Performing calculations on a GPU
At a glance
| Item | Summary |
|---|---|
| Purpose | Use Metal to find GPUs and perform calculations on them. |
| App architecture | A C/Objective-C header, Metal, Objective-C sample centered on main, with direct use of Metal, metal_stdlib. |
| Main patterns | No named application pattern supported by the extracted structure |
| Project style | 4 scanned source file(s) across C/Objective-C header, Metal, Objective-C, organized around ranked entry, type, and file boundaries. |
| Execution model | No structured execution marker indexed; callback threading requires source review. |
| State/event model | No structured observation or publisher-scheduling marker indexed. |
| Key frameworks/packages | Foundation, Metal, metal_stdlib; these are source dependencies, not architecture labels. |
Project structure
Source bundle/
├── MetalComputeBasic/
│ ├── main.m
│ ├── MetalAdder.h
│ ├── MetalAdder.m
│ └── add.metal
├── Configuration/
│ └── SampleCode.xcconfig
└── MetalComputeBasic.xcodeproj/
├── .xcodesamplecode.plist
└── project.pbxproj
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: C/Objective-C header, Metal, Objective-C.
- The verified tree contains 3 project/configuration file(s) and 1 source declaration(s).
Overall architecture
flowchart LR
N1["main"]
N2["Metal / metal_stdlib APIs"]
N1 --> N2
Reference code
MetalComputeBasic/main.m:25 — architecture anchor
int main(int argc, const char * argv[]) {
@autoreleasepool {
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
// Create the custom object used to encapsulate the Metal code.
// Initializes objects to communicate with the GPU.
MetalAdder* adder = [[MetalAdder alloc] initWithDevice:device];
// Create buffers to hold data
[adder prepareData];
// Send a command to the GPU to perform the calculation.
[adder sendComputeCommand];
NSLog(@"Execution finished");
}
return 0;
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into Metal.
Ownership and state
classDiagram
main --> MetalAPIs : uses
Ownership evidence
MetalComputeBasic/MetalAdder.h:11 — stored dependency or nearest verified ownership anchor
NS_ASSUME_NONNULL_BEGIN| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
main |
Metal APIs | Uses framework types; no stored lifecycle relationship was detected in the architecture anchor. | The declaring implementation controls calls. |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Concurrency, scheduling, and thread safety
Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.
No source-visible execution, scheduling, or synchronization boundary was found in the indexed source.
@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.
State propagation, frameworks, and dependencies
Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.
| Category | Mechanism or module | Verified role | Evidence |
|---|---|---|---|
| Source import | Foundation |
The cited file imports this module; runtime use and architectural role are not inferred. | MetalComputeBasic/MetalAdder.h:8 |
| Source import | Metal |
The cited file imports this module; runtime use and architectural role are not inferred. | MetalComputeBasic/MetalAdder.h:9 |
| Source import | metal_stdlib |
The cited file imports this module; runtime use and architectural role are not inferred. | MetalComputeBasic/add.metal:8 |
receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.
Class and protocol design
MetalComputeBasic/MetalAdder.h:13 — representative type boundary
@interface MetalAdder : NSObject
- (instancetype) initWithDevice: (id<MTLDevice>) device;
- (void) prepareData;
- (void) sendComputeCommand;
@end| Type | Responsibility | Depends on or conforms to |
|---|---|---|
MetalAdder |
Defines a feature-specific type boundary | NSObject |
No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
MetalAdder (MetalComputeBasic/MetalAdder.h:13) |
header-visible |
The declaration is exposed to translation units that import the header. | Inference: declare a contract needed by other Objective-C/C translation units. |
MetalAdder (MetalComputeBasic/MetalAdder.m:11) |
language/file boundary |
Visibility follows header/implementation and language linkage rules. | Inference: the language’s file or module boundary is sufficient for this sample collaboration. |
Reference code
MetalComputeBasic/MetalAdder.h:13 — representative boundary
@interface MetalAdder : NSObject
- (instancetype) initWithDevice: (id<MTLDevice>) device;
- (void) prepareData;
- (void) sendComputeCommand;
@endSwift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| Feature and framework orchestration | main |
The sample keeps the demonstrated path in its primary concrete type. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| No named application pattern | MetalComputeBasic/main.m:25 |
The verified source directly composes concrete framework types; this document avoids forcing a pattern name. |
Main application flow
sequenceDiagram
participant MetalAdder
participant _mCommandQueue
participant commandBuffer
participant computeEncoder
MetalAdder->>_mCommandQueue: commandBuffer()
MetalAdder->>commandBuffer: computeCommandEncoder()
MetalAdder->>MetalAdder: encodeAddCommand()
MetalAdder->>computeEncoder: endEncoding()
MetalAdder->>commandBuffer: commit()
MetalAdder->>commandBuffer: waitUntilCompleted()
MetalAdder->>MetalAdder: verifyResults()
Reference code
MetalComputeBasic/MetalAdder.m:105 — sendComputeCommand()
- (void) sendComputeCommand
{
// Create a command buffer to hold commands.
id<MTLCommandBuffer> commandBuffer = [_mCommandQueue commandBuffer];
assert(commandBuffer != nil);
// Start a compute pass.
id<MTLComputeCommandEncoder> computeEncoder = [commandBuffer computeCommandEncoder];
assert(computeEncoder != nil);
[self encodeAddCommand:computeEncoder];
// End the compute pass.
[computeEncoder endEncoding];
// Execute the command.
[commandBuffer commit];
// Normally, you want to do other work in your app while the GPU is running,
// but in this example, the code simply blocks until the calculation is complete.
[commandBuffer waitUntilCompleted];
[self verifyResults];
}Naming conventions
- Types: feature-specific names rather than reusable layer suffixes.
- Protocols: no local protocol declaration in the scanned source.
- Methods:
initWithDevice,prepareData,sendComputeCommand,encodeAddCommand,generateRandomFloatData,verifyResults. - Files:
MetalComputeBasic/MetalAdder.h,MetalComputeBasic/MetalAdder.m.
Architecture takeaways
mainis the main source-visible entry or composition anchor for this sample.- Framework work reaches Metal, metal_stdlib through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- The source does not justify labeling the design protocol-oriented.
Source map
| Source file | Relevant symbols |
|---|---|
MetalComputeBasic/main.m |
Cited implementation, Feature implementation |
MetalComputeBasic/MetalAdder.h |
MetalAdder, Foundation, Metal |
MetalComputeBasic/MetalAdder.m |
MetalAdder |
MetalComputeBasic/add.metal |
metal_stdlib, Feature implementation |