Sample CodeiOS, iPadOS, Mac Catalyst, macOSReviewed 2026-07-21View on Apple Developer

Adjusting the level of detail using Metal mesh shaders

At a glance

Item Summary
Purpose Choose and render meshes with several levels of detail using object and mesh shaders.
App architecture A C++, C/Objective-C header, Metal, Objective-C, Objective-C++, Python sample bundle with entry-bearing project variants MeshShadersMetalCPP, metal-cpp, each leading to Metal / MetalKit APIs.
Main patterns Delegate or data-source callbacks, Adapter
Project style 13 scanned source file(s) across C++, C/Objective-C header, Metal, Objective-C, Objective-C++, Python, organized around ranked entry, type, and file boundaries.
Execution model No structured execution marker indexed; callback threading requires source review.
State/event model No structured observation or publisher-scheduling marker indexed.
Key frameworks/packages TargetConditionals.h, Foundation, simd, CoreGraphics, metal_stdlib; these are source dependencies, not architecture labels.

Project structure

Source bundle/
├── MeshShadersMetalCPP/
│   ├── Application/
│   │   ├── main.m
│   │   ├── AAPLAppDelegate.h
│   │   ├── AAPLAppDelegate.m
│   │   ├── AAPLViewController.h
│   │   ├── AAPLViewController.m
│   │   ├── WindowSceneDelegate.h
│   │   └── WindowSceneDelegate.m
│   ├── Adapter/
│   │   ├── AAPLRendererAdapter.mm
│   │   └── AAPLRendererAdapter.h
│   └── Renderer/
│       ├── AAPLShaders.metal
│       └── AAPLRenderer.cpp
└── metal-cpp/
    └── SingleHeader/
        └── MakeSingleHeader.py

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: C++, C/Objective-C header, Metal, Objective-C, Objective-C++, Python.
  • The verified tree contains 8 project/configuration file(s) and 11 source declaration(s).

Overall architecture

Reference code

MeshShadersMetalCPP/Application/main.m:13 — architecture anchor

#if TARGET_OS_OSX
int main(int argc, const char* argv[])
{
    return NSApplicationMain(argc, argv);
}
#endif

Interpretation

The branches represent separate entry-bearing project variants in the downloaded bundle, not runtime calls between those variants. Each branch is intentionally collapsed at the documented framework boundary; the detailed target-local flow remains in the cited files. Ownership is claimed only where the next section cites a stored property or assignment.

Ownership and state

Ownership evidence

MeshShadersMetalCPP/Application/AAPLAppDelegate.h:29 — stored dependency or nearest verified ownership anchor

#if TARGET_OS_OSX
@property (strong, nonatomic) PlatformWindow* window;
#endif
Owner Object or state Relationship Mutation authority
AAPLAppDelegate PlatformWindow (window) retains or copies an assigned value Header-visible collaborators
WindowSceneDelegate UIWindow (window) retains or copies an assigned value Header-visible collaborators

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Concurrency, scheduling, and thread safety

Evidence limit: actor isolation, async/await, or Task creation does not by itself prove background-thread execution; Sendable conformance alone does not prove thread-safe mutation.

No source-visible execution, scheduling, or synchronization boundary was found in the indexed source.

@MainActor/MainActor.run, DispatchQueue.main, and RunLoop.main are reported as distinct isolation, queue, and event-loop mechanisms. A plain Task is kept separate from Task.detached; neither is labeled as a background thread.

State propagation, frameworks, and dependencies

Evidence limit: an import proves a source-level compilation dependency at the cited line; it does not prove runtime use, architectural adoption, or whether a Swift package is a direct application dependency.

Category Mechanism or module Verified role Evidence
Source import TargetConditionals.h The cited file imports this module; runtime use and architectural role are not inferred. MeshShadersMetalCPP/Application/AAPLAppDelegate.h:8
Source import Foundation The cited file imports this module; runtime use and architectural role are not inferred. MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.h:8
Source import simd The cited file imports this module; runtime use and architectural role are not inferred. MeshShadersMetalCPP/Renderer/AAPLRenderer.cpp:9
Source import CoreGraphics The cited file imports this module; runtime use and architectural role are not inferred. MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.h:9
Source import metal_stdlib The cited file imports this module; runtime use and architectural role are not inferred. MeshShadersMetalCPP/Renderer/AAPLShaders.metal:8
Source import MetalKit The cited file imports this module; runtime use and architectural role are not inferred. MeshShadersMetalCPP/Renderer/AAPLRenderer.cpp:8

receive(on:) describes downstream delivery scheduling, while subscribe(on:) describes upstream subscription/request/cancel scheduling. An import Combine alone establishes neither behavior nor a Store, reducer, Redux, or other application architecture.

Class and protocol design

MeshShadersMetalCPP/Application/AAPLAppDelegate.h:26 — representative type boundary

@interface AAPLAppDelegate : PlatformAppDelegate

#if TARGET_OS_OSX
@property (strong, nonatomic) PlatformWindow* window;
#endif

@end
Type Responsibility Depends on or conforms to
AAPLAppDelegate Receives callback-driven events PlatformAppDelegate
AAPLRendererAdapter Translates one interface or representation into another NSObject
AAPLViewController View lifecycle, callbacks, and feature coordination PlatformViewController
WindowSceneDelegate Receives callback-driven events UIResponder, UIWindowSceneDelegate
vertexOut Represents a feature value or composable behavior Concrete collaborators/imported frameworks
pointVertexOut Represents a feature value or composable behavior Concrete collaborators/imported frameworks
payload_t Represents a feature value or composable behavior Concrete collaborators/imported frameworks
primOut Represents a feature value or composable behavior Concrete collaborators/imported frameworks
fragmentIn Represents a feature value or composable behavior Concrete collaborators/imported frameworks
HeaderPrefix Owns feature behavior and collaborator lifecycle object

No local protocol conformance is claimed as protocol-oriented design; external framework conformances are listed only as dependencies.

Access control

Symbol Access Verified effect Likely rationale
window (MeshShadersMetalCPP/Application/AAPLAppDelegate.h:29) header-visible The declaration is exposed to translation units that import the header. Inference: declare a contract needed by other Objective-C/C translation units.
window (MeshShadersMetalCPP/Application/WindowSceneDelegate.h:17) header-visible The declaration is exposed to translation units that import the header. Inference: declare a contract needed by other Objective-C/C translation units.
MakeSingleHeader (metal-cpp/SingleHeader/MakeSingleHeader.py:249) language/file boundary Visibility follows the language’s file, module, and export rules rather than Swift access modifiers. Inference: the language’s file or module boundary is sufficient for this sample collaboration.

Reference code

MeshShadersMetalCPP/Application/AAPLAppDelegate.h:29 — representative boundary

#if TARGET_OS_OSX
@property (strong, nonatomic) PlatformWindow* window;
#endif

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Translates one interface or representation into another AAPLRendererAdapter The source’s Adapter suffix makes this role explicit.
View lifecycle, callbacks, and feature coordination AAPLViewController The source’s Controller suffix makes this role explicit.
Receives callback-driven events AAPLAppDelegate, WindowSceneDelegate The source’s Delegate suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
Delegate or data-source callbacks MeshShadersMetalCPP/Application/AAPLAppDelegate.h:26 Callback protocols invert event delivery back into the sample’s owner.
Adapter MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.h:13 An adapter-named type translates interfaces or representations.

Main application flow

Reference code

MeshShadersMetalCPP/Application/AAPLViewController.m:57viewDidLoad()

- (void)viewDidLoad
{
    [super viewDidLoad];

    _view = (MTKView *)self.view;
    _view.device = MTLCreateSystemDefaultDevice();
    NSAssert(_view.device, @"The app couldn't get a GPU device.");
    NSLog(@"Device: %@", _view.device.name);

    // Check whether the GPU device supports mesh shaders.
    if (![_view.device supportsFamily:MTLGPUFamilyMac2] &&
        ![_view.device supportsFamily:MTLGPUFamilyApple7])
    {
        NSLog(@"This GPU device doesn't support mesh shaders.");

        // Create an empty view and return.
#if TARGET_OS_OSX
        self.view = [[NSView alloc] initWithFrame:_view.frame];
#elif TARGET_OS_IPHONE
        self.view = [[UIView alloc] initWithFrame:_view.frame];
        self.view.backgroundColor = [[UIColor alloc] initWithRed:1.0 green:0.0 blue:0.0 alpha:1.0];
#endif
        return;
    }

    _renderer = [[AAPLRendererAdapter alloc] initWithMtkView:_view];
    NSAssert(_renderer, @"Renderer failed initialization");

    [_renderer drawableSizeWillChange:_view.bounds.size];

    // Configure the view to use this class instance to handle the draw and resize events.
    _view.delegate = self;
}

Naming conventions

  • Types: Adapter: AAPLRendererAdapter; Controller: AAPLViewController; Delegate: AAPLAppDelegate, WindowSceneDelegate.
  • Protocols: no local protocol declaration in the scanned source.
  • Methods: initWithMtkView, dealloc, device, drawInMTKView, drawableSizeWillChange, setRotationSpeed, setTranslation, setLODChoice.
  • Files: MeshShadersMetalCPP/Application/AAPLAppDelegate.h, MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.mm, MeshShadersMetalCPP/Application/AAPLAppDelegate.m, MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.h, MeshShadersMetalCPP/Application/AAPLViewController.h, MeshShadersMetalCPP/Application/AAPLViewController.m.

Architecture takeaways

  • main is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches simd, CoreGraphics, Metal, MetalKit through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • The source does not justify labeling the design protocol-oriented.

Source map

Source file Relevant symbols
MeshShadersMetalCPP/Application/main.m Cited implementation, Feature implementation
MeshShadersMetalCPP/Application/AAPLAppDelegate.h Cited implementation, AAPLAppDelegate, window, TargetConditionals.h
MeshShadersMetalCPP/Application/WindowSceneDelegate.h window, WindowSceneDelegate
metal-cpp/SingleHeader/MakeSingleHeader.py Cited implementation, HeaderPrefix, SingleHeader
MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.h AAPLRendererAdapter, Foundation, CoreGraphics
MeshShadersMetalCPP/Renderer/AAPLRenderer.cpp simd, MetalKit, Feature implementation
MeshShadersMetalCPP/Renderer/AAPLShaders.metal metal_stdlib, vertexOut, pointVertexOut, payload_t, primOut, fragmentIn
MeshShadersMetalCPP/Adapter/AAPLRendererAdapter.mm AAPLRendererAdapter
MeshShadersMetalCPP/Application/AAPLAppDelegate.m AAPLAppDelegate
MeshShadersMetalCPP/Application/AAPLViewController.h AAPLViewController
MeshShadersMetalCPP/Application/AAPLViewController.m AAPLViewController
MeshShadersMetalCPP/Application/WindowSceneDelegate.m WindowSceneDelegate
MeshShadersMetalCPP/Renderer/AAPLShaderTypes.h Feature implementation