Customizing shaders using function pointers and stitching
At a glance
| Item |
Summary |
| Purpose |
Define custom shader behavior at runtime by creating functions from existing ones and preferentially linking to others in a dynamic library. |
| App architecture |
Objective-C host code with Metal shaders; AAPLConfigurationViewController hands work to AAPLRenderer, which owns function-table and stitched-function construction before indirectly selected shader functions. |
| Main patterns |
Runtime shader composition, Strategy by function selection, Renderer boundary |
| Scope |
High-level review of 18 scanned source files and 17 detected declarations; build assets are omitted. |
Project structure
Source bundle/
├── Renderer/
│ ├── AAPLRenderer.m
│ ├── AAPLShaders.metal
│ └── AAPLShaderTypes.h
└── Application/
├── AAPLRenderViewController.m
├── main.m
├── iOS/
│ └── AAPLSplitViewController.m
├── WindowSceneDelegate.m
├── AAPLAppDelegate.m
└── AAPLAppDelegate.h
Structure observations
- The entry/composition boundary and renderer or operation boundary are separate in the source;
AAPLRenderer is the principal feature coordinator.
- GPU-specific logic stays in Metal shader files; shared headers bridge host/shader layouts where present.
- The tree above is intentionally pruned to composition, resource, and shader files.
Overall architecture
flowchart LR
N1["AAPLConfigurationViewController"]
N2["AAPLRenderer"]
N3["function-table and stitched-function construction"]
N4["indirectly selected shader functions"]
N1 --> N2
N2 --> N3
N3 --> N4
Reference code
Renderer/AAPLRenderer.m:116 — feature handoff or setup anchor
@implementation AAPLRenderer
// ...
MTLFunctionStitchingInputNode *zInput = [[MTLFunctionStitchingInputNode alloc] initWithArgumentIndex:0];
// ...
@end
Interpretation
This is the dominant control/data path: platform code composes AAPLRenderer; that object controls function-table and stitched-function construction; GPU-visible work ends in indirectly selected shader functions. The arrows summarize responsibility transfer, not a claim that every node directly calls the next.
Ownership and state
classDiagram
AAPLRenderViewController *-- AAPLRenderer : _renderer
Ownership evidence
Application/AAPLRenderViewController.m:53 — AAPLRenderViewController creates and stores _renderer
@implementation AAPLRenderViewController
// ...
_renderer = [[AAPLRenderer alloc] initWithMetalKitView:_view];
// ...
@end
| Owner |
Object or state |
Relationship |
Mutation authority |
AAPLRenderViewController |
_renderer / AAPLRenderer |
Creates and stores; the diagram uses composition because construction is source-visible. |
The declaring scope performs setup and replacement. |
AAPLRenderer |
Feature-specific framework and Metal resources |
Operation-local calls or stored state; exclusive lifetime is not assumed beyond cited evidence. |
Feature setup/encoding code controls mutation and command submission. |
Class and protocol design
| Type |
Responsibility |
Depends on or conforms to |
Source |
AAPLConfigurationViewController |
selects/configures the view and composes the feature objects. |
PlatformViewController |
Application/AAPLConfigurationViewController.h:20 |
AAPLRenderViewController |
selects/configures the view and composes the feature objects. |
PlatformViewController |
Application/AAPLRenderViewController.h:18 |
AAPLSplitViewController |
selects/configures the view and composes the feature objects. |
UISplitViewController |
Application/iOS/AAPLSplitViewController.h:12 |
AAPLRenderer |
owns pipeline/resource setup and per-frame command encoding. |
NSObject, MTKViewDelegate |
Renderer/AAPLRenderer.h:13 |
AAPLAppDelegate |
handles application/window lifecycle callbacks. |
PlatformAppDelegate |
Application/AAPLAppDelegate.h:18 |
AAPLWindowSceneDelegate |
handles application/window lifecycle callbacks. |
UIResponder, UIWindowSceneDelegate |
Application/AAPLAppDelegate.m:12 |
WindowSceneDelegate |
handles application/window lifecycle callbacks. |
UIResponder, UIWindowSceneDelegate |
Application/WindowSceneDelegate.h:11 |
Framework delegate conformance is a callback seam; the source does not justify calling the whole app protocol-oriented.
Access control
| Symbol |
Access |
Verified effect |
Design reason |
AAPLAppDelegate |
header-visible |
available to translation units that import the header; this is not Swift public. |
Keep the usable surface no wider than the collaboration requires. (Application/AAPLAppDelegate.h:18) |
AAPLRenderer implementation details |
implementation-only |
native helpers, stored state, or registration code stays out of the imported header contract. |
Hide native implementation details from importing translation units. (Renderer/AAPLRenderer.m:1) |
AAPLShaders callable functions |
Metal library boundary |
[[stitchable]] and [[visible]] functions expose only the symbols runtime composition requires. |
Keep the composable function surface explicit. (Renderer/AAPLShaders.metal:29) |
This sample does not use Swift private, fileprivate, or public for its native boundary. Objective-C/Objective-C++ use header versus implementation placement, C++ uses access specifiers/linkage, Python uses module conventions, and Metal entry points cross a compiled-library boundary; these are not Swift access levels.
Logic ownership and placement
| Logic |
Owning type or file |
Why it lives there |
| Selects/configures the view and composes the feature objects |
AAPLConfigurationViewController — Application/AAPLConfigurationViewController.h:20 |
The type’s callbacks and stored state align with this responsibility. |
| Selects/configures the view and composes the feature objects |
AAPLRenderViewController — Application/AAPLRenderViewController.h:18 |
The type’s callbacks and stored state align with this responsibility. |
| Selects/configures the view and composes the feature objects |
AAPLSplitViewController — Application/iOS/AAPLSplitViewController.h:12 |
The type’s callbacks and stored state align with this responsibility. |
| Owns pipeline/resource setup and per-frame command encoding |
AAPLRenderer — Renderer/AAPLRenderer.h:13 |
The type’s callbacks and stored state align with this responsibility. |
| Function-table and stitched-function construction |
AAPLRenderer / Renderer/AAPLRenderer.m:116 |
Keeps Metal/framework setup and encoding out of entry or lifecycle code. |
| Indirectly selected shader functions |
Renderer/AAPLShaders.metal:29 |
Composable GPU functions remain in the Metal compilation boundary. |
Shader boundary reference
Renderer/AAPLShaders.metal:29 — stitchable arithmetic functions
[[stitchable]] float2 add(float2 a, float2 b)
{
return a + b;
}
Design patterns
| Pattern |
Source evidence |
Purpose or tradeoff |
| Runtime shader composition |
Renderer/AAPLRenderer.m:116 |
Makes the sample’s function-table and stitched-function construction an explicit, reviewable boundary. |
| Strategy by function selection |
Application/AAPLRenderViewController.m:53 |
Makes the sample’s function-table and stitched-function construction an explicit, reviewable boundary. |
| Renderer boundary |
Renderer/AAPLShaders.metal:29 |
UI/lifecycle code composes a renderer while stitchable functions stay in the GPU library. |
Naming conventions
- Role suffixes make ownership visible:
AAPLConfigurationViewController, AAPLRenderViewController, AAPLSplitViewController, AAPLRenderer, AAPLAppDelegate, AAPLWindowSceneDelegate, WindowSceneDelegate.
- Method names describe setup or encoding actions:
scene, sceneDidDisconnect, application, applicationShouldTerminateAfterLastWindowClosed, viewDidLoad, selectVisualizationType, selectOperation.
- Shader and callable-function names state their role:
mandlebrotFragment, colorEscaped, add, subtract, multiply, and negate.
AAPL is a sample namespace prefix, not a recommendation for production module naming; retain semantic suffixes such as Renderer, Manager, Scene, or Adapter.
Architecture takeaways
- Keep
AAPLConfigurationViewController focused on composition; AAPLRenderer is the owner of function-table and stitched-function construction.
- Treat indirectly selected shader functions as a separate execution/compilation boundary with explicit resource and data-layout contracts.
- The verified ownership edge is
AAPLRenderViewController → _renderer; broader exclusive ownership is not inferred.
- Access-control rationale follows concrete language boundaries rather than translating every header or shader symbol into Swift terms.
Source map
| Source file |
Architectural role |
Renderer/AAPLRenderer.m |
AAPLRenderer |
Application/AAPLRenderViewController.m |
AAPLRenderViewController |
Renderer/AAPLShaders.metal |
RasterizerData |
Application/main.m |
entry point or feature implementation |
Application/iOS/AAPLSplitViewController.m |
AAPLSplitViewController, AAPLSplitViewController |
Application/WindowSceneDelegate.m |
WindowSceneDelegate |
Renderer/AAPLShaderTypes.h |
entry point or feature implementation |
Application/AAPLAppDelegate.m |
AAPLWindowSceneDelegate, AAPLWindowSceneDelegate, AAPLAppDelegate, AAPLAppDelegate |
Application/AAPLAppDelegate.h |
AAPLAppDelegate |