS, iPadOS, Mac Catalyst, tvOS, watchOSReviewed 2026-07-21View on Apple Developer

Building a custom peer-to-peer protocol

At a glance

Item Summary
Purpose Use networking frameworks to create a custom protocol for playing a game across iOS, iPadOS, watchOS, and tvOS devices.
App architecture A Swift sample with the source-visible chain AppDelegateGameViewControllerNetwork APIs.
Main patterns View-controller organization, Protocol-oriented abstraction, Delegate or data-source callbacks
Project style 18 scanned source file(s) across Swift, organized around ranked entry, type, and file boundaries.

Project structure

Source bundle/
└── TicTacToe/
    ├── TicTacToe-iOS/
    │   ├── AppDelegate.swift
    │   └── Views/
    │       ├── GameViewController.swift
    │       ├── PeerListViewController.swift
    │       ├── GameScene.swift
    │       └── PasscodeViewController.swift
    ├── TicTacToe-tvOS/
    │   ├── AppDelegate.swift
    │   └── Views/
    │       ├── GameViewController.swift
    │       ├── PeerListViewController.swift
    │       └── GameScene.swift
    └── TicTacToe-watchOS Extension/
        ├── GameViewController.swift
        ├── ExtensionDelegate.swift
        └── GameScene.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: Swift.
  • The verified tree contains 11 project/configuration file(s) and 30 source declaration(s).

Overall architecture

Reference code

TicTacToe/TicTacToe-iOS/AppDelegate.swift:10 — architecture anchor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into Network.

Ownership and state

Ownership evidence

TicTacToe/TicTacToe-iOS/AppDelegate.swift:12 — stored dependency or nearest verified ownership anchor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
}
Owner Object or state Relationship Mutation authority
AppDelegate UIWindow (window) stores or receives App/module collaborators
GameViewController SKView (sceneView) holds a non-owning reference The referenced object’s lifecycle is owned elsewhere
GameViewController UILabel (instructionLabel) holds a non-owning reference The referenced object’s lifecycle is owned elsewhere
GameViewController UIButton (leftButton) holds a non-owning reference The referenced object’s lifecycle is owned elsewhere

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Class and protocol design

TicTacToe/Networking/PeerBrowser.swift:13 — representative type boundary

protocol PeerBrowserDelegate: AnyObject {
    func refreshResults(results: Set<NWBrowser.Result>)
    func displayBrowseError(_ error: NWError)
}
Type Responsibility Depends on or conforms to
AppDelegate Receives callback-driven events UIResponder, UIApplicationDelegate
AppDelegate Receives callback-driven events UIResponder, UIApplicationDelegate
PeerBrowserDelegate Defines a capability or collaboration contract AnyObject
PeerConnectionDelegate Defines a capability or collaboration contract AnyObject
GameViewController View lifecycle, callbacks, and feature coordination UITableViewController
GameViewController View lifecycle, callbacks, and feature coordination UITableViewController
GameViewController View lifecycle, callbacks, and feature coordination WKInterfaceController
PeerListViewController View lifecycle, callbacks, and feature coordination UITableViewController
PeerListViewController View lifecycle, callbacks, and feature coordination UITableViewController
GameScene Scene lifecycle or scene-level composition SKScene

The source explicitly defines local protocol relationships: GameViewControllerPeerConnectionDelegate, PeerListViewControllerPeerBrowserDelegate, PeerListViewControllerPeerConnectionDelegate, GameViewControllerPeerConnectionDelegate, PeerListViewControllerPeerConnectionDelegate, GameViewControllerPeerConnectionDelegate.

Access control

Symbol Access Verified effect Likely rationale
tlsOptions (TicTacToe/Networking/NWParameters+InitWithPasscode.swift:32) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: hide an implementation step that is not part of the collaboration surface.
stringToDispatchData (TicTacToe/Networking/NWParameters+InitWithPasscode.swift:51) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: hide an implementation step that is not part of the collaboration surface.
boardLabels (TicTacToe/TicTacToe-iOS/Views/GameScene.swift:13) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
boardSquares (TicTacToe/TicTacToe-iOS/Views/GameScene.swift:14) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.

Reference code

TicTacToe/Networking/NWParameters+InitWithPasscode.swift:32 — representative boundary

    private static func tlsOptions(passcode: String) -> NWProtocolTLS.Options {
        // ...
    }

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
View lifecycle, callbacks, and feature coordination GameViewController, PasscodeViewController, PeerListViewController The source’s Controller suffix makes this role explicit.
Receives callback-driven events AppDelegate, ExtensionDelegate, PeerBrowserDelegate, PeerConnectionDelegate The source’s Delegate suffix makes this role explicit.
Scene lifecycle or scene-level composition GameScene The source’s Scene suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
View-controller organization TicTacToe/TicTacToe-iOS/Views/GameViewController.swift:42 A controller is the verified coordination boundary; this is MVC-style only where a separate model is present.
Protocol-oriented abstraction TicTacToe/TicTacToe-iOS/Views/GameViewController.swift:240 A local protocol and concrete conformance create an explicit capability boundary.
Delegate or data-source callbacks TicTacToe/TicTacToe-iOS/AppDelegate.swift:11 Callback protocols invert event delivery back into the sample’s owner.

Main application flow

Receiving one peer move passes framed Network content through the connection delegate into game state, while the receive callback immediately arms the next message.

Reference code

TicTacToe/Networking/PeerConnection.swift:155 — the callback forwards decoded metadata to the delegate and recursively schedules the next receive.

func receiveNextMessage() {
    guard let connection = connection else { return }
    connection.receiveMessage { (content, context, isComplete, error) in
        if let gameMessage = context?.protocolMetadata(definition: GameProtocol.definition) as? NWProtocolFramer.Message {
            self.delegate?.receivedMessage(content: content, message: gameMessage)
        }
        if error == nil {
            self.receiveNextMessage()
        }
    }
}

TicTacToe/TicTacToe-iOS/Views/GameViewController.swift:252 — the delegate dispatches a move and applies validated coordinates to the scene.

func receivedMessage(content: Data?, message: NWProtocolFramer.Message) {
    guard let content = content else { return }
    switch message.gameMessageType {
    case .invalid:
        print("Received invalid message")
    case .selectedCharacter:
        handleSelectCharacter(content, message)
    case .move:
        handleMove(content, message)
    }
}

Naming conventions

  • Types: Controller: GameViewController, PasscodeViewController, PeerListViewController; Delegate: AppDelegate, ExtensionDelegate, PeerBrowserDelegate, PeerConnectionDelegate; Scene: GameScene.
  • Protocols: PeerBrowserDelegate, PeerConnectionDelegate.
  • Methods: emojiArray, hideButtons, disableButtons, enableButtons, declareWinner, handleMyTurnSelectFamily, handleWaitingToSelectFamily, handleMyTurn.
  • Files: TicTacToe/TicTacToe-iOS/AppDelegate.swift, TicTacToe/TicTacToe-tvOS/AppDelegate.swift, TicTacToe/TicTacToe-iOS/Views/GameViewController.swift, TicTacToe/TicTacToe-tvOS/Views/GameViewController.swift, TicTacToe/TicTacToe-watchOS Extension/GameViewController.swift, TicTacToe/TicTacToe-iOS/Views/PeerListViewController.swift.

Architecture takeaways

  • AppDelegate is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches Network, UIKit, SpriteKit, GameplayKit through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • Local protocol relationships provide an explicit substitution boundary.

Source map

Source file Relevant symbols
TicTacToe/TicTacToe-iOS/AppDelegate.swift AppDelegate
TicTacToe/TicTacToe-tvOS/AppDelegate.swift AppDelegate
TicTacToe/TicTacToe-iOS/Views/GameViewController.swift GameCharacterFamily, GameResult, GameViewController
TicTacToe/TicTacToe-tvOS/Views/GameViewController.swift GameCharacterFamily, GameResult, GameViewController
TicTacToe/TicTacToe-watchOS Extension/GameViewController.swift GameCharacterFamily, GameResult, GameViewController
TicTacToe/TicTacToe-iOS/Views/PeerListViewController.swift PeerListViewController, GameFinderSection
TicTacToe/TicTacToe-tvOS/Views/PeerListViewController.swift PeerListViewController, GameFinderSection
TicTacToe/TicTacToe-iOS/Views/GameScene.swift GameScene
TicTacToe/TicTacToe-iOS/Views/PasscodeViewController.swift PasscodeViewController
TicTacToe/TicTacToe-tvOS/Views/GameScene.swift GameScene
TicTacToe/Networking/PeerConnection.swift PeerConnection, PeerConnectionDelegate, receive loop