Sample CodevisionOSReviewed 2026-07-21View on Apple Developer

Tracking a handheld accessory as a virtual sculpting tool

At a glance

Item Summary
Purpose Use a tracked accessory with Apple Vision Pro to create a virtual sculpture.
App architecture A C/Objective-C header, Metal, Swift sample with the source-visible chain SpatialSculptingAppContentViewHapticsModelComputeDispatchSystemARKit APIs.
Main patterns Protocol-oriented abstraction, Actor-isolated state
Project style 25 scanned source file(s) across C/Objective-C header, Metal, Swift, organized around ranked entry, type, and file boundaries.

Project structure

Source bundle/
└── SpatialSculpting/
    └── SpatialSculpting/
        ├── SpatialSculptingApp.swift
        ├── Compute/
        │   └── ComputeSystem.swift
        ├── ECS/
        │   └── SculptingToolComponent.swift
        ├── Document/
        │   └── VolumeDocument.swift
        ├── ContentView.swift
        ├── ViewModel/
        │   ├── HapticsModel.swift
        │   ├── SculptingToolModel.swift
        │   └── SculptingToolModel+GameController.swift
        ├── Mesh/
        │   ├── MarchingCubesMesh.swift
        │   ├── MarchingCubesParams.h
        │   └── MeshVertex.h
        └── Volume/
            └── VoxelVolume.swift

Structure observations

  • Architecturally prominent files are ranked from entry points and role-named declarations; resource-only paths are omitted.
  • Primary languages: C/Objective-C header, Metal, Swift.
  • The verified tree contains 4 project/configuration file(s) and 24 source declaration(s).

Overall architecture

Reference code

SpatialSculpting/SpatialSculpting/SpatialSculptingApp.swift:10 — architecture anchor

@main
struct SpatialSculptingApp: App {
    // ...
}

Interpretation

The arrows summarize the source-visible entry, role-named types or folders, and framework direction; when nodes come from structural folders, the sequence is a high-level interpretation rather than proof that every adjacent node calls the next. Ownership is claimed only where the next section cites a stored property or assignment. The diagram is intentionally limited to the dominant path into ARKit.

Ownership and state

Ownership evidence

SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift:14 — stored dependency or nearest verified ownership anchor

struct ComputeUpdateContext {
    // ...
    let sceneUpdateContext: SceneUpdateContext
    // ...
}
Owner Object or state Relationship Mutation authority
ComputeUpdateContext SceneUpdateContext (sceneUpdateContext) stores or receives Initialized by the owner; the binding is immutable
ComputeUpdateContext MTLCommandBuffer (commandBuffer) stores or receives Initialized by the owner; the binding is immutable
ComputeUpdateContext MTLComputeCommandEncoder (_computeEncoder) stores or receives Owning lexical scope
ComputeUpdateContext MTLBlitCommandEncoder (_blitEncoder) stores or receives Owning lexical scope

Composition arrows indicate a source-visible construction expression or locally owned value state; aggregation means the owner stores or receives a dependency without proving exclusive lifetime ownership.

Class and protocol design

SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift:55 — representative type boundary

protocol ComputeSystem {
    @MainActor
    func update(computeContext: inout ComputeUpdateContext)
}
Type Responsibility Depends on or conforms to
SpatialSculptingApp Application entry and top-level composition App
ComputeSystem Defines a capability or collaboration contract Concrete collaborators/imported frameworks
ComputeSystemComponent Stores entity-component data or behavior Component
ComputeDispatchSystem Runs entity-component-system update logic System
SculptingToolComponent Stores entity-component data or behavior Component
SculptingToolSystem Runs entity-component-system update logic ComputeSystem
VolumeDocument Owns document data or lifecycle behavior FileDocument
ContentView User-interface presentation and input forwarding View
HapticsModel Feature data or observable state Concrete collaborators/imported frameworks
SculptingToolModel Feature data or observable state Concrete collaborators/imported frameworks

The source explicitly defines local protocol relationships: SculptingToolSystemComputeSystem.

Access control

Symbol Access Verified effect Likely rationale
_computeEncoder (SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift:49) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
_blitEncoder (SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift:51) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
maxVertexCapacityPerMeshChunk (SpatialSculpting/SpatialSculpting/Mesh/MarchingCubesMesh.swift:21) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.
maxVerticesPerVoxel (SpatialSculpting/SpatialSculpting/Mesh/MarchingCubesMesh.swift:22) private Use is restricted to the lexical declaration and same-file extensions allowed by Swift. Inference: keep state mutation or dependency lifetime inside the owning implementation.

Reference code

SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift:49 — representative boundary

struct ComputeUpdateContext {
    // ...
    private var _computeEncoder: MTLComputeCommandEncoder? = nil
    // ...
}

Swift declarations without a modifier are internal; explicit private, fileprivate, private(set), public, or open entries above are interpreted by language semantics. Objective-C/C samples instead rely on header and implementation boundaries, which are not equivalent to Swift lexical privacy.

Logic ownership and placement

Logic Owning type or file Placement rationale
Application entry and top-level composition SpatialSculptingApp The source’s App suffix makes this role explicit.
Stores entity-component data or behavior ComputeSystemComponent, SculptingToolComponent The source’s Component suffix makes this role explicit.
Owns document data or lifecycle behavior VolumeDocument The source’s Document suffix makes this role explicit.
Feature data or observable state HapticsModel, SculptingToolModel The source’s Model suffix makes this role explicit.
Runs entity-component-system update logic ComputeDispatchSystem, ComputeSystem, SculptingToolSystem The source’s System suffix makes this role explicit.
User-interface presentation and input forwarding ContentView The source’s View suffix makes this role explicit.

Design patterns

Pattern Source evidence Purpose or tradeoff
Protocol-oriented abstraction SpatialSculpting/SpatialSculpting/ECS/SculptingToolComponent.swift:38 A local protocol and concrete conformance create an explicit capability boundary.
Actor-isolated state SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift:56 Actor annotations make the concurrency ownership boundary explicit.

Naming conventions

  • Types: App: SpatialSculptingApp; Component: ComputeSystemComponent, SculptingToolComponent; Document: VolumeDocument; Model: HapticsModel, SculptingToolModel; System: ComputeDispatchSystem, ComputeSystem, SculptingToolSystem; View: ContentView.
  • Protocols: ComputeSystem.
  • Methods: computeEncoder, blitEncoder, endEncoding, update, loadFromURL, fileWrapper, createMeshChunkEntity, sculptingVolume.
  • Files: SpatialSculpting/SpatialSculpting/SpatialSculptingApp.swift, SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift, SpatialSculpting/SpatialSculpting/ECS/SculptingToolComponent.swift, SpatialSculpting/SpatialSculpting/Document/VolumeDocument.swift, SpatialSculpting/SpatialSculpting/ContentView.swift, SpatialSculpting/SpatialSculpting/ViewModel/HapticsModel.swift.

Architecture takeaways

  • SpatialSculptingApp is the main source-visible entry or composition anchor for this sample.
  • Framework work reaches RealityKit, Metal, SwiftUI, ARKit through a deliberately small high-level chain; the detailed API graph remains inside the cited implementation files.
  • Stored-property evidence identifies lifecycle collaboration; it does not by itself prove exclusive object ownership.
  • Access-control conclusions separate verified language visibility from the likely design rationale.
  • Local protocol relationships provide an explicit substitution boundary.

Source map

Source file Relevant symbols
SpatialSculpting/SpatialSculpting/SpatialSculptingApp.swift SpatialSculptingApp
SpatialSculpting/SpatialSculpting/Compute/ComputeSystem.swift ComputeUpdateContext, ComputeSystem, ComputeSystemComponent, ComputeDispatchSystem
SpatialSculpting/SpatialSculpting/ECS/SculptingToolComponent.swift SculptingMode, SculptingToolComponent, SculptingToolSystem
SpatialSculpting/SpatialSculpting/Document/VolumeDocument.swift VolumeDocumentError, VolumeDocument
SpatialSculpting/SpatialSculpting/ContentView.swift ContentView
SpatialSculpting/SpatialSculpting/ViewModel/HapticsModel.swift HapticsModel
SpatialSculpting/SpatialSculpting/ViewModel/SculptingToolModel.swift SculptingToolModel
SpatialSculpting/SpatialSculpting/Mesh/MarchingCubesMesh.swift MarchingCubesMeshChunk, MarchingCubesMesh, func
SpatialSculpting/SpatialSculpting/ViewModel/SculptingToolModel+GameController.swift Feature implementation
SpatialSculpting/SpatialSculpting/Volume/VoxelVolume.swift VoxelVolumeError, VoxelVolume