Creating a 3D application with hydra rendering
At a glance
| Item | Summary |
|---|---|
| Purpose | Build a 3D application that integrates with Hydra and USD. |
| App architecture | A C/Objective-C header, Metal, Objective-C++, Python sample with the source-visible chain main → AAPLViewController → AAPLRenderer → MetalKit APIs. |
| Main patterns | Delegate or data-source callbacks |
| Project style | 12 scanned source file(s) across C/Objective-C header, Metal, Objective-C++, Python, organized around ranked entry, type, and file boundaries. |
| Execution model | No structured execution marker indexed; callback threading requires source review. |
| State/event model | No structured observation or publisher-scheduling marker indexed. |
| Key frameworks/packages | pxr, Cocoa, MetalKit, CoreImage, cmath; these are source dependencies, not architecture labels. |
Project structure
Source bundle/
├── source/
│ ├── main.mm
│ ├── AAPLAppDelegate.h
│ ├── AAPLAppDelegate.mm
│ ├── AAPLRenderer.h
│ ├── AAPLRenderer.mm
│ ├── AAPLViewController.h
│ ├── AAPLViewController.mm
│ ├── AAPLCamera.h
│ ├── AAPLCamera.mm
│ └── BlitShaders.metal
└── scripts/
├── cleanup_schema.py
└── relocatable_hydraplayer.py
Structure observations
- Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
- Primary languages: C/Objective-C header, Metal, Objective-C++, Python.
- The verified tree contains 4 project/configuration file(s) and 5 source declaration(s).
Overall architecture
flowchart LR
N1["main"]
N2["AAPLViewController"]
N3["AAPLRenderer"]
N4["MetalKit APIs"]
N1 --> N2
N2 --> N3
N3 --> N4
Reference code
source/main.mm:10 — architecture anchor
int main(int argc, const char* argv[])
{
return NSApplicationMain(argc, argv);
}Interpretation
The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into Metal.
Ownership and state
classDiagram
AAPLAppDelegate o-- NSWindow : window
AAPLRenderer o-- bool : isZUp
AAPLRenderer o-- AAPLCamera : viewCamera
AAPLCamera o-- GfVec3d : position
Ownership evidence
source/AAPLAppDelegate.h:14 — stored dependency or nearest verified ownership anchor
@interface AAPLAppDelegate : NSObject <NSApplicationDelegate>
@property (assign) IBOutlet NSWindow* window;
@end| Owner | Object or state | Relationship | Mutation authority |
|---|---|---|---|
AAPLAppDelegate |
NSWindow (window) |
holds a non-owning reference | The referenced object’s lifecycle is owned elsewhere |
AAPLRenderer |
bool (isZUp) |
stores or receives | Header-visible collaborators |
AAPLRenderer |
AAPLCamera (viewCamera) |
stores or receives | Header-visible collaborators |
AAPLCamera |
GfVec3d (position) |
stores or receives | Header-visible collaborators |
Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.
Concurrency, scheduling, and thread safety
Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.
No source-visible execution, scheduling, or synchronization boundary was found in the indexed source.
@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.
State propagation, frameworks, and dependencies
Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.
| Category | Mechanism or module | Verified role | Evidence |
|---|---|---|---|
| Source import | pxr |
The cited file imports this module; runtime use and architectural role are not inferred. | source/AAPLCamera.h:12 |
| Source import | Cocoa |
The cited file imports this module; runtime use and architectural role are not inferred. | source/AAPLAppDelegate.h:10 |
| Source import | MetalKit |
The cited file imports this module; runtime use and architectural role are not inferred. | source/AAPLRenderer.h:10 |
| Source import | CoreImage |
The cited file imports this module; runtime use and architectural role are not inferred. | source/AAPLRenderer.mm:32 |
| Source import | cmath |
The cited file imports this module; runtime use and architectural role are not inferred. | source/AAPLRenderer.mm:35 |
| Source import | CoreFoundation |
The cited file imports this module; runtime use and architectural role are not inferred. | source/AAPLViewController.mm:12 |
receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.
Class and protocol design
source/AAPLAppDelegate.h:12 — representative type boundary
@interface AAPLAppDelegate : NSObject <NSApplicationDelegate>
@property (assign) IBOutlet NSWindow* window;
@end| Type | Responsibility | Depends on or conforms to |
|---|---|---|
AAPLAppDelegate |
Receives callback-driven events | NSObject, NSApplicationDelegate |
AAPLRenderer |
Owns drawing, GPU, or presentation processing | NSObject, MTKViewDelegate |
AAPLViewController |
View lifecycle, callbacks, and feature coordination | NSViewController |
AAPLCamera |
Defines a feature-specific type boundary | NSObject, NSMutableCopying |
VertexOut |
Represents a feature value or composable behavior | Concrete collaborators/imported frameworks |
No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.
Access control
| Symbol | Access | Verified effect | Likely rationale |
|---|---|---|---|
window (source/AAPLAppDelegate.h:14) |
header-visible |
The declaration is exposed to translation units that import the header. | Inference: declare a contract needed by other Objective-C/C translation units. |
position (source/AAPLCamera.h:73) |
header-visible |
The declaration is exposed to translation units that import the header. | Inference: declare a contract needed by other Objective-C/C translation units. |
rotation (source/AAPLCamera.h:74) |
header-visible |
The declaration is exposed to translation units that import the header. | Inference: declare a contract needed by other Objective-C/C translation units. |
focus (source/AAPLCamera.h:75) |
header-visible |
The declaration is exposed to translation units that import the header. | Inference: declare a contract needed by other Objective-C/C translation units. |
Reference code
source/AAPLAppDelegate.h:14 — representative boundary
@interface AAPLAppDelegate : NSObject <NSApplicationDelegate>
@property (assign) IBOutlet NSWindow* window;
@endSwift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.
Logic ownership and placement
| Logic | Owning type or file | Placement rationale |
|---|---|---|
| View lifecycle, callbacks, and feature coordination | AAPLViewController |
The source’s Controller suffix makes this role explicit. |
| Receives callback-driven events | AAPLAppDelegate |
The source’s Delegate suffix makes this role explicit. |
| Owns drawing, GPU, or presentation processing | AAPLRenderer |
The source’s Renderer suffix makes this role explicit. |
Design patterns
| Pattern | Source evidence | Purpose or tradeoff |
|---|---|---|
| Delegate or data-source callbacks | source/AAPLAppDelegate.h:12 |
Callback protocols invert event delivery back into the sample’s owner. |
Main application flow
sequenceDiagram
participant AAPLRenderer
participant _hgi
participant hgi
participant view
participant hgiTexture
participant commandBuffer
AAPLRenderer->>_hgi: get()
AAPLRenderer->>hgi: StartFrame()
AAPLRenderer->>view: drawableSize()
AAPLRenderer->>AAPLRenderer: drawWithHydraAt()
AAPLRenderer->>hgiTexture: Get()
AAPLRenderer->>hgi: GetPrimaryCommandBuffer()
AAPLRenderer->>commandBuffer: addCompletedHandler()
AAPLRenderer->>hgi: EndFrame()
Reference code
source/AAPLRenderer.mm:379 — drawMainView()
- (bool)drawMainView:(MTKView*)view timeCode:(double)timeCode
{
if (!_engine)
{
return false;
}
// Start the next frame.
dispatch_semaphore_wait(_inFlightSemaphore, DISPATCH_TIME_FOREVER);
HgiMetal* hgi = static_cast<HgiMetal*>(_hgi.get());
hgi->StartFrame();
// Draw the scene using Hydra, and recast the result to a MTLTexture.
CGSize viewSize = [view drawableSize];
HgiTextureHandle hgiTexture = [self drawWithHydraAt:timeCode viewSize:viewSize];
id<MTLTexture> texture = static_cast<HgiMetalTexture*>(hgiTexture.Get())->GetTextureId();
// Create a command buffer to blit the texture to the view.
id<MTLCommandBuffer> commandBuffer = hgi->GetPrimaryCommandBuffer();
__block dispatch_semaphore_t blockSemaphore = _inFlightSemaphore;
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
dispatch_semaphore_signal(blockSemaphore);
}];
// Copy the rendered texture to the view.
[self blitToView:view commandBuffer:commandBuffer texture:texture];
// Tell Hydra to commit the command buffer, and complete the work.
hgi->CommitPrimaryCommandBuffer();
hgi->EndFrame();
return true;
}
Naming conventions
- Types: Controller: AAPLViewController; Delegate: AAPLAppDelegate; Renderer: AAPLRenderer.
- Protocols: no local protocol declaration in the scanned source.
- Methods:
applicationDidFinishLaunching,applicationWillTerminate,applicationShouldTerminateAfterLastWindowClosed,initWithMetalKitView,setupScene,requestFrame,initializeMaterial,dealloc. - Files:
source/AAPLAppDelegate.h,source/AAPLAppDelegate.mm,source/AAPLRenderer.h,source/AAPLRenderer.mm,source/AAPLViewController.h,source/AAPLViewController.mm.
Architecture takeaways
mainis the main source-visible entry or composition anchor for this sample.- Framework work reaches pxr, Cocoa, MetalKit, CoreImage through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
- Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
- Access-control conclusions separate verified language visibility from the likely design rationale.
- The source does not justify labeling the design protocol-oriented.
Source map
| Source file | Relevant symbols |
|---|---|
source/main.mm |
Cited implementation, Feature implementation |
source/AAPLAppDelegate.h |
Cited implementation, AAPLAppDelegate, window, Cocoa |
source/AAPLCamera.h |
position, rotation, focus, pxr, AAPLCamera |
source/AAPLRenderer.h |
MetalKit, AAPLRenderer |
source/AAPLRenderer.mm |
CoreImage, cmath, AAPLRenderer |
source/AAPLViewController.mm |
CoreFoundation, AAPLViewController |
source/AAPLAppDelegate.mm |
AAPLAppDelegate |
source/AAPLViewController.h |
AAPLViewController |
source/AAPLCamera.mm |
AAPLCamera |
source/BlitShaders.metal |
VertexOut |
scripts/cleanup_schema.py |
Feature implementation |
scripts/relocatable_hydraplayer.py |
Feature implementation |