Sample CodeiOS, iPadOS, Mac Catalyst, macOS, tvOSReviewed 2026-07-21View on Apple Developer

Creating a custom Metal view

At a glance

Item Summary
Purpose Implement a lightweight view for Metal rendering that’s customized to your app’s needs.
App architecture Objective-C host code with Metal shaders; AAPLViewController hands work to AAPLRenderer, which owns platform-specific custom view before drawable acquisition and command submission.
Main patterns Delegate-driven view, Platform adapter boundary, Renderer boundary
Scope High-level review of 18 scanned source files and 19 detected declarations; build assets are omitted.

Project structure

Source bundle/
├── Renderer/
│   ├── AAPLRenderer.m
│   ├── AAPLShaders.metal
│   └── AAPLShaderTypes.h
└── Application/
    ├── AAPLViewController.m
    ├── main.m
    ├── WindowSceneDelegate.m
    ├── AAPLAppDelegate.h
    ├── AAPLView.h
    └── AAPLAppDelegate.m

Structure observations

  • The entry/composition boundary and renderer or operation boundary are separate in the source; AAPLRenderer is the principal feature coordinator.
  • GPU-specific logic stays in Metal shader files; shared headers bridge host/shader layouts where present.
  • The tree above is intentionally pruned to composition, resource, and shader files.

Overall architecture

Reference code

Renderer/AAPLRenderer.m:131 — feature handoff or setup anchor

    id<CAMetalDrawable> currentDrawable = [metalLayer nextDrawable];

    // If the current drawable is nil, skip rendering this frame
    if(!currentDrawable)
    {
        return;
    }

Interpretation

This is the dominant control/data path: platform code composes AAPLRenderer; that object controls platform-specific custom view; GPU-visible work ends in drawable acquisition and command submission. The arrows summarize responsibility transfer, not a claim that every node directly calls the next.

Ownership and state

Ownership evidence

Application/AAPLViewController.m:40AAPLViewController creates and stores _renderer

@implementation AAPLViewController
// ...
    _renderer = [[AAPLRenderer alloc] initWithMetalDevice:device
                                      drawablePixelFormat:view.metalLayer.pixelFormat];
// ...
@end
Owner Object or state Relationship Mutation authority
AAPLViewController _renderer / AAPLRenderer Creates and stores; the diagram uses composition because construction is source-visible. The declaring scope performs setup and replacement.
AAPLRenderer Feature-specific framework and Metal resources Operation-local calls or stored state; exclusive lifetime is not assumed beyond cited evidence. Feature setup/encoding code controls mutation and command submission.

Class and protocol design

Type Responsibility Depends on or conforms to Source
AAPLViewController selects/configures the view and composes the feature objects. PlatformViewController, AAPLViewDelegate Application/AAPLViewController.h:18
AAPLRenderer owns pipeline/resource setup and per-frame command encoding. NSObject Renderer/AAPLRenderer.h:11
AAPLNSView owns presentation timing/drawable behavior and forwards callbacks. AAPLView Application/AppKit/AAPLNSView.h:12
AAPLUIView owns presentation timing/drawable behavior and forwards callbacks. AAPLView Application/UIKit/AAPLUIView.h:12
AAPLView owns presentation timing/drawable behavior and forwards callbacks. UIView, CALayerDelegate, NSView Application/AAPLView.h:29
AAPLAppDelegate handles application/window lifecycle callbacks. UIResponder, UIApplicationDelegate, NSObject Application/AAPLAppDelegate.h:15
AAPLViewDelegate handles application/window lifecycle callbacks. NSObject Application/AAPLView.h:19

A local protocol/conformance boundary is present, so protocol-oriented collaboration is claimed only for that seam.

Access control

Symbol Access Verified effect Design reason
AAPLAppDelegate header-visible available to translation units that import the header; this is not Swift public. Keep the usable surface no wider than the collaboration requires. (Application/AAPLAppDelegate.h:15)
AAPLRenderer implementation details implementation-only native helpers, stored state, or registration code stays out of the imported header contract. Hide native implementation details from importing translation units. (Renderer/AAPLRenderer.m:1)
AAPLShaders entry points Metal library boundary host code resolves named shader entry points; Swift access modifiers do not apply. Expose only named shader entry points needed by pipeline creation. (Renderer/AAPLShaders.metal:23)

This sample does not use Swift private, fileprivate, or public for its native boundary. Objective-C/Objective-C++ use header versus implementation placement, C++ uses access specifiers/linkage, Python uses module conventions, and Metal entry points cross a compiled-library boundary; these are not Swift access levels.

Logic ownership and placement

Logic Owning type or file Why it lives there
Selects/configures the view and composes the feature objects AAPLViewControllerApplication/AAPLViewController.h:18 The type’s callbacks and stored state align with this responsibility.
Owns pipeline/resource setup and per-frame command encoding AAPLRendererRenderer/AAPLRenderer.h:11 The type’s callbacks and stored state align with this responsibility.
Owns presentation timing/drawable behavior and forwards callbacks AAPLNSViewApplication/AppKit/AAPLNSView.h:12 The type’s callbacks and stored state align with this responsibility.
Owns presentation timing/drawable behavior and forwards callbacks AAPLUIViewApplication/UIKit/AAPLUIView.h:12 The type’s callbacks and stored state align with this responsibility.
Platform-specific custom view AAPLRenderer / Renderer/AAPLRenderer.m:131 Keeps Metal/framework setup and encoding out of entry or lifecycle code.
Drawable acquisition and command submission Renderer/AAPLShaders.metal:23 GPU-parallel code remains in the Metal compilation boundary.

Shader boundary reference

Renderer/AAPLShaders.metal:23 — representative GPU entry/helper

vertex RasterizerData

Design patterns

Pattern Source evidence Purpose or tradeoff
Delegate-driven view Renderer/AAPLRenderer.m:131 Makes the sample’s platform-specific custom view an explicit, reviewable boundary.
Platform adapter boundary Application/AAPLViewController.m:40 Makes the sample’s platform-specific custom view an explicit, reviewable boundary.
Renderer boundary Renderer/AAPLShaders.metal:23 UI/lifecycle code composes a renderer while GPU state and encoding stay together.

Naming conventions

  • Role suffixes make ownership visible: AAPLViewController, AAPLRenderer, AAPLNSView, AAPLUIView, AAPLView, AAPLAppDelegate, AAPLViewDelegate.
  • Method names describe setup or encoding actions: drawableResize, renderToMetalLayer, initCommon, resizeDrawable, stopRenderLoop, render, application.
  • Shader entry points use stage/operation names: no standalone Metal shader entry point in this archive.
  • AAPL is a sample namespace prefix, not a recommendation for production module naming; retain semantic suffixes such as Renderer, Manager, Scene, or Adapter.

Architecture takeaways

  • Keep AAPLViewController focused on composition; AAPLRenderer is the owner of platform-specific custom view.
  • Treat drawable acquisition and command submission as a separate execution/compilation boundary with explicit resource and data-layout contracts.
  • The verified ownership edge is AAPLViewController_renderer; broader exclusive ownership is not inferred.
  • Access-control rationale follows concrete language boundaries rather than translating every header or shader symbol into Swift terms.

Source map

Source file Architectural role
Renderer/AAPLRenderer.m AAPLRenderer
Application/AAPLViewController.m AAPLViewController
Renderer/AAPLShaders.metal RasterizerData
Application/main.m entry point or feature implementation
Application/WindowSceneDelegate.m WindowSceneDelegate
Renderer/AAPLShaderTypes.h entry point or feature implementation
Application/AAPLAppDelegate.h AAPLAppDelegate, AAPLAppDelegate
Application/AAPLView.h AAPLViewDelegate, AAPLView, AAPLView
Application/AAPLAppDelegate.m AAPLAppDelegate, AAPLAppDelegate